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+/** @license MIT License (c) copyright 2010-2014 original author or authors */
+/** @author Brian Cavalier */
+/** @author John Hann */
+
+(function(define) { 'use strict';
+define(function() {
+
+ return function makePromise(environment) {
+
+ var tasks = environment.scheduler;
+ var emitRejection = initEmitRejection();
+
+ var objectCreate = Object.create ||
+ function(proto) {
+ function Child() {}
+ Child.prototype = proto;
+ return new Child();
+ };
+
+ /**
+ * Create a promise whose fate is determined by resolver
+ * @constructor
+ * @returns {Promise} promise
+ * @name Promise
+ */
+ function Promise(resolver, handler) {
+ this._handler = resolver === Handler ? handler : init(resolver);
+ }
+
+ /**
+ * Run the supplied resolver
+ * @param resolver
+ * @returns {Pending}
+ */
+ function init(resolver) {
+ var handler = new Pending();
+
+ try {
+ resolver(promiseResolve, promiseReject, promiseNotify);
+ } catch (e) {
+ promiseReject(e);
+ }
+
+ return handler;
+
+ /**
+ * Transition from pre-resolution state to post-resolution state, notifying
+ * all listeners of the ultimate fulfillment or rejection
+ * @param {*} x resolution value
+ */
+ function promiseResolve (x) {
+ handler.resolve(x);
+ }
+ /**
+ * Reject this promise with reason, which will be used verbatim
+ * @param {Error|*} reason rejection reason, strongly suggested
+ * to be an Error type
+ */
+ function promiseReject (reason) {
+ handler.reject(reason);
+ }
+
+ /**
+ * @deprecated
+ * Issue a progress event, notifying all progress listeners
+ * @param {*} x progress event payload to pass to all listeners
+ */
+ function promiseNotify (x) {
+ handler.notify(x);
+ }
+ }
+
+ // Creation
+
+ Promise.resolve = resolve;
+ Promise.reject = reject;
+ Promise.never = never;
+
+ Promise._defer = defer;
+ Promise._handler = getHandler;
+
+ /**
+ * Returns a trusted promise. If x is already a trusted promise, it is
+ * returned, otherwise returns a new trusted Promise which follows x.
+ * @param {*} x
+ * @return {Promise} promise
+ */
+ function resolve(x) {
+ return isPromise(x) ? x
+ : new Promise(Handler, new Async(getHandler(x)));
+ }
+
+ /**
+ * Return a reject promise with x as its reason (x is used verbatim)
+ * @param {*} x
+ * @returns {Promise} rejected promise
+ */
+ function reject(x) {
+ return new Promise(Handler, new Async(new Rejected(x)));
+ }
+
+ /**
+ * Return a promise that remains pending forever
+ * @returns {Promise} forever-pending promise.
+ */
+ function never() {
+ return foreverPendingPromise; // Should be frozen
+ }
+
+ /**
+ * Creates an internal {promise, resolver} pair
+ * @private
+ * @returns {Promise}
+ */
+ function defer() {
+ return new Promise(Handler, new Pending());
+ }
+
+ // Transformation and flow control
+
+ /**
+ * Transform this promise's fulfillment value, returning a new Promise
+ * for the transformed result. If the promise cannot be fulfilled, onRejected
+ * is called with the reason. onProgress *may* be called with updates toward
+ * this promise's fulfillment.
+ * @param {function=} onFulfilled fulfillment handler
+ * @param {function=} onRejected rejection handler
+ * @param {function=} onProgress @deprecated progress handler
+ * @return {Promise} new promise
+ */
+ Promise.prototype.then = function(onFulfilled, onRejected, onProgress) {
+ var parent = this._handler;
+ var state = parent.join().state();
+
+ if ((typeof onFulfilled !== 'function' && state > 0) ||
+ (typeof onRejected !== 'function' && state < 0)) {
+ // Short circuit: value will not change, simply share handler
+ return new this.constructor(Handler, parent);
+ }
+
+ var p = this._beget();
+ var child = p._handler;
+
+ parent.chain(child, parent.receiver, onFulfilled, onRejected, onProgress);
+
+ return p;
+ };
+
+ /**
+ * If this promise cannot be fulfilled due to an error, call onRejected to
+ * handle the error. Shortcut for .then(undefined, onRejected)
+ * @param {function?} onRejected
+ * @return {Promise}
+ */
+ Promise.prototype['catch'] = function(onRejected) {
+ return this.then(void 0, onRejected);
+ };
+
+ /**
+ * Creates a new, pending promise of the same type as this promise
+ * @private
+ * @returns {Promise}
+ */
+ Promise.prototype._beget = function() {
+ return begetFrom(this._handler, this.constructor);
+ };
+
+ function begetFrom(parent, Promise) {
+ var child = new Pending(parent.receiver, parent.join().context);
+ return new Promise(Handler, child);
+ }
+
+ // Array combinators
+
+ Promise.all = all;
+ Promise.race = race;
+ Promise._traverse = traverse;
+
+ /**
+ * Return a promise that will fulfill when all promises in the
+ * input array have fulfilled, or will reject when one of the
+ * promises rejects.
+ * @param {array} promises array of promises
+ * @returns {Promise} promise for array of fulfillment values
+ */
+ function all(promises) {
+ return traverseWith(snd, null, promises);
+ }
+
+ /**
+ * Array<Promise<X>> -> Promise<Array<f(X)>>
+ * @private
+ * @param {function} f function to apply to each promise's value
+ * @param {Array} promises array of promises
+ * @returns {Promise} promise for transformed values
+ */
+ function traverse(f, promises) {
+ return traverseWith(tryCatch2, f, promises);
+ }
+
+ function traverseWith(tryMap, f, promises) {
+ var handler = typeof f === 'function' ? mapAt : settleAt;
+
+ var resolver = new Pending();
+ var pending = promises.length >>> 0;
+ var results = new Array(pending);
+
+ for (var i = 0, x; i < promises.length && !resolver.resolved; ++i) {
+ x = promises[i];
+
+ if (x === void 0 && !(i in promises)) {
+ --pending;
+ continue;
+ }
+
+ traverseAt(promises, handler, i, x, resolver);
+ }
+
+ if(pending === 0) {
+ resolver.become(new Fulfilled(results));
+ }
+
+ return new Promise(Handler, resolver);
+
+ function mapAt(i, x, resolver) {
+ if(!resolver.resolved) {
+ traverseAt(promises, settleAt, i, tryMap(f, x, i), resolver);
+ }
+ }
+
+ function settleAt(i, x, resolver) {
+ results[i] = x;
+ if(--pending === 0) {
+ resolver.become(new Fulfilled(results));
+ }
+ }
+ }
+
+ function traverseAt(promises, handler, i, x, resolver) {
+ if (maybeThenable(x)) {
+ var h = getHandlerMaybeThenable(x);
+ var s = h.state();
+
+ if (s === 0) {
+ h.fold(handler, i, void 0, resolver);
+ } else if (s > 0) {
+ handler(i, h.value, resolver);
+ } else {
+ resolver.become(h);
+ visitRemaining(promises, i+1, h);
+ }
+ } else {
+ handler(i, x, resolver);
+ }
+ }
+
+ Promise._visitRemaining = visitRemaining;
+ function visitRemaining(promises, start, handler) {
+ for(var i=start; i<promises.length; ++i) {
+ markAsHandled(getHandler(promises[i]), handler);
+ }
+ }
+
+ function markAsHandled(h, handler) {
+ if(h === handler) {
+ return;
+ }
+
+ var s = h.state();
+ if(s === 0) {
+ h.visit(h, void 0, h._unreport);
+ } else if(s < 0) {
+ h._unreport();
+ }
+ }
+
+ /**
+ * Fulfill-reject competitive race. Return a promise that will settle
+ * to the same state as the earliest input promise to settle.
+ *
+ * WARNING: The ES6 Promise spec requires that race()ing an empty array
+ * must return a promise that is pending forever. This implementation
+ * returns a singleton forever-pending promise, the same singleton that is
+ * returned by Promise.never(), thus can be checked with ===
+ *
+ * @param {array} promises array of promises to race
+ * @returns {Promise} if input is non-empty, a promise that will settle
+ * to the same outcome as the earliest input promise to settle. if empty
+ * is empty, returns a promise that will never settle.
+ */
+ function race(promises) {
+ if(typeof promises !== 'object' || promises === null) {
+ return reject(new TypeError('non-iterable passed to race()'));
+ }
+
+ // Sigh, race([]) is untestable unless we return *something*
+ // that is recognizable without calling .then() on it.
+ return promises.length === 0 ? never()
+ : promises.length === 1 ? resolve(promises[0])
+ : runRace(promises);
+ }
+
+ function runRace(promises) {
+ var resolver = new Pending();
+ var i, x, h;
+ for(i=0; i<promises.length; ++i) {
+ x = promises[i];
+ if (x === void 0 && !(i in promises)) {
+ continue;
+ }
+
+ h = getHandler(x);
+ if(h.state() !== 0) {
+ resolver.become(h);
+ visitRemaining(promises, i+1, h);
+ break;
+ } else {
+ h.visit(resolver, resolver.resolve, resolver.reject);
+ }
+ }
+ return new Promise(Handler, resolver);
+ }
+
+ // Promise internals
+ // Below this, everything is @private
+
+ /**
+ * Get an appropriate handler for x, without checking for cycles
+ * @param {*} x
+ * @returns {object} handler
+ */
+ function getHandler(x) {
+ if(isPromise(x)) {
+ return x._handler.join();
+ }
+ return maybeThenable(x) ? getHandlerUntrusted(x) : new Fulfilled(x);
+ }
+
+ /**
+ * Get a handler for thenable x.
+ * NOTE: You must only call this if maybeThenable(x) == true
+ * @param {object|function|Promise} x
+ * @returns {object} handler
+ */
+ function getHandlerMaybeThenable(x) {
+ return isPromise(x) ? x._handler.join() : getHandlerUntrusted(x);
+ }
+
+ /**
+ * Get a handler for potentially untrusted thenable x
+ * @param {*} x
+ * @returns {object} handler
+ */
+ function getHandlerUntrusted(x) {
+ try {
+ var untrustedThen = x.then;
+ return typeof untrustedThen === 'function'
+ ? new Thenable(untrustedThen, x)
+ : new Fulfilled(x);
+ } catch(e) {
+ return new Rejected(e);
+ }
+ }
+
+ /**
+ * Handler for a promise that is pending forever
+ * @constructor
+ */
+ function Handler() {}
+
+ Handler.prototype.when
+ = Handler.prototype.become
+ = Handler.prototype.notify // deprecated
+ = Handler.prototype.fail
+ = Handler.prototype._unreport
+ = Handler.prototype._report
+ = noop;
+
+ Handler.prototype._state = 0;
+
+ Handler.prototype.state = function() {
+ return this._state;
+ };
+
+ /**
+ * Recursively collapse handler chain to find the handler
+ * nearest to the fully resolved value.
+ * @returns {object} handler nearest the fully resolved value
+ */
+ Handler.prototype.join = function() {
+ var h = this;
+ while(h.handler !== void 0) {
+ h = h.handler;
+ }
+ return h;
+ };
+
+ Handler.prototype.chain = function(to, receiver, fulfilled, rejected, progress) {
+ this.when({
+ resolver: to,
+ receiver: receiver,
+ fulfilled: fulfilled,
+ rejected: rejected,
+ progress: progress
+ });
+ };
+
+ Handler.prototype.visit = function(receiver, fulfilled, rejected, progress) {
+ this.chain(failIfRejected, receiver, fulfilled, rejected, progress);
+ };
+
+ Handler.prototype.fold = function(f, z, c, to) {
+ this.when(new Fold(f, z, c, to));
+ };
+
+ /**
+ * Handler that invokes fail() on any handler it becomes
+ * @constructor
+ */
+ function FailIfRejected() {}
+
+ inherit(Handler, FailIfRejected);
+
+ FailIfRejected.prototype.become = function(h) {
+ h.fail();
+ };
+
+ var failIfRejected = new FailIfRejected();
+
+ /**
+ * Handler that manages a queue of consumers waiting on a pending promise
+ * @constructor
+ */
+ function Pending(receiver, inheritedContext) {
+ Promise.createContext(this, inheritedContext);
+
+ this.consumers = void 0;
+ this.receiver = receiver;
+ this.handler = void 0;
+ this.resolved = false;
+ }
+
+ inherit(Handler, Pending);
+
+ Pending.prototype._state = 0;
+
+ Pending.prototype.resolve = function(x) {
+ this.become(getHandler(x));
+ };
+
+ Pending.prototype.reject = function(x) {
+ if(this.resolved) {
+ return;
+ }
+
+ this.become(new Rejected(x));
+ };
+
+ Pending.prototype.join = function() {
+ if (!this.resolved) {
+ return this;
+ }
+
+ var h = this;
+
+ while (h.handler !== void 0) {
+ h = h.handler;
+ if (h === this) {
+ return this.handler = cycle();
+ }
+ }
+
+ return h;
+ };
+
+ Pending.prototype.run = function() {
+ var q = this.consumers;
+ var handler = this.handler;
+ this.handler = this.handler.join();
+ this.consumers = void 0;
+
+ for (var i = 0; i < q.length; ++i) {
+ handler.when(q[i]);
+ }
+ };
+
+ Pending.prototype.become = function(handler) {
+ if(this.resolved) {
+ return;
+ }
+
+ this.resolved = true;
+ this.handler = handler;
+ if(this.consumers !== void 0) {
+ tasks.enqueue(this);
+ }
+
+ if(this.context !== void 0) {
+ handler._report(this.context);
+ }
+ };
+
+ Pending.prototype.when = function(continuation) {
+ if(this.resolved) {
+ tasks.enqueue(new ContinuationTask(continuation, this.handler));
+ } else {
+ if(this.consumers === void 0) {
+ this.consumers = [continuation];
+ } else {
+ this.consumers.push(continuation);
+ }
+ }
+ };
+
+ /**
+ * @deprecated
+ */
+ Pending.prototype.notify = function(x) {
+ if(!this.resolved) {
+ tasks.enqueue(new ProgressTask(x, this));
+ }
+ };
+
+ Pending.prototype.fail = function(context) {
+ var c = typeof context === 'undefined' ? this.context : context;
+ this.resolved && this.handler.join().fail(c);
+ };
+
+ Pending.prototype._report = function(context) {
+ this.resolved && this.handler.join()._report(context);
+ };
+
+ Pending.prototype._unreport = function() {
+ this.resolved && this.handler.join()._unreport();
+ };
+
+ /**
+ * Wrap another handler and force it into a future stack
+ * @param {object} handler
+ * @constructor
+ */
+ function Async(handler) {
+ this.handler = handler;
+ }
+
+ inherit(Handler, Async);
+
+ Async.prototype.when = function(continuation) {
+ tasks.enqueue(new ContinuationTask(continuation, this));
+ };
+
+ Async.prototype._report = function(context) {
+ this.join()._report(context);
+ };
+
+ Async.prototype._unreport = function() {
+ this.join()._unreport();
+ };
+
+ /**
+ * Handler that wraps an untrusted thenable and assimilates it in a future stack
+ * @param {function} then
+ * @param {{then: function}} thenable
+ * @constructor
+ */
+ function Thenable(then, thenable) {
+ Pending.call(this);
+ tasks.enqueue(new AssimilateTask(then, thenable, this));
+ }
+
+ inherit(Pending, Thenable);
+
+ /**
+ * Handler for a fulfilled promise
+ * @param {*} x fulfillment value
+ * @constructor
+ */
+ function Fulfilled(x) {
+ Promise.createContext(this);
+ this.value = x;
+ }
+
+ inherit(Handler, Fulfilled);
+
+ Fulfilled.prototype._state = 1;
+
+ Fulfilled.prototype.fold = function(f, z, c, to) {
+ runContinuation3(f, z, this, c, to);
+ };
+
+ Fulfilled.prototype.when = function(cont) {
+ runContinuation1(cont.fulfilled, this, cont.receiver, cont.resolver);
+ };
+
+ var errorId = 0;
+
+ /**
+ * Handler for a rejected promise
+ * @param {*} x rejection reason
+ * @constructor
+ */
+ function Rejected(x) {
+ Promise.createContext(this);
+
+ this.id = ++errorId;
+ this.value = x;
+ this.handled = false;
+ this.reported = false;
+
+ this._report();
+ }
+
+ inherit(Handler, Rejected);
+
+ Rejected.prototype._state = -1;
+
+ Rejected.prototype.fold = function(f, z, c, to) {
+ to.become(this);
+ };
+
+ Rejected.prototype.when = function(cont) {
+ if(typeof cont.rejected === 'function') {
+ this._unreport();
+ }
+ runContinuation1(cont.rejected, this, cont.receiver, cont.resolver);
+ };
+
+ Rejected.prototype._report = function(context) {
+ tasks.afterQueue(new ReportTask(this, context));
+ };
+
+ Rejected.prototype._unreport = function() {
+ if(this.handled) {
+ return;
+ }
+ this.handled = true;
+ tasks.afterQueue(new UnreportTask(this));
+ };
+
+ Rejected.prototype.fail = function(context) {
+ this.reported = true;
+ emitRejection('unhandledRejection', this);
+ Promise.onFatalRejection(this, context === void 0 ? this.context : context);
+ };
+
+ function ReportTask(rejection, context) {
+ this.rejection = rejection;
+ this.context = context;
+ }
+
+ ReportTask.prototype.run = function() {
+ if(!this.rejection.handled && !this.rejection.reported) {
+ this.rejection.reported = true;
+ emitRejection('unhandledRejection', this.rejection) ||
+ Promise.onPotentiallyUnhandledRejection(this.rejection, this.context);
+ }
+ };
+
+ function UnreportTask(rejection) {
+ this.rejection = rejection;
+ }
+
+ UnreportTask.prototype.run = function() {
+ if(this.rejection.reported) {
+ emitRejection('rejectionHandled', this.rejection) ||
+ Promise.onPotentiallyUnhandledRejectionHandled(this.rejection);
+ }
+ };
+
+ // Unhandled rejection hooks
+ // By default, everything is a noop
+
+ Promise.createContext
+ = Promise.enterContext
+ = Promise.exitContext
+ = Promise.onPotentiallyUnhandledRejection
+ = Promise.onPotentiallyUnhandledRejectionHandled
+ = Promise.onFatalRejection
+ = noop;
+
+ // Errors and singletons
+
+ var foreverPendingHandler = new Handler();
+ var foreverPendingPromise = new Promise(Handler, foreverPendingHandler);
+
+ function cycle() {
+ return new Rejected(new TypeError('Promise cycle'));
+ }
+
+ // Task runners
+
+ /**
+ * Run a single consumer
+ * @constructor
+ */
+ function ContinuationTask(continuation, handler) {
+ this.continuation = continuation;
+ this.handler = handler;
+ }
+
+ ContinuationTask.prototype.run = function() {
+ this.handler.join().when(this.continuation);
+ };
+
+ /**
+ * Run a queue of progress handlers
+ * @constructor
+ */
+ function ProgressTask(value, handler) {
+ this.handler = handler;
+ this.value = value;
+ }
+
+ ProgressTask.prototype.run = function() {
+ var q = this.handler.consumers;
+ if(q === void 0) {
+ return;
+ }
+
+ for (var c, i = 0; i < q.length; ++i) {
+ c = q[i];
+ runNotify(c.progress, this.value, this.handler, c.receiver, c.resolver);
+ }
+ };
+
+ /**
+ * Assimilate a thenable, sending it's value to resolver
+ * @param {function} then
+ * @param {object|function} thenable
+ * @param {object} resolver
+ * @constructor
+ */
+ function AssimilateTask(then, thenable, resolver) {
+ this._then = then;
+ this.thenable = thenable;
+ this.resolver = resolver;
+ }
+
+ AssimilateTask.prototype.run = function() {
+ var h = this.resolver;
+ tryAssimilate(this._then, this.thenable, _resolve, _reject, _notify);
+
+ function _resolve(x) { h.resolve(x); }
+ function _reject(x) { h.reject(x); }
+ function _notify(x) { h.notify(x); }
+ };
+
+ function tryAssimilate(then, thenable, resolve, reject, notify) {
+ try {
+ then.call(thenable, resolve, reject, notify);
+ } catch (e) {
+ reject(e);
+ }
+ }
+
+ /**
+ * Fold a handler value with z
+ * @constructor
+ */
+ function Fold(f, z, c, to) {
+ this.f = f; this.z = z; this.c = c; this.to = to;
+ this.resolver = failIfRejected;
+ this.receiver = this;
+ }
+
+ Fold.prototype.fulfilled = function(x) {
+ this.f.call(this.c, this.z, x, this.to);
+ };
+
+ Fold.prototype.rejected = function(x) {
+ this.to.reject(x);
+ };
+
+ Fold.prototype.progress = function(x) {
+ this.to.notify(x);
+ };
+
+ // Other helpers
+
+ /**
+ * @param {*} x
+ * @returns {boolean} true iff x is a trusted Promise
+ */
+ function isPromise(x) {
+ return x instanceof Promise;
+ }
+
+ /**
+ * Test just enough to rule out primitives, in order to take faster
+ * paths in some code
+ * @param {*} x
+ * @returns {boolean} false iff x is guaranteed *not* to be a thenable
+ */
+ function maybeThenable(x) {
+ return (typeof x === 'object' || typeof x === 'function') && x !== null;
+ }
+
+ function runContinuation1(f, h, receiver, next) {
+ if(typeof f !== 'function') {
+ return next.become(h);
+ }
+
+ Promise.enterContext(h);
+ tryCatchReject(f, h.value, receiver, next);
+ Promise.exitContext();
+ }
+
+ function runContinuation3(f, x, h, receiver, next) {
+ if(typeof f !== 'function') {
+ return next.become(h);
+ }
+
+ Promise.enterContext(h);
+ tryCatchReject3(f, x, h.value, receiver, next);
+ Promise.exitContext();
+ }
+
+ /**
+ * @deprecated
+ */
+ function runNotify(f, x, h, receiver, next) {
+ if(typeof f !== 'function') {
+ return next.notify(x);
+ }
+
+ Promise.enterContext(h);
+ tryCatchReturn(f, x, receiver, next);
+ Promise.exitContext();
+ }
+
+ function tryCatch2(f, a, b) {
+ try {
+ return f(a, b);
+ } catch(e) {
+ return reject(e);
+ }
+ }
+
+ /**
+ * Return f.call(thisArg, x), or if it throws return a rejected promise for
+ * the thrown exception
+ */
+ function tryCatchReject(f, x, thisArg, next) {
+ try {
+ next.become(getHandler(f.call(thisArg, x)));
+ } catch(e) {
+ next.become(new Rejected(e));
+ }
+ }
+
+ /**
+ * Same as above, but includes the extra argument parameter.
+ */
+ function tryCatchReject3(f, x, y, thisArg, next) {
+ try {
+ f.call(thisArg, x, y, next);
+ } catch(e) {
+ next.become(new Rejected(e));
+ }
+ }
+
+ /**
+ * @deprecated
+ * Return f.call(thisArg, x), or if it throws, *return* the exception
+ */
+ function tryCatchReturn(f, x, thisArg, next) {
+ try {
+ next.notify(f.call(thisArg, x));
+ } catch(e) {
+ next.notify(e);
+ }
+ }
+
+ function inherit(Parent, Child) {
+ Child.prototype = objectCreate(Parent.prototype);
+ Child.prototype.constructor = Child;
+ }
+
+ function snd(x, y) {
+ return y;
+ }
+
+ function noop() {}
+
+ function initEmitRejection() {
+ /*global process, self, CustomEvent*/
+ if(typeof process !== 'undefined' && process !== null
+ && typeof process.emit === 'function') {
+ // Returning falsy here means to call the default
+ // onPotentiallyUnhandledRejection API. This is safe even in
+ // browserify since process.emit always returns falsy in browserify:
+ // https://github.com/defunctzombie/node-process/blob/master/browser.js#L40-L46
+ return function(type, rejection) {
+ return type === 'unhandledRejection'
+ ? process.emit(type, rejection.value, rejection)
+ : process.emit(type, rejection);
+ };
+ } else if(typeof self !== 'undefined' && typeof CustomEvent === 'function') {
+ return (function(noop, self, CustomEvent) {
+ var hasCustomEvent = false;
+ try {
+ var ev = new CustomEvent('unhandledRejection');
+ hasCustomEvent = ev instanceof CustomEvent;
+ } catch (e) {}
+
+ return !hasCustomEvent ? noop : function(type, rejection) {
+ var ev = new CustomEvent(type, {
+ detail: {
+ reason: rejection.value,
+ key: rejection
+ },
+ bubbles: false,
+ cancelable: true
+ });
+
+ return !self.dispatchEvent(ev);
+ };
+ }(noop, self, CustomEvent));
+ }
+
+ return noop;
+ }
+
+ return Promise;
+ };
+});
+}(typeof define === 'function' && define.amd ? define : function(factory) { module.exports = factory(); }));