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+/** @license React v16.0.0
+ * react-dom-unstable-native-dependencies.development.js
+ *
+ * Copyright (c) 2013-present, Facebook, Inc.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ */
+'use strict';
+
+
+if (process.env.NODE_ENV !== "production") {
+(function() {
+
+'use strict';
+
+var invariant = require('fbjs/lib/invariant');
+var require$$0 = require('fbjs/lib/warning');
+var objectAssign$1 = require('object-assign');
+var emptyFunction = require('fbjs/lib/emptyFunction');
+var reactDom = require('react-dom');
+
+/**
+ * Copyright (c) 2013-present, Facebook, Inc.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ *
+ * @providesModule reactProdInvariant
+ *
+ */
+
+var ReactErrorUtils = {
+ // Used by Fiber to simulate a try-catch.
+ _caughtError: null,
+ _hasCaughtError: false,
+
+ // Used by event system to capture/rethrow the first error.
+ _rethrowError: null,
+ _hasRethrowError: false,
+
+ injection: {
+ injectErrorUtils: function (injectedErrorUtils) {
+ !(typeof injectedErrorUtils.invokeGuardedCallback === 'function') ? invariant(false, 'Injected invokeGuardedCallback() must be a function.') : void 0;
+ invokeGuardedCallback = injectedErrorUtils.invokeGuardedCallback;
+ }
+ },
+
+ /**
+ * Call a function while guarding against errors that happens within it.
+ * Returns an error if it throws, otherwise null.
+ *
+ * In production, this is implemented using a try-catch. The reason we don't
+ * use a try-catch directly is so that we can swap out a different
+ * implementation in DEV mode.
+ *
+ * @param {String} name of the guard to use for logging or debugging
+ * @param {Function} func The function to invoke
+ * @param {*} context The context to use when calling the function
+ * @param {...*} args Arguments for function
+ */
+ invokeGuardedCallback: function (name, func, context, a, b, c, d, e, f) {
+ invokeGuardedCallback.apply(ReactErrorUtils, arguments);
+ },
+
+ /**
+ * Same as invokeGuardedCallback, but instead of returning an error, it stores
+ * it in a global so it can be rethrown by `rethrowCaughtError` later.
+ * TODO: See if _caughtError and _rethrowError can be unified.
+ *
+ * @param {String} name of the guard to use for logging or debugging
+ * @param {Function} func The function to invoke
+ * @param {*} context The context to use when calling the function
+ * @param {...*} args Arguments for function
+ */
+ invokeGuardedCallbackAndCatchFirstError: function (name, func, context, a, b, c, d, e, f) {
+ ReactErrorUtils.invokeGuardedCallback.apply(this, arguments);
+ if (ReactErrorUtils.hasCaughtError()) {
+ var error = ReactErrorUtils.clearCaughtError();
+ if (!ReactErrorUtils._hasRethrowError) {
+ ReactErrorUtils._hasRethrowError = true;
+ ReactErrorUtils._rethrowError = error;
+ }
+ }
+ },
+
+ /**
+ * During execution of guarded functions we will capture the first error which
+ * we will rethrow to be handled by the top level error handler.
+ */
+ rethrowCaughtError: function () {
+ return rethrowCaughtError.apply(ReactErrorUtils, arguments);
+ },
+
+ hasCaughtError: function () {
+ return ReactErrorUtils._hasCaughtError;
+ },
+
+ clearCaughtError: function () {
+ if (ReactErrorUtils._hasCaughtError) {
+ var error = ReactErrorUtils._caughtError;
+ ReactErrorUtils._caughtError = null;
+ ReactErrorUtils._hasCaughtError = false;
+ return error;
+ } else {
+ invariant(false, 'clearCaughtError was called but no error was captured. This error is likely caused by a bug in React. Please file an issue.');
+ }
+ }
+};
+
+var invokeGuardedCallback = function (name, func, context, a, b, c, d, e, f) {
+ ReactErrorUtils._hasCaughtError = false;
+ ReactErrorUtils._caughtError = null;
+ var funcArgs = Array.prototype.slice.call(arguments, 3);
+ try {
+ func.apply(context, funcArgs);
+ } catch (error) {
+ ReactErrorUtils._caughtError = error;
+ ReactErrorUtils._hasCaughtError = true;
+ }
+};
+
+{
+ // In DEV mode, we swap out invokeGuardedCallback for a special version
+ // that plays more nicely with the browser's DevTools. The idea is to preserve
+ // "Pause on exceptions" behavior. Because React wraps all user-provided
+ // functions in invokeGuardedCallback, and the production version of
+ // invokeGuardedCallback uses a try-catch, all user exceptions are treated
+ // like caught exceptions, and the DevTools won't pause unless the developer
+ // takes the extra step of enabling pause on caught exceptions. This is
+ // untintuitive, though, because even though React has caught the error, from
+ // the developer's perspective, the error is uncaught.
+ //
+ // To preserve the expected "Pause on exceptions" behavior, we don't use a
+ // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
+ // DOM node, and call the user-provided callback from inside an event handler
+ // for that fake event. If the callback throws, the error is "captured" using
+ // a global event handler. But because the error happens in a different
+ // event loop context, it does not interrupt the normal program flow.
+ // Effectively, this gives us try-catch behavior without actually using
+ // try-catch. Neat!
+
+ // Check that the browser supports the APIs we need to implement our special
+ // DEV version of invokeGuardedCallback
+ if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {
+ var fakeNode = document.createElement('react');
+
+ var invokeGuardedCallbackDev = function (name, func, context, a, b, c, d, e, f) {
+ // Keeps track of whether the user-provided callback threw an error. We
+ // set this to true at the beginning, then set it to false right after
+ // calling the function. If the function errors, `didError` will never be
+ // set to false. This strategy works even if the browser is flaky and
+ // fails to call our global error handler, because it doesn't rely on
+ // the error event at all.
+ var didError = true;
+
+ // Create an event handler for our fake event. We will synchronously
+ // dispatch our fake event using `dispatchEvent`. Inside the handler, we
+ // call the user-provided callback.
+ var funcArgs = Array.prototype.slice.call(arguments, 3);
+ function callCallback() {
+ // We immediately remove the callback from event listeners so that
+ // nested `invokeGuardedCallback` calls do not clash. Otherwise, a
+ // nested call would trigger the fake event handlers of any call higher
+ // in the stack.
+ fakeNode.removeEventListener(evtType, callCallback, false);
+ func.apply(context, funcArgs);
+ didError = false;
+ }
+
+ // Create a global error event handler. We use this to capture the value
+ // that was thrown. It's possible that this error handler will fire more
+ // than once; for example, if non-React code also calls `dispatchEvent`
+ // and a handler for that event throws. We should be resilient to most of
+ // those cases. Even if our error event handler fires more than once, the
+ // last error event is always used. If the callback actually does error,
+ // we know that the last error event is the correct one, because it's not
+ // possible for anything else to have happened in between our callback
+ // erroring and the code that follows the `dispatchEvent` call below. If
+ // the callback doesn't error, but the error event was fired, we know to
+ // ignore it because `didError` will be false, as described above.
+ var error = void 0;
+ // Use this to track whether the error event is ever called.
+ var didSetError = false;
+ var isCrossOriginError = false;
+
+ function onError(event) {
+ error = event.error;
+ didSetError = true;
+ if (error === null && event.colno === 0 && event.lineno === 0) {
+ isCrossOriginError = true;
+ }
+ }
+
+ // Create a fake event type.
+ var evtType = 'react-' + (name ? name : 'invokeguardedcallback');
+
+ // Attach our event handlers
+ window.addEventListener('error', onError);
+ fakeNode.addEventListener(evtType, callCallback, false);
+
+ // Synchronously dispatch our fake event. If the user-provided function
+ // errors, it will trigger our global error handler.
+ var evt = document.createEvent('Event');
+ evt.initEvent(evtType, false, false);
+ fakeNode.dispatchEvent(evt);
+
+ if (didError) {
+ if (!didSetError) {
+ // The callback errored, but the error event never fired.
+ error = new Error('An error was thrown inside one of your components, but React ' + "doesn't know what it was. This is likely due to browser " + 'flakiness. React does its best to preserve the "Pause on ' + 'exceptions" behavior of the DevTools, which requires some ' + "DEV-mode only tricks. It's possible that these don't work in " + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.');
+ } else if (isCrossOriginError) {
+ error = new Error("A cross-origin error was thrown. React doesn't have access to " + 'the actual error object in development. ' + 'See https://fb.me/react-crossorigin-error for more information.');
+ }
+ ReactErrorUtils._hasCaughtError = true;
+ ReactErrorUtils._caughtError = error;
+ } else {
+ ReactErrorUtils._hasCaughtError = false;
+ ReactErrorUtils._caughtError = null;
+ }
+
+ // Remove our event listeners
+ window.removeEventListener('error', onError);
+ };
+
+ invokeGuardedCallback = invokeGuardedCallbackDev;
+ }
+}
+
+var rethrowCaughtError = function () {
+ if (ReactErrorUtils._hasRethrowError) {
+ var error = ReactErrorUtils._rethrowError;
+ ReactErrorUtils._rethrowError = null;
+ ReactErrorUtils._hasRethrowError = false;
+ throw error;
+ }
+};
+
+var ReactErrorUtils_1 = ReactErrorUtils;
+
+{
+ var warning = require$$0;
+}
+
+/**
+ * Injected dependencies:
+ */
+
+/**
+ * - `ComponentTree`: [required] Module that can convert between React instances
+ * and actual node references.
+ */
+var ComponentTree;
+var injection = {
+ injectComponentTree: function (Injected) {
+ ComponentTree = Injected;
+ {
+ warning(Injected && Injected.getNodeFromInstance && Injected.getInstanceFromNode, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.');
+ }
+ }
+};
+
+function isEndish(topLevelType) {
+ return topLevelType === 'topMouseUp' || topLevelType === 'topTouchEnd' || topLevelType === 'topTouchCancel';
+}
+
+function isMoveish(topLevelType) {
+ return topLevelType === 'topMouseMove' || topLevelType === 'topTouchMove';
+}
+function isStartish(topLevelType) {
+ return topLevelType === 'topMouseDown' || topLevelType === 'topTouchStart';
+}
+
+var validateEventDispatches;
+{
+ validateEventDispatches = function (event) {
+ var dispatchListeners = event._dispatchListeners;
+ var dispatchInstances = event._dispatchInstances;
+
+ var listenersIsArr = Array.isArray(dispatchListeners);
+ var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;
+
+ var instancesIsArr = Array.isArray(dispatchInstances);
+ var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;
+
+ warning(instancesIsArr === listenersIsArr && instancesLen === listenersLen, 'EventPluginUtils: Invalid `event`.');
+ };
+}
+
+/**
+ * Dispatch the event to the listener.
+ * @param {SyntheticEvent} event SyntheticEvent to handle
+ * @param {boolean} simulated If the event is simulated (changes exn behavior)
+ * @param {function} listener Application-level callback
+ * @param {*} inst Internal component instance
+ */
+function executeDispatch(event, simulated, listener, inst) {
+ var type = event.type || 'unknown-event';
+ event.currentTarget = EventPluginUtils.getNodeFromInstance(inst);
+ ReactErrorUtils_1.invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);
+ event.currentTarget = null;
+}
+
+/**
+ * Standard/simple iteration through an event's collected dispatches.
+ */
+function executeDispatchesInOrder(event, simulated) {
+ var dispatchListeners = event._dispatchListeners;
+ var dispatchInstances = event._dispatchInstances;
+ {
+ validateEventDispatches(event);
+ }
+ if (Array.isArray(dispatchListeners)) {
+ for (var i = 0; i < dispatchListeners.length; i++) {
+ if (event.isPropagationStopped()) {
+ break;
+ }
+ // Listeners and Instances are two parallel arrays that are always in sync.
+ executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]);
+ }
+ } else if (dispatchListeners) {
+ executeDispatch(event, simulated, dispatchListeners, dispatchInstances);
+ }
+ event._dispatchListeners = null;
+ event._dispatchInstances = null;
+}
+
+/**
+ * Standard/simple iteration through an event's collected dispatches, but stops
+ * at the first dispatch execution returning true, and returns that id.
+ *
+ * @return {?string} id of the first dispatch execution who's listener returns
+ * true, or null if no listener returned true.
+ */
+function executeDispatchesInOrderStopAtTrueImpl(event) {
+ var dispatchListeners = event._dispatchListeners;
+ var dispatchInstances = event._dispatchInstances;
+ {
+ validateEventDispatches(event);
+ }
+ if (Array.isArray(dispatchListeners)) {
+ for (var i = 0; i < dispatchListeners.length; i++) {
+ if (event.isPropagationStopped()) {
+ break;
+ }
+ // Listeners and Instances are two parallel arrays that are always in sync.
+ if (dispatchListeners[i](event, dispatchInstances[i])) {
+ return dispatchInstances[i];
+ }
+ }
+ } else if (dispatchListeners) {
+ if (dispatchListeners(event, dispatchInstances)) {
+ return dispatchInstances;
+ }
+ }
+ return null;
+}
+
+/**
+ * @see executeDispatchesInOrderStopAtTrueImpl
+ */
+function executeDispatchesInOrderStopAtTrue(event) {
+ var ret = executeDispatchesInOrderStopAtTrueImpl(event);
+ event._dispatchInstances = null;
+ event._dispatchListeners = null;
+ return ret;
+}
+
+/**
+ * Execution of a "direct" dispatch - there must be at most one dispatch
+ * accumulated on the event or it is considered an error. It doesn't really make
+ * sense for an event with multiple dispatches (bubbled) to keep track of the
+ * return values at each dispatch execution, but it does tend to make sense when
+ * dealing with "direct" dispatches.
+ *
+ * @return {*} The return value of executing the single dispatch.
+ */
+function executeDirectDispatch(event) {
+ {
+ validateEventDispatches(event);
+ }
+ var dispatchListener = event._dispatchListeners;
+ var dispatchInstance = event._dispatchInstances;
+ !!Array.isArray(dispatchListener) ? invariant(false, 'executeDirectDispatch(...): Invalid `event`.') : void 0;
+ event.currentTarget = dispatchListener ? EventPluginUtils.getNodeFromInstance(dispatchInstance) : null;
+ var res = dispatchListener ? dispatchListener(event) : null;
+ event.currentTarget = null;
+ event._dispatchListeners = null;
+ event._dispatchInstances = null;
+ return res;
+}
+
+/**
+ * @param {SyntheticEvent} event
+ * @return {boolean} True iff number of dispatches accumulated is greater than 0.
+ */
+function hasDispatches(event) {
+ return !!event._dispatchListeners;
+}
+
+/**
+ * General utilities that are useful in creating custom Event Plugins.
+ */
+var EventPluginUtils = {
+ isEndish: isEndish,
+ isMoveish: isMoveish,
+ isStartish: isStartish,
+
+ executeDirectDispatch: executeDirectDispatch,
+ executeDispatchesInOrder: executeDispatchesInOrder,
+ executeDispatchesInOrderStopAtTrue: executeDispatchesInOrderStopAtTrue,
+ hasDispatches: hasDispatches,
+
+ getFiberCurrentPropsFromNode: function (node) {
+ return ComponentTree.getFiberCurrentPropsFromNode(node);
+ },
+ getInstanceFromNode: function (node) {
+ return ComponentTree.getInstanceFromNode(node);
+ },
+ getNodeFromInstance: function (node) {
+ return ComponentTree.getNodeFromInstance(node);
+ },
+
+ injection: injection
+};
+
+var EventPluginUtils_1 = EventPluginUtils;
+
+/**
+ * Injectable ordering of event plugins.
+ */
+var eventPluginOrder = null;
+
+/**
+ * Injectable mapping from names to event plugin modules.
+ */
+var namesToPlugins = {};
+
+/**
+ * Recomputes the plugin list using the injected plugins and plugin ordering.
+ *
+ * @private
+ */
+function recomputePluginOrdering() {
+ if (!eventPluginOrder) {
+ // Wait until an `eventPluginOrder` is injected.
+ return;
+ }
+ for (var pluginName in namesToPlugins) {
+ var pluginModule = namesToPlugins[pluginName];
+ var pluginIndex = eventPluginOrder.indexOf(pluginName);
+ !(pluginIndex > -1) ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `%s`.', pluginName) : void 0;
+ if (EventPluginRegistry.plugins[pluginIndex]) {
+ continue;
+ }
+ !pluginModule.extractEvents ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `%s` does not.', pluginName) : void 0;
+ EventPluginRegistry.plugins[pluginIndex] = pluginModule;
+ var publishedEvents = pluginModule.eventTypes;
+ for (var eventName in publishedEvents) {
+ !publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : void 0;
+ }
+ }
+}
+
+/**
+ * Publishes an event so that it can be dispatched by the supplied plugin.
+ *
+ * @param {object} dispatchConfig Dispatch configuration for the event.
+ * @param {object} PluginModule Plugin publishing the event.
+ * @return {boolean} True if the event was successfully published.
+ * @private
+ */
+function publishEventForPlugin(dispatchConfig, pluginModule, eventName) {
+ !!EventPluginRegistry.eventNameDispatchConfigs.hasOwnProperty(eventName) ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same event name, `%s`.', eventName) : void 0;
+ EventPluginRegistry.eventNameDispatchConfigs[eventName] = dispatchConfig;
+
+ var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;
+ if (phasedRegistrationNames) {
+ for (var phaseName in phasedRegistrationNames) {
+ if (phasedRegistrationNames.hasOwnProperty(phaseName)) {
+ var phasedRegistrationName = phasedRegistrationNames[phaseName];
+ publishRegistrationName(phasedRegistrationName, pluginModule, eventName);
+ }
+ }
+ return true;
+ } else if (dispatchConfig.registrationName) {
+ publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);
+ return true;
+ }
+ return false;
+}
+
+/**
+ * Publishes a registration name that is used to identify dispatched events.
+ *
+ * @param {string} registrationName Registration name to add.
+ * @param {object} PluginModule Plugin publishing the event.
+ * @private
+ */
+function publishRegistrationName(registrationName, pluginModule, eventName) {
+ !!EventPluginRegistry.registrationNameModules[registrationName] ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same registration name, `%s`.', registrationName) : void 0;
+ EventPluginRegistry.registrationNameModules[registrationName] = pluginModule;
+ EventPluginRegistry.registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;
+
+ {
+ var lowerCasedName = registrationName.toLowerCase();
+ EventPluginRegistry.possibleRegistrationNames[lowerCasedName] = registrationName;
+
+ if (registrationName === 'onDoubleClick') {
+ EventPluginRegistry.possibleRegistrationNames.ondblclick = registrationName;
+ }
+ }
+}
+
+/**
+ * Registers plugins so that they can extract and dispatch events.
+ *
+ * @see {EventPluginHub}
+ */
+var EventPluginRegistry = {
+ /**
+ * Ordered list of injected plugins.
+ */
+ plugins: [],
+
+ /**
+ * Mapping from event name to dispatch config
+ */
+ eventNameDispatchConfigs: {},
+
+ /**
+ * Mapping from registration name to plugin module
+ */
+ registrationNameModules: {},
+
+ /**
+ * Mapping from registration name to event name
+ */
+ registrationNameDependencies: {},
+
+ /**
+ * Mapping from lowercase registration names to the properly cased version,
+ * used to warn in the case of missing event handlers. Available
+ * only in true.
+ * @type {Object}
+ */
+ possibleRegistrationNames: {},
+ // Trust the developer to only use possibleRegistrationNames in true
+
+ /**
+ * Injects an ordering of plugins (by plugin name). This allows the ordering
+ * to be decoupled from injection of the actual plugins so that ordering is
+ * always deterministic regardless of packaging, on-the-fly injection, etc.
+ *
+ * @param {array} InjectedEventPluginOrder
+ * @internal
+ * @see {EventPluginHub.injection.injectEventPluginOrder}
+ */
+ injectEventPluginOrder: function (injectedEventPluginOrder) {
+ !!eventPluginOrder ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.') : void 0;
+ // Clone the ordering so it cannot be dynamically mutated.
+ eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);
+ recomputePluginOrdering();
+ },
+
+ /**
+ * Injects plugins to be used by `EventPluginHub`. The plugin names must be
+ * in the ordering injected by `injectEventPluginOrder`.
+ *
+ * Plugins can be injected as part of page initialization or on-the-fly.
+ *
+ * @param {object} injectedNamesToPlugins Map from names to plugin modules.
+ * @internal
+ * @see {EventPluginHub.injection.injectEventPluginsByName}
+ */
+ injectEventPluginsByName: function (injectedNamesToPlugins) {
+ var isOrderingDirty = false;
+ for (var pluginName in injectedNamesToPlugins) {
+ if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {
+ continue;
+ }
+ var pluginModule = injectedNamesToPlugins[pluginName];
+ if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {
+ !!namesToPlugins[pluginName] ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins using the same name, `%s`.', pluginName) : void 0;
+ namesToPlugins[pluginName] = pluginModule;
+ isOrderingDirty = true;
+ }
+ }
+ if (isOrderingDirty) {
+ recomputePluginOrdering();
+ }
+ }
+};
+
+var EventPluginRegistry_1 = EventPluginRegistry;
+
+/**
+ * Accumulates items that must not be null or undefined into the first one. This
+ * is used to conserve memory by avoiding array allocations, and thus sacrifices
+ * API cleanness. Since `current` can be null before being passed in and not
+ * null after this function, make sure to assign it back to `current`:
+ *
+ * `a = accumulateInto(a, b);`
+ *
+ * This API should be sparingly used. Try `accumulate` for something cleaner.
+ *
+ * @return {*|array<*>} An accumulation of items.
+ */
+
+function accumulateInto(current, next) {
+ !(next != null) ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : void 0;
+
+ if (current == null) {
+ return next;
+ }
+
+ // Both are not empty. Warning: Never call x.concat(y) when you are not
+ // certain that x is an Array (x could be a string with concat method).
+ if (Array.isArray(current)) {
+ if (Array.isArray(next)) {
+ current.push.apply(current, next);
+ return current;
+ }
+ current.push(next);
+ return current;
+ }
+
+ if (Array.isArray(next)) {
+ // A bit too dangerous to mutate `next`.
+ return [current].concat(next);
+ }
+
+ return [current, next];
+}
+
+var accumulateInto_1 = accumulateInto;
+
+/**
+ * Copyright (c) 2013-present, Facebook, Inc.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ *
+ * @providesModule forEachAccumulated
+ *
+ */
+
+/**
+ * @param {array} arr an "accumulation" of items which is either an Array or
+ * a single item. Useful when paired with the `accumulate` module. This is a
+ * simple utility that allows us to reason about a collection of items, but
+ * handling the case when there is exactly one item (and we do not need to
+ * allocate an array).
+ * @param {function} cb Callback invoked with each element or a collection.
+ * @param {?} [scope] Scope used as `this` in a callback.
+ */
+
+function forEachAccumulated(arr, cb, scope) {
+ if (Array.isArray(arr)) {
+ arr.forEach(cb, scope);
+ } else if (arr) {
+ cb.call(scope, arr);
+ }
+}
+
+var forEachAccumulated_1 = forEachAccumulated;
+
+/**
+ * Internal queue of events that have accumulated their dispatches and are
+ * waiting to have their dispatches executed.
+ */
+var eventQueue = null;
+
+/**
+ * Dispatches an event and releases it back into the pool, unless persistent.
+ *
+ * @param {?object} event Synthetic event to be dispatched.
+ * @param {boolean} simulated If the event is simulated (changes exn behavior)
+ * @private
+ */
+var executeDispatchesAndRelease = function (event, simulated) {
+ if (event) {
+ EventPluginUtils_1.executeDispatchesInOrder(event, simulated);
+
+ if (!event.isPersistent()) {
+ event.constructor.release(event);
+ }
+ }
+};
+var executeDispatchesAndReleaseSimulated = function (e) {
+ return executeDispatchesAndRelease(e, true);
+};
+var executeDispatchesAndReleaseTopLevel = function (e) {
+ return executeDispatchesAndRelease(e, false);
+};
+
+function isInteractive(tag) {
+ return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';
+}
+
+function shouldPreventMouseEvent(name, type, props) {
+ switch (name) {
+ case 'onClick':
+ case 'onClickCapture':
+ case 'onDoubleClick':
+ case 'onDoubleClickCapture':
+ case 'onMouseDown':
+ case 'onMouseDownCapture':
+ case 'onMouseMove':
+ case 'onMouseMoveCapture':
+ case 'onMouseUp':
+ case 'onMouseUpCapture':
+ return !!(props.disabled && isInteractive(type));
+ default:
+ return false;
+ }
+}
+
+/**
+ * This is a unified interface for event plugins to be installed and configured.
+ *
+ * Event plugins can implement the following properties:
+ *
+ * `extractEvents` {function(string, DOMEventTarget, string, object): *}
+ * Required. When a top-level event is fired, this method is expected to
+ * extract synthetic events that will in turn be queued and dispatched.
+ *
+ * `eventTypes` {object}
+ * Optional, plugins that fire events must publish a mapping of registration
+ * names that are used to register listeners. Values of this mapping must
+ * be objects that contain `registrationName` or `phasedRegistrationNames`.
+ *
+ * `executeDispatch` {function(object, function, string)}
+ * Optional, allows plugins to override how an event gets dispatched. By
+ * default, the listener is simply invoked.
+ *
+ * Each plugin that is injected into `EventsPluginHub` is immediately operable.
+ *
+ * @public
+ */
+var EventPluginHub = {
+ /**
+ * Methods for injecting dependencies.
+ */
+ injection: {
+ /**
+ * @param {array} InjectedEventPluginOrder
+ * @public
+ */
+ injectEventPluginOrder: EventPluginRegistry_1.injectEventPluginOrder,
+
+ /**
+ * @param {object} injectedNamesToPlugins Map from names to plugin modules.
+ */
+ injectEventPluginsByName: EventPluginRegistry_1.injectEventPluginsByName
+ },
+
+ /**
+ * @param {object} inst The instance, which is the source of events.
+ * @param {string} registrationName Name of listener (e.g. `onClick`).
+ * @return {?function} The stored callback.
+ */
+ getListener: function (inst, registrationName) {
+ var listener;
+
+ // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not
+ // live here; needs to be moved to a better place soon
+ if (typeof inst.tag === 'number') {
+ var stateNode = inst.stateNode;
+ if (!stateNode) {
+ // Work in progress (ex: onload events in incremental mode).
+ return null;
+ }
+ var props = EventPluginUtils_1.getFiberCurrentPropsFromNode(stateNode);
+ if (!props) {
+ // Work in progress.
+ return null;
+ }
+ listener = props[registrationName];
+ if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
+ return null;
+ }
+ } else {
+ var currentElement = inst._currentElement;
+ if (typeof currentElement === 'string' || typeof currentElement === 'number') {
+ // Text node, let it bubble through.
+ return null;
+ }
+ if (!inst._rootNodeID) {
+ // If the instance is already unmounted, we have no listeners.
+ return null;
+ }
+ var _props = currentElement.props;
+ listener = _props[registrationName];
+ if (shouldPreventMouseEvent(registrationName, currentElement.type, _props)) {
+ return null;
+ }
+ }
+
+ !(!listener || typeof listener === 'function') ? invariant(false, 'Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener) : void 0;
+ return listener;
+ },
+
+ /**
+ * Allows registered plugins an opportunity to extract events from top-level
+ * native browser events.
+ *
+ * @return {*} An accumulation of synthetic events.
+ * @internal
+ */
+ extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
+ var events;
+ var plugins = EventPluginRegistry_1.plugins;
+ for (var i = 0; i < plugins.length; i++) {
+ // Not every plugin in the ordering may be loaded at runtime.
+ var possiblePlugin = plugins[i];
+ if (possiblePlugin) {
+ var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);
+ if (extractedEvents) {
+ events = accumulateInto_1(events, extractedEvents);
+ }
+ }
+ }
+ return events;
+ },
+
+ /**
+ * Enqueues a synthetic event that should be dispatched when
+ * `processEventQueue` is invoked.
+ *
+ * @param {*} events An accumulation of synthetic events.
+ * @internal
+ */
+ enqueueEvents: function (events) {
+ if (events) {
+ eventQueue = accumulateInto_1(eventQueue, events);
+ }
+ },
+
+ /**
+ * Dispatches all synthetic events on the event queue.
+ *
+ * @internal
+ */
+ processEventQueue: function (simulated) {
+ // Set `eventQueue` to null before processing it so that we can tell if more
+ // events get enqueued while processing.
+ var processingEventQueue = eventQueue;
+ eventQueue = null;
+ if (simulated) {
+ forEachAccumulated_1(processingEventQueue, executeDispatchesAndReleaseSimulated);
+ } else {
+ forEachAccumulated_1(processingEventQueue, executeDispatchesAndReleaseTopLevel);
+ }
+ !!eventQueue ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.') : void 0;
+ // This would be a good time to rethrow if any of the event handlers threw.
+ ReactErrorUtils_1.rethrowCaughtError();
+ }
+};
+
+var EventPluginHub_1 = EventPluginHub;
+
+/**
+ * Copyright (c) 2013-present, Facebook, Inc.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ *
+ * @providesModule ReactTypeOfWork
+ *
+ */
+
+var ReactTypeOfWork = {
+ IndeterminateComponent: 0, // Before we know whether it is functional or class
+ FunctionalComponent: 1,
+ ClassComponent: 2,
+ HostRoot: 3, // Root of a host tree. Could be nested inside another node.
+ HostPortal: 4, // A subtree. Could be an entry point to a different renderer.
+ HostComponent: 5,
+ HostText: 6,
+ CoroutineComponent: 7,
+ CoroutineHandlerPhase: 8,
+ YieldComponent: 9,
+ Fragment: 10
+};
+
+var HostComponent = ReactTypeOfWork.HostComponent;
+
+function getParent(inst) {
+ if (inst._hostParent !== undefined) {
+ return inst._hostParent;
+ }
+ if (typeof inst.tag === 'number') {
+ do {
+ inst = inst['return'];
+ // TODO: If this is a HostRoot we might want to bail out.
+ // That is depending on if we want nested subtrees (layers) to bubble
+ // events to their parent. We could also go through parentNode on the
+ // host node but that wouldn't work for React Native and doesn't let us
+ // do the portal feature.
+ } while (inst && inst.tag !== HostComponent);
+ if (inst) {
+ return inst;
+ }
+ }
+ return null;
+}
+
+/**
+ * Return the lowest common ancestor of A and B, or null if they are in
+ * different trees.
+ */
+function getLowestCommonAncestor(instA, instB) {
+ var depthA = 0;
+ for (var tempA = instA; tempA; tempA = getParent(tempA)) {
+ depthA++;
+ }
+ var depthB = 0;
+ for (var tempB = instB; tempB; tempB = getParent(tempB)) {
+ depthB++;
+ }
+
+ // If A is deeper, crawl up.
+ while (depthA - depthB > 0) {
+ instA = getParent(instA);
+ depthA--;
+ }
+
+ // If B is deeper, crawl up.
+ while (depthB - depthA > 0) {
+ instB = getParent(instB);
+ depthB--;
+ }
+
+ // Walk in lockstep until we find a match.
+ var depth = depthA;
+ while (depth--) {
+ if (instA === instB || instA === instB.alternate) {
+ return instA;
+ }
+ instA = getParent(instA);
+ instB = getParent(instB);
+ }
+ return null;
+}
+
+/**
+ * Return if A is an ancestor of B.
+ */
+function isAncestor(instA, instB) {
+ while (instB) {
+ if (instA === instB || instA === instB.alternate) {
+ return true;
+ }
+ instB = getParent(instB);
+ }
+ return false;
+}
+
+/**
+ * Return the parent instance of the passed-in instance.
+ */
+function getParentInstance(inst) {
+ return getParent(inst);
+}
+
+/**
+ * Simulates the traversal of a two-phase, capture/bubble event dispatch.
+ */
+function traverseTwoPhase(inst, fn, arg) {
+ var path = [];
+ while (inst) {
+ path.push(inst);
+ inst = getParent(inst);
+ }
+ var i;
+ for (i = path.length; i-- > 0;) {
+ fn(path[i], 'captured', arg);
+ }
+ for (i = 0; i < path.length; i++) {
+ fn(path[i], 'bubbled', arg);
+ }
+}
+
+/**
+ * Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that
+ * should would receive a `mouseEnter` or `mouseLeave` event.
+ *
+ * Does not invoke the callback on the nearest common ancestor because nothing
+ * "entered" or "left" that element.
+ */
+function traverseEnterLeave(from, to, fn, argFrom, argTo) {
+ var common = from && to ? getLowestCommonAncestor(from, to) : null;
+ var pathFrom = [];
+ while (from && from !== common) {
+ pathFrom.push(from);
+ from = getParent(from);
+ }
+ var pathTo = [];
+ while (to && to !== common) {
+ pathTo.push(to);
+ to = getParent(to);
+ }
+ var i;
+ for (i = 0; i < pathFrom.length; i++) {
+ fn(pathFrom[i], 'bubbled', argFrom);
+ }
+ for (i = pathTo.length; i-- > 0;) {
+ fn(pathTo[i], 'captured', argTo);
+ }
+}
+
+var ReactTreeTraversal = {
+ isAncestor: isAncestor,
+ getLowestCommonAncestor: getLowestCommonAncestor,
+ getParentInstance: getParentInstance,
+ traverseTwoPhase: traverseTwoPhase,
+ traverseEnterLeave: traverseEnterLeave
+};
+
+var getListener = EventPluginHub_1.getListener;
+
+{
+ var warning$1 = require$$0;
+}
+
+/**
+ * Some event types have a notion of different registration names for different
+ * "phases" of propagation. This finds listeners by a given phase.
+ */
+function listenerAtPhase(inst, event, propagationPhase) {
+ var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];
+ return getListener(inst, registrationName);
+}
+
+/**
+ * Tags a `SyntheticEvent` with dispatched listeners. Creating this function
+ * here, allows us to not have to bind or create functions for each event.
+ * Mutating the event's members allows us to not have to create a wrapping
+ * "dispatch" object that pairs the event with the listener.
+ */
+function accumulateDirectionalDispatches(inst, phase, event) {
+ {
+ warning$1(inst, 'Dispatching inst must not be null');
+ }
+ var listener = listenerAtPhase(inst, event, phase);
+ if (listener) {
+ event._dispatchListeners = accumulateInto_1(event._dispatchListeners, listener);
+ event._dispatchInstances = accumulateInto_1(event._dispatchInstances, inst);
+ }
+}
+
+/**
+ * Collect dispatches (must be entirely collected before dispatching - see unit
+ * tests). Lazily allocate the array to conserve memory. We must loop through
+ * each event and perform the traversal for each one. We cannot perform a
+ * single traversal for the entire collection of events because each event may
+ * have a different target.
+ */
+function accumulateTwoPhaseDispatchesSingle(event) {
+ if (event && event.dispatchConfig.phasedRegistrationNames) {
+ ReactTreeTraversal.traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);
+ }
+}
+
+/**
+ * Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.
+ */
+function accumulateTwoPhaseDispatchesSingleSkipTarget(event) {
+ if (event && event.dispatchConfig.phasedRegistrationNames) {
+ var targetInst = event._targetInst;
+ var parentInst = targetInst ? ReactTreeTraversal.getParentInstance(targetInst) : null;
+ ReactTreeTraversal.traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);
+ }
+}
+
+/**
+ * Accumulates without regard to direction, does not look for phased
+ * registration names. Same as `accumulateDirectDispatchesSingle` but without
+ * requiring that the `dispatchMarker` be the same as the dispatched ID.
+ */
+function accumulateDispatches(inst, ignoredDirection, event) {
+ if (inst && event && event.dispatchConfig.registrationName) {
+ var registrationName = event.dispatchConfig.registrationName;
+ var listener = getListener(inst, registrationName);
+ if (listener) {
+ event._dispatchListeners = accumulateInto_1(event._dispatchListeners, listener);
+ event._dispatchInstances = accumulateInto_1(event._dispatchInstances, inst);
+ }
+ }
+}
+
+/**
+ * Accumulates dispatches on an `SyntheticEvent`, but only for the
+ * `dispatchMarker`.
+ * @param {SyntheticEvent} event
+ */
+function accumulateDirectDispatchesSingle(event) {
+ if (event && event.dispatchConfig.registrationName) {
+ accumulateDispatches(event._targetInst, null, event);
+ }
+}
+
+function accumulateTwoPhaseDispatches(events) {
+ forEachAccumulated_1(events, accumulateTwoPhaseDispatchesSingle);
+}
+
+function accumulateTwoPhaseDispatchesSkipTarget(events) {
+ forEachAccumulated_1(events, accumulateTwoPhaseDispatchesSingleSkipTarget);
+}
+
+function accumulateEnterLeaveDispatches(leave, enter, from, to) {
+ ReactTreeTraversal.traverseEnterLeave(from, to, accumulateDispatches, leave, enter);
+}
+
+function accumulateDirectDispatches(events) {
+ forEachAccumulated_1(events, accumulateDirectDispatchesSingle);
+}
+
+/**
+ * A small set of propagation patterns, each of which will accept a small amount
+ * of information, and generate a set of "dispatch ready event objects" - which
+ * are sets of events that have already been annotated with a set of dispatched
+ * listener functions/ids. The API is designed this way to discourage these
+ * propagation strategies from actually executing the dispatches, since we
+ * always want to collect the entire set of dispatches before executing even a
+ * single one.
+ *
+ * @constructor EventPropagators
+ */
+var EventPropagators = {
+ accumulateTwoPhaseDispatches: accumulateTwoPhaseDispatches,
+ accumulateTwoPhaseDispatchesSkipTarget: accumulateTwoPhaseDispatchesSkipTarget,
+ accumulateDirectDispatches: accumulateDirectDispatches,
+ accumulateEnterLeaveDispatches: accumulateEnterLeaveDispatches
+};
+
+var EventPropagators_1 = EventPropagators;
+
+var didWarnForAddedNewProperty = false;
+var isProxySupported = typeof Proxy === 'function';
+var EVENT_POOL_SIZE = 10;
+
+{
+ var warning$2 = require$$0;
+}
+
+var shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];
+
+/**
+ * @interface Event
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+var EventInterface = {
+ type: null,
+ target: null,
+ // currentTarget is set when dispatching; no use in copying it here
+ currentTarget: emptyFunction.thatReturnsNull,
+ eventPhase: null,
+ bubbles: null,
+ cancelable: null,
+ timeStamp: function (event) {
+ return event.timeStamp || Date.now();
+ },
+ defaultPrevented: null,
+ isTrusted: null
+};
+
+/**
+ * Synthetic events are dispatched by event plugins, typically in response to a
+ * top-level event delegation handler.
+ *
+ * These systems should generally use pooling to reduce the frequency of garbage
+ * collection. The system should check `isPersistent` to determine whether the
+ * event should be released into the pool after being dispatched. Users that
+ * need a persisted event should invoke `persist`.
+ *
+ * Synthetic events (and subclasses) implement the DOM Level 3 Events API by
+ * normalizing browser quirks. Subclasses do not necessarily have to implement a
+ * DOM interface; custom application-specific events can also subclass this.
+ *
+ * @param {object} dispatchConfig Configuration used to dispatch this event.
+ * @param {*} targetInst Marker identifying the event target.
+ * @param {object} nativeEvent Native browser event.
+ * @param {DOMEventTarget} nativeEventTarget Target node.
+ */
+function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {
+ {
+ // these have a getter/setter for warnings
+ delete this.nativeEvent;
+ delete this.preventDefault;
+ delete this.stopPropagation;
+ }
+
+ this.dispatchConfig = dispatchConfig;
+ this._targetInst = targetInst;
+ this.nativeEvent = nativeEvent;
+
+ var Interface = this.constructor.Interface;
+ for (var propName in Interface) {
+ if (!Interface.hasOwnProperty(propName)) {
+ continue;
+ }
+ {
+ delete this[propName]; // this has a getter/setter for warnings
+ }
+ var normalize = Interface[propName];
+ if (normalize) {
+ this[propName] = normalize(nativeEvent);
+ } else {
+ if (propName === 'target') {
+ this.target = nativeEventTarget;
+ } else {
+ this[propName] = nativeEvent[propName];
+ }
+ }
+ }
+
+ var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
+ if (defaultPrevented) {
+ this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
+ } else {
+ this.isDefaultPrevented = emptyFunction.thatReturnsFalse;
+ }
+ this.isPropagationStopped = emptyFunction.thatReturnsFalse;
+ return this;
+}
+
+objectAssign$1(SyntheticEvent.prototype, {
+ preventDefault: function () {
+ this.defaultPrevented = true;
+ var event = this.nativeEvent;
+ if (!event) {
+ return;
+ }
+
+ if (event.preventDefault) {
+ event.preventDefault();
+ } else if (typeof event.returnValue !== 'unknown') {
+ event.returnValue = false;
+ }
+ this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
+ },
+
+ stopPropagation: function () {
+ var event = this.nativeEvent;
+ if (!event) {
+ return;
+ }
+
+ if (event.stopPropagation) {
+ event.stopPropagation();
+ } else if (typeof event.cancelBubble !== 'unknown') {
+ // The ChangeEventPlugin registers a "propertychange" event for
+ // IE. This event does not support bubbling or cancelling, and
+ // any references to cancelBubble throw "Member not found". A
+ // typeof check of "unknown" circumvents this issue (and is also
+ // IE specific).
+ event.cancelBubble = true;
+ }
+
+ this.isPropagationStopped = emptyFunction.thatReturnsTrue;
+ },
+
+ /**
+ * We release all dispatched `SyntheticEvent`s after each event loop, adding
+ * them back into the pool. This allows a way to hold onto a reference that
+ * won't be added back into the pool.
+ */
+ persist: function () {
+ this.isPersistent = emptyFunction.thatReturnsTrue;
+ },
+
+ /**
+ * Checks if this event should be released back into the pool.
+ *
+ * @return {boolean} True if this should not be released, false otherwise.
+ */
+ isPersistent: emptyFunction.thatReturnsFalse,
+
+ /**
+ * `PooledClass` looks for `destructor` on each instance it releases.
+ */
+ destructor: function () {
+ var Interface = this.constructor.Interface;
+ for (var propName in Interface) {
+ {
+ Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));
+ }
+ }
+ for (var i = 0; i < shouldBeReleasedProperties.length; i++) {
+ this[shouldBeReleasedProperties[i]] = null;
+ }
+ {
+ Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));
+ Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction));
+ Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction));
+ }
+ }
+});
+
+SyntheticEvent.Interface = EventInterface;
+
+/**
+ * Helper to reduce boilerplate when creating subclasses.
+ *
+ * @param {function} Class
+ * @param {?object} Interface
+ */
+SyntheticEvent.augmentClass = function (Class, Interface) {
+ var Super = this;
+
+ var E = function () {};
+ E.prototype = Super.prototype;
+ var prototype = new E();
+
+ objectAssign$1(prototype, Class.prototype);
+ Class.prototype = prototype;
+ Class.prototype.constructor = Class;
+
+ Class.Interface = objectAssign$1({}, Super.Interface, Interface);
+ Class.augmentClass = Super.augmentClass;
+ addEventPoolingTo(Class);
+};
+
+/** Proxying after everything set on SyntheticEvent
+ * to resolve Proxy issue on some WebKit browsers
+ * in which some Event properties are set to undefined (GH#10010)
+ */
+{
+ if (isProxySupported) {
+ /*eslint-disable no-func-assign */
+ SyntheticEvent = new Proxy(SyntheticEvent, {
+ construct: function (target, args) {
+ return this.apply(target, Object.create(target.prototype), args);
+ },
+ apply: function (constructor, that, args) {
+ return new Proxy(constructor.apply(that, args), {
+ set: function (target, prop, value) {
+ if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {
+ warning$2(didWarnForAddedNewProperty || target.isPersistent(), "This synthetic event is reused for performance reasons. If you're " + "seeing this, you're adding a new property in the synthetic event object. " + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.');
+ didWarnForAddedNewProperty = true;
+ }
+ target[prop] = value;
+ return true;
+ }
+ });
+ }
+ });
+ /*eslint-enable no-func-assign */
+ }
+}
+
+addEventPoolingTo(SyntheticEvent);
+
+var SyntheticEvent_1 = SyntheticEvent;
+
+/**
+ * Helper to nullify syntheticEvent instance properties when destructing
+ *
+ * @param {String} propName
+ * @param {?object} getVal
+ * @return {object} defineProperty object
+ */
+function getPooledWarningPropertyDefinition(propName, getVal) {
+ var isFunction = typeof getVal === 'function';
+ return {
+ configurable: true,
+ set: set,
+ get: get
+ };
+
+ function set(val) {
+ var action = isFunction ? 'setting the method' : 'setting the property';
+ warn(action, 'This is effectively a no-op');
+ return val;
+ }
+
+ function get() {
+ var action = isFunction ? 'accessing the method' : 'accessing the property';
+ var result = isFunction ? 'This is a no-op function' : 'This is set to null';
+ warn(action, result);
+ return getVal;
+ }
+
+ function warn(action, result) {
+ var warningCondition = false;
+ warning$2(warningCondition, "This synthetic event is reused for performance reasons. If you're seeing this, " + "you're %s `%s` on a released/nullified synthetic event. %s. " + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result);
+ }
+}
+
+function getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {
+ var EventConstructor = this;
+ if (EventConstructor.eventPool.length) {
+ var instance = EventConstructor.eventPool.pop();
+ EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst);
+ return instance;
+ }
+ return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst);
+}
+
+function releasePooledEvent(event) {
+ var EventConstructor = this;
+ !(event instanceof EventConstructor) ? invariant(false, 'Trying to release an event instance into a pool of a different type.') : void 0;
+ event.destructor();
+ if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
+ EventConstructor.eventPool.push(event);
+ }
+}
+
+function addEventPoolingTo(EventConstructor) {
+ EventConstructor.eventPool = [];
+ EventConstructor.getPooled = getPooledEvent;
+ EventConstructor.release = releasePooledEvent;
+}
+
+/**
+ * `touchHistory` isn't actually on the native event, but putting it in the
+ * interface will ensure that it is cleaned up when pooled/destroyed. The
+ * `ResponderEventPlugin` will populate it appropriately.
+ */
+var ResponderEventInterface = {
+ touchHistory: function (nativeEvent) {
+ return null; // Actually doesn't even look at the native event.
+ }
+};
+
+/**
+ * @param {object} dispatchConfig Configuration used to dispatch this event.
+ * @param {string} dispatchMarker Marker identifying the event target.
+ * @param {object} nativeEvent Native event.
+ * @extends {SyntheticEvent}
+ */
+function ResponderSyntheticEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
+ return SyntheticEvent_1.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
+}
+
+SyntheticEvent_1.augmentClass(ResponderSyntheticEvent, ResponderEventInterface);
+
+var ResponderSyntheticEvent_1 = ResponderSyntheticEvent;
+
+var isEndish$2 = EventPluginUtils_1.isEndish;
+var isMoveish$2 = EventPluginUtils_1.isMoveish;
+var isStartish$2 = EventPluginUtils_1.isStartish;
+
+
+{
+ var warning$3 = require$$0;
+}
+
+/**
+ * Tracks the position and time of each active touch by `touch.identifier`. We
+ * should typically only see IDs in the range of 1-20 because IDs get recycled
+ * when touches end and start again.
+ */
+
+
+var MAX_TOUCH_BANK = 20;
+var touchBank = [];
+var touchHistory = {
+ touchBank: touchBank,
+ numberActiveTouches: 0,
+ // If there is only one active touch, we remember its location. This prevents
+ // us having to loop through all of the touches all the time in the most
+ // common case.
+ indexOfSingleActiveTouch: -1,
+ mostRecentTimeStamp: 0
+};
+
+function timestampForTouch(touch) {
+ // The legacy internal implementation provides "timeStamp", which has been
+ // renamed to "timestamp". Let both work for now while we iron it out
+ // TODO (evv): rename timeStamp to timestamp in internal code
+ return touch.timeStamp || touch.timestamp;
+}
+
+/**
+ * TODO: Instead of making gestures recompute filtered velocity, we could
+ * include a built in velocity computation that can be reused globally.
+ */
+function createTouchRecord(touch) {
+ return {
+ touchActive: true,
+ startPageX: touch.pageX,
+ startPageY: touch.pageY,
+ startTimeStamp: timestampForTouch(touch),
+ currentPageX: touch.pageX,
+ currentPageY: touch.pageY,
+ currentTimeStamp: timestampForTouch(touch),
+ previousPageX: touch.pageX,
+ previousPageY: touch.pageY,
+ previousTimeStamp: timestampForTouch(touch)
+ };
+}
+
+function resetTouchRecord(touchRecord, touch) {
+ touchRecord.touchActive = true;
+ touchRecord.startPageX = touch.pageX;
+ touchRecord.startPageY = touch.pageY;
+ touchRecord.startTimeStamp = timestampForTouch(touch);
+ touchRecord.currentPageX = touch.pageX;
+ touchRecord.currentPageY = touch.pageY;
+ touchRecord.currentTimeStamp = timestampForTouch(touch);
+ touchRecord.previousPageX = touch.pageX;
+ touchRecord.previousPageY = touch.pageY;
+ touchRecord.previousTimeStamp = timestampForTouch(touch);
+}
+
+function getTouchIdentifier(_ref) {
+ var identifier = _ref.identifier;
+
+ !(identifier != null) ? invariant(false, 'Touch object is missing identifier.') : void 0;
+ {
+ warning$3(identifier <= MAX_TOUCH_BANK, 'Touch identifier %s is greater than maximum supported %s which causes ' + 'performance issues backfilling array locations for all of the indices.', identifier, MAX_TOUCH_BANK);
+ }
+ return identifier;
+}
+
+function recordTouchStart(touch) {
+ var identifier = getTouchIdentifier(touch);
+ var touchRecord = touchBank[identifier];
+ if (touchRecord) {
+ resetTouchRecord(touchRecord, touch);
+ } else {
+ touchBank[identifier] = createTouchRecord(touch);
+ }
+ touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
+}
+
+function recordTouchMove(touch) {
+ var touchRecord = touchBank[getTouchIdentifier(touch)];
+ if (touchRecord) {
+ touchRecord.touchActive = true;
+ touchRecord.previousPageX = touchRecord.currentPageX;
+ touchRecord.previousPageY = touchRecord.currentPageY;
+ touchRecord.previousTimeStamp = touchRecord.currentTimeStamp;
+ touchRecord.currentPageX = touch.pageX;
+ touchRecord.currentPageY = touch.pageY;
+ touchRecord.currentTimeStamp = timestampForTouch(touch);
+ touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
+ } else {
+ console.error('Cannot record touch move without a touch start.\n' + 'Touch Move: %s\n', 'Touch Bank: %s', printTouch(touch), printTouchBank());
+ }
+}
+
+function recordTouchEnd(touch) {
+ var touchRecord = touchBank[getTouchIdentifier(touch)];
+ if (touchRecord) {
+ touchRecord.touchActive = false;
+ touchRecord.previousPageX = touchRecord.currentPageX;
+ touchRecord.previousPageY = touchRecord.currentPageY;
+ touchRecord.previousTimeStamp = touchRecord.currentTimeStamp;
+ touchRecord.currentPageX = touch.pageX;
+ touchRecord.currentPageY = touch.pageY;
+ touchRecord.currentTimeStamp = timestampForTouch(touch);
+ touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
+ } else {
+ console.error('Cannot record touch end without a touch start.\n' + 'Touch End: %s\n', 'Touch Bank: %s', printTouch(touch), printTouchBank());
+ }
+}
+
+function printTouch(touch) {
+ return JSON.stringify({
+ identifier: touch.identifier,
+ pageX: touch.pageX,
+ pageY: touch.pageY,
+ timestamp: timestampForTouch(touch)
+ });
+}
+
+function printTouchBank() {
+ var printed = JSON.stringify(touchBank.slice(0, MAX_TOUCH_BANK));
+ if (touchBank.length > MAX_TOUCH_BANK) {
+ printed += ' (original size: ' + touchBank.length + ')';
+ }
+ return printed;
+}
+
+var ResponderTouchHistoryStore = {
+ recordTouchTrack: function (topLevelType, nativeEvent) {
+ if (isMoveish$2(topLevelType)) {
+ nativeEvent.changedTouches.forEach(recordTouchMove);
+ } else if (isStartish$2(topLevelType)) {
+ nativeEvent.changedTouches.forEach(recordTouchStart);
+ touchHistory.numberActiveTouches = nativeEvent.touches.length;
+ if (touchHistory.numberActiveTouches === 1) {
+ touchHistory.indexOfSingleActiveTouch = nativeEvent.touches[0].identifier;
+ }
+ } else if (isEndish$2(topLevelType)) {
+ nativeEvent.changedTouches.forEach(recordTouchEnd);
+ touchHistory.numberActiveTouches = nativeEvent.touches.length;
+ if (touchHistory.numberActiveTouches === 1) {
+ for (var i = 0; i < touchBank.length; i++) {
+ var touchTrackToCheck = touchBank[i];
+ if (touchTrackToCheck != null && touchTrackToCheck.touchActive) {
+ touchHistory.indexOfSingleActiveTouch = i;
+ break;
+ }
+ }
+ {
+ var activeRecord = touchBank[touchHistory.indexOfSingleActiveTouch];
+ warning$3(activeRecord != null && activeRecord.touchActive, 'Cannot find single active touch.');
+ }
+ }
+ }
+ },
+
+
+ touchHistory: touchHistory
+};
+
+var ResponderTouchHistoryStore_1 = ResponderTouchHistoryStore;
+
+/**
+ * Accumulates items that must not be null or undefined.
+ *
+ * This is used to conserve memory by avoiding array allocations.
+ *
+ * @return {*|array<*>} An accumulation of items.
+ */
+function accumulate(current, next) {
+ !(next != null) ? invariant(false, 'accumulate(...): Accumulated items must be not be null or undefined.') : void 0;
+
+ if (current == null) {
+ return next;
+ }
+
+ // Both are not empty. Warning: Never call x.concat(y) when you are not
+ // certain that x is an Array (x could be a string with concat method).
+ if (Array.isArray(current)) {
+ return current.concat(next);
+ }
+
+ if (Array.isArray(next)) {
+ return [current].concat(next);
+ }
+
+ return [current, next];
+}
+
+var accumulate_1 = accumulate;
+
+var isStartish$1 = EventPluginUtils_1.isStartish;
+var isMoveish$1 = EventPluginUtils_1.isMoveish;
+var isEndish$1 = EventPluginUtils_1.isEndish;
+var executeDirectDispatch$1 = EventPluginUtils_1.executeDirectDispatch;
+var hasDispatches$1 = EventPluginUtils_1.hasDispatches;
+var executeDispatchesInOrderStopAtTrue$1 = EventPluginUtils_1.executeDispatchesInOrderStopAtTrue;
+
+/**
+ * Instance of element that should respond to touch/move types of interactions,
+ * as indicated explicitly by relevant callbacks.
+ */
+var responderInst = null;
+
+/**
+ * Count of current touches. A textInput should become responder iff the
+ * selection changes while there is a touch on the screen.
+ */
+var trackedTouchCount = 0;
+
+/**
+ * Last reported number of active touches.
+ */
+var previousActiveTouches = 0;
+
+var changeResponder = function (nextResponderInst, blockHostResponder) {
+ var oldResponderInst = responderInst;
+ responderInst = nextResponderInst;
+ if (ResponderEventPlugin.GlobalResponderHandler !== null) {
+ ResponderEventPlugin.GlobalResponderHandler.onChange(oldResponderInst, nextResponderInst, blockHostResponder);
+ }
+};
+
+var eventTypes = {
+ /**
+ * On a `touchStart`/`mouseDown`, is it desired that this element become the
+ * responder?
+ */
+ startShouldSetResponder: {
+ phasedRegistrationNames: {
+ bubbled: 'onStartShouldSetResponder',
+ captured: 'onStartShouldSetResponderCapture'
+ }
+ },
+
+ /**
+ * On a `scroll`, is it desired that this element become the responder? This
+ * is usually not needed, but should be used to retroactively infer that a
+ * `touchStart` had occurred during momentum scroll. During a momentum scroll,
+ * a touch start will be immediately followed by a scroll event if the view is
+ * currently scrolling.
+ *
+ * TODO: This shouldn't bubble.
+ */
+ scrollShouldSetResponder: {
+ phasedRegistrationNames: {
+ bubbled: 'onScrollShouldSetResponder',
+ captured: 'onScrollShouldSetResponderCapture'
+ }
+ },
+
+ /**
+ * On text selection change, should this element become the responder? This
+ * is needed for text inputs or other views with native selection, so the
+ * JS view can claim the responder.
+ *
+ * TODO: This shouldn't bubble.
+ */
+ selectionChangeShouldSetResponder: {
+ phasedRegistrationNames: {
+ bubbled: 'onSelectionChangeShouldSetResponder',
+ captured: 'onSelectionChangeShouldSetResponderCapture'
+ }
+ },
+
+ /**
+ * On a `touchMove`/`mouseMove`, is it desired that this element become the
+ * responder?
+ */
+ moveShouldSetResponder: {
+ phasedRegistrationNames: {
+ bubbled: 'onMoveShouldSetResponder',
+ captured: 'onMoveShouldSetResponderCapture'
+ }
+ },
+
+ /**
+ * Direct responder events dispatched directly to responder. Do not bubble.
+ */
+ responderStart: { registrationName: 'onResponderStart' },
+ responderMove: { registrationName: 'onResponderMove' },
+ responderEnd: { registrationName: 'onResponderEnd' },
+ responderRelease: { registrationName: 'onResponderRelease' },
+ responderTerminationRequest: {
+ registrationName: 'onResponderTerminationRequest'
+ },
+ responderGrant: { registrationName: 'onResponderGrant' },
+ responderReject: { registrationName: 'onResponderReject' },
+ responderTerminate: { registrationName: 'onResponderTerminate' }
+};
+
+/**
+ *
+ * Responder System:
+ * ----------------
+ *
+ * - A global, solitary "interaction lock" on a view.
+ * - If a node becomes the responder, it should convey visual feedback
+ * immediately to indicate so, either by highlighting or moving accordingly.
+ * - To be the responder means, that touches are exclusively important to that
+ * responder view, and no other view.
+ * - While touches are still occurring, the responder lock can be transferred to
+ * a new view, but only to increasingly "higher" views (meaning ancestors of
+ * the current responder).
+ *
+ * Responder being granted:
+ * ------------------------
+ *
+ * - Touch starts, moves, and scrolls can cause an ID to become the responder.
+ * - We capture/bubble `startShouldSetResponder`/`moveShouldSetResponder` to
+ * the "appropriate place".
+ * - If nothing is currently the responder, the "appropriate place" is the
+ * initiating event's `targetID`.
+ * - If something *is* already the responder, the "appropriate place" is the
+ * first common ancestor of the event target and the current `responderInst`.
+ * - Some negotiation happens: See the timing diagram below.
+ * - Scrolled views automatically become responder. The reasoning is that a
+ * platform scroll view that isn't built on top of the responder system has
+ * began scrolling, and the active responder must now be notified that the
+ * interaction is no longer locked to it - the system has taken over.
+ *
+ * - Responder being released:
+ * As soon as no more touches that *started* inside of descendants of the
+ * *current* responderInst, an `onResponderRelease` event is dispatched to the
+ * current responder, and the responder lock is released.
+ *
+ * TODO:
+ * - on "end", a callback hook for `onResponderEndShouldRemainResponder` that
+ * determines if the responder lock should remain.
+ * - If a view shouldn't "remain" the responder, any active touches should by
+ * default be considered "dead" and do not influence future negotiations or
+ * bubble paths. It should be as if those touches do not exist.
+ * -- For multitouch: Usually a translate-z will choose to "remain" responder
+ * after one out of many touches ended. For translate-y, usually the view
+ * doesn't wish to "remain" responder after one of many touches end.
+ * - Consider building this on top of a `stopPropagation` model similar to
+ * `W3C` events.
+ * - Ensure that `onResponderTerminate` is called on touch cancels, whether or
+ * not `onResponderTerminationRequest` returns `true` or `false`.
+ *
+ */
+
+/* Negotiation Performed
+ +-----------------------+
+ / \
+Process low level events to + Current Responder + wantsResponderID
+determine who to perform negot-| (if any exists at all) |
+iation/transition | Otherwise just pass through|
+-------------------------------+----------------------------+------------------+
+Bubble to find first ID | |
+to return true:wantsResponderID| |
+ | |
+ +-------------+ | |
+ | onTouchStart| | |
+ +------+------+ none | |
+ | return| |
++-----------v-------------+true| +------------------------+ |
+|onStartShouldSetResponder|----->|onResponderStart (cur) |<-----------+
++-----------+-------------+ | +------------------------+ | |
+ | | | +--------+-------+
+ | returned true for| false:REJECT +-------->|onResponderReject
+ | wantsResponderID | | | +----------------+
+ | (now attempt | +------------------+-----+ |
+ | handoff) | | onResponder | |
+ +------------------->| TerminationRequest| |
+ | +------------------+-----+ |
+ | | | +----------------+
+ | true:GRANT +-------->|onResponderGrant|
+ | | +--------+-------+
+ | +------------------------+ | |
+ | | onResponderTerminate |<-----------+
+ | +------------------+-----+ |
+ | | | +----------------+
+ | +-------->|onResponderStart|
+ | | +----------------+
+Bubble to find first ID | |
+to return true:wantsResponderID| |
+ | |
+ +-------------+ | |
+ | onTouchMove | | |
+ +------+------+ none | |
+ | return| |
++-----------v-------------+true| +------------------------+ |
+|onMoveShouldSetResponder |----->|onResponderMove (cur) |<-----------+
++-----------+-------------+ | +------------------------+ | |
+ | | | +--------+-------+
+ | returned true for| false:REJECT +-------->|onResponderRejec|
+ | wantsResponderID | | | +----------------+
+ | (now attempt | +------------------+-----+ |
+ | handoff) | | onResponder | |
+ +------------------->| TerminationRequest| |
+ | +------------------+-----+ |
+ | | | +----------------+
+ | true:GRANT +-------->|onResponderGrant|
+ | | +--------+-------+
+ | +------------------------+ | |
+ | | onResponderTerminate |<-----------+
+ | +------------------+-----+ |
+ | | | +----------------+
+ | +-------->|onResponderMove |
+ | | +----------------+
+ | |
+ | |
+ Some active touch started| |
+ inside current responder | +------------------------+ |
+ +------------------------->| onResponderEnd | |
+ | | +------------------------+ |
+ +---+---------+ | |
+ | onTouchEnd | | |
+ +---+---------+ | |
+ | | +------------------------+ |
+ +------------------------->| onResponderEnd | |
+ No active touches started| +-----------+------------+ |
+ inside current responder | | |
+ | v |
+ | +------------------------+ |
+ | | onResponderRelease | |
+ | +------------------------+ |
+ | |
+ + + */
+
+/**
+ * A note about event ordering in the `EventPluginHub`.
+ *
+ * Suppose plugins are injected in the following order:
+ *
+ * `[R, S, C]`
+ *
+ * To help illustrate the example, assume `S` is `SimpleEventPlugin` (for
+ * `onClick` etc) and `R` is `ResponderEventPlugin`.
+ *
+ * "Deferred-Dispatched Events":
+ *
+ * - The current event plugin system will traverse the list of injected plugins,
+ * in order, and extract events by collecting the plugin's return value of
+ * `extractEvents()`.
+ * - These events that are returned from `extractEvents` are "deferred
+ * dispatched events".
+ * - When returned from `extractEvents`, deferred-dispatched events contain an
+ * "accumulation" of deferred dispatches.
+ * - These deferred dispatches are accumulated/collected before they are
+ * returned, but processed at a later time by the `EventPluginHub` (hence the
+ * name deferred).
+ *
+ * In the process of returning their deferred-dispatched events, event plugins
+ * themselves can dispatch events on-demand without returning them from
+ * `extractEvents`. Plugins might want to do this, so that they can use event
+ * dispatching as a tool that helps them decide which events should be extracted
+ * in the first place.
+ *
+ * "On-Demand-Dispatched Events":
+ *
+ * - On-demand-dispatched events are not returned from `extractEvents`.
+ * - On-demand-dispatched events are dispatched during the process of returning
+ * the deferred-dispatched events.
+ * - They should not have side effects.
+ * - They should be avoided, and/or eventually be replaced with another
+ * abstraction that allows event plugins to perform multiple "rounds" of event
+ * extraction.
+ *
+ * Therefore, the sequence of event dispatches becomes:
+ *
+ * - `R`s on-demand events (if any) (dispatched by `R` on-demand)
+ * - `S`s on-demand events (if any) (dispatched by `S` on-demand)
+ * - `C`s on-demand events (if any) (dispatched by `C` on-demand)
+ * - `R`s extracted events (if any) (dispatched by `EventPluginHub`)
+ * - `S`s extracted events (if any) (dispatched by `EventPluginHub`)
+ * - `C`s extracted events (if any) (dispatched by `EventPluginHub`)
+ *
+ * In the case of `ResponderEventPlugin`: If the `startShouldSetResponder`
+ * on-demand dispatch returns `true` (and some other details are satisfied) the
+ * `onResponderGrant` deferred dispatched event is returned from
+ * `extractEvents`. The sequence of dispatch executions in this case
+ * will appear as follows:
+ *
+ * - `startShouldSetResponder` (`ResponderEventPlugin` dispatches on-demand)
+ * - `touchStartCapture` (`EventPluginHub` dispatches as usual)
+ * - `touchStart` (`EventPluginHub` dispatches as usual)
+ * - `responderGrant/Reject` (`EventPluginHub` dispatches as usual)
+ */
+
+function setResponderAndExtractTransfer(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
+ var shouldSetEventType = isStartish$1(topLevelType) ? eventTypes.startShouldSetResponder : isMoveish$1(topLevelType) ? eventTypes.moveShouldSetResponder : topLevelType === 'topSelectionChange' ? eventTypes.selectionChangeShouldSetResponder : eventTypes.scrollShouldSetResponder;
+
+ // TODO: stop one short of the current responder.
+ var bubbleShouldSetFrom = !responderInst ? targetInst : ReactTreeTraversal.getLowestCommonAncestor(responderInst, targetInst);
+
+ // When capturing/bubbling the "shouldSet" event, we want to skip the target
+ // (deepest ID) if it happens to be the current responder. The reasoning:
+ // It's strange to get an `onMoveShouldSetResponder` when you're *already*
+ // the responder.
+ var skipOverBubbleShouldSetFrom = bubbleShouldSetFrom === responderInst;
+ var shouldSetEvent = ResponderSyntheticEvent_1.getPooled(shouldSetEventType, bubbleShouldSetFrom, nativeEvent, nativeEventTarget);
+ shouldSetEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
+ if (skipOverBubbleShouldSetFrom) {
+ EventPropagators_1.accumulateTwoPhaseDispatchesSkipTarget(shouldSetEvent);
+ } else {
+ EventPropagators_1.accumulateTwoPhaseDispatches(shouldSetEvent);
+ }
+ var wantsResponderInst = executeDispatchesInOrderStopAtTrue$1(shouldSetEvent);
+ if (!shouldSetEvent.isPersistent()) {
+ shouldSetEvent.constructor.release(shouldSetEvent);
+ }
+
+ if (!wantsResponderInst || wantsResponderInst === responderInst) {
+ return null;
+ }
+ var extracted;
+ var grantEvent = ResponderSyntheticEvent_1.getPooled(eventTypes.responderGrant, wantsResponderInst, nativeEvent, nativeEventTarget);
+ grantEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
+
+ EventPropagators_1.accumulateDirectDispatches(grantEvent);
+ var blockHostResponder = executeDirectDispatch$1(grantEvent) === true;
+ if (responderInst) {
+ var terminationRequestEvent = ResponderSyntheticEvent_1.getPooled(eventTypes.responderTerminationRequest, responderInst, nativeEvent, nativeEventTarget);
+ terminationRequestEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
+ EventPropagators_1.accumulateDirectDispatches(terminationRequestEvent);
+ var shouldSwitch = !hasDispatches$1(terminationRequestEvent) || executeDirectDispatch$1(terminationRequestEvent);
+ if (!terminationRequestEvent.isPersistent()) {
+ terminationRequestEvent.constructor.release(terminationRequestEvent);
+ }
+
+ if (shouldSwitch) {
+ var terminateEvent = ResponderSyntheticEvent_1.getPooled(eventTypes.responderTerminate, responderInst, nativeEvent, nativeEventTarget);
+ terminateEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
+ EventPropagators_1.accumulateDirectDispatches(terminateEvent);
+ extracted = accumulate_1(extracted, [grantEvent, terminateEvent]);
+ changeResponder(wantsResponderInst, blockHostResponder);
+ } else {
+ var rejectEvent = ResponderSyntheticEvent_1.getPooled(eventTypes.responderReject, wantsResponderInst, nativeEvent, nativeEventTarget);
+ rejectEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
+ EventPropagators_1.accumulateDirectDispatches(rejectEvent);
+ extracted = accumulate_1(extracted, rejectEvent);
+ }
+ } else {
+ extracted = accumulate_1(extracted, grantEvent);
+ changeResponder(wantsResponderInst, blockHostResponder);
+ }
+ return extracted;
+}
+
+/**
+ * A transfer is a negotiation between a currently set responder and the next
+ * element to claim responder status. Any start event could trigger a transfer
+ * of responderInst. Any move event could trigger a transfer.
+ *
+ * @param {string} topLevelType Record from `BrowserEventConstants`.
+ * @return {boolean} True if a transfer of responder could possibly occur.
+ */
+function canTriggerTransfer(topLevelType, topLevelInst, nativeEvent) {
+ return topLevelInst && (
+ // responderIgnoreScroll: We are trying to migrate away from specifically
+ // tracking native scroll events here and responderIgnoreScroll indicates we
+ // will send topTouchCancel to handle canceling touch events instead
+ topLevelType === 'topScroll' && !nativeEvent.responderIgnoreScroll || trackedTouchCount > 0 && topLevelType === 'topSelectionChange' || isStartish$1(topLevelType) || isMoveish$1(topLevelType));
+}
+
+/**
+ * Returns whether or not this touch end event makes it such that there are no
+ * longer any touches that started inside of the current `responderInst`.
+ *
+ * @param {NativeEvent} nativeEvent Native touch end event.
+ * @return {boolean} Whether or not this touch end event ends the responder.
+ */
+function noResponderTouches(nativeEvent) {
+ var touches = nativeEvent.touches;
+ if (!touches || touches.length === 0) {
+ return true;
+ }
+ for (var i = 0; i < touches.length; i++) {
+ var activeTouch = touches[i];
+ var target = activeTouch.target;
+ if (target !== null && target !== undefined && target !== 0) {
+ // Is the original touch location inside of the current responder?
+ var targetInst = EventPluginUtils_1.getInstanceFromNode(target);
+ if (ReactTreeTraversal.isAncestor(responderInst, targetInst)) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+var ResponderEventPlugin = {
+ /* For unit testing only */
+ _getResponder: function () {
+ return responderInst;
+ },
+
+ eventTypes: eventTypes,
+
+ /**
+ * We must be resilient to `targetInst` being `null` on `touchMove` or
+ * `touchEnd`. On certain platforms, this means that a native scroll has
+ * assumed control and the original touch targets are destroyed.
+ */
+ extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
+ if (isStartish$1(topLevelType)) {
+ trackedTouchCount += 1;
+ } else if (isEndish$1(topLevelType)) {
+ if (trackedTouchCount >= 0) {
+ trackedTouchCount -= 1;
+ } else {
+ console.error('Ended a touch event which was not counted in `trackedTouchCount`.');
+ return null;
+ }
+ }
+
+ ResponderTouchHistoryStore_1.recordTouchTrack(topLevelType, nativeEvent);
+
+ var extracted = canTriggerTransfer(topLevelType, targetInst, nativeEvent) ? setResponderAndExtractTransfer(topLevelType, targetInst, nativeEvent, nativeEventTarget) : null;
+ // Responder may or may not have transferred on a new touch start/move.
+ // Regardless, whoever is the responder after any potential transfer, we
+ // direct all touch start/move/ends to them in the form of
+ // `onResponderMove/Start/End`. These will be called for *every* additional
+ // finger that move/start/end, dispatched directly to whoever is the
+ // current responder at that moment, until the responder is "released".
+ //
+ // These multiple individual change touch events are are always bookended
+ // by `onResponderGrant`, and one of
+ // (`onResponderRelease/onResponderTerminate`).
+ var isResponderTouchStart = responderInst && isStartish$1(topLevelType);
+ var isResponderTouchMove = responderInst && isMoveish$1(topLevelType);
+ var isResponderTouchEnd = responderInst && isEndish$1(topLevelType);
+ var incrementalTouch = isResponderTouchStart ? eventTypes.responderStart : isResponderTouchMove ? eventTypes.responderMove : isResponderTouchEnd ? eventTypes.responderEnd : null;
+
+ if (incrementalTouch) {
+ var gesture = ResponderSyntheticEvent_1.getPooled(incrementalTouch, responderInst, nativeEvent, nativeEventTarget);
+ gesture.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
+ EventPropagators_1.accumulateDirectDispatches(gesture);
+ extracted = accumulate_1(extracted, gesture);
+ }
+
+ var isResponderTerminate = responderInst && topLevelType === 'topTouchCancel';
+ var isResponderRelease = responderInst && !isResponderTerminate && isEndish$1(topLevelType) && noResponderTouches(nativeEvent);
+ var finalTouch = isResponderTerminate ? eventTypes.responderTerminate : isResponderRelease ? eventTypes.responderRelease : null;
+ if (finalTouch) {
+ var finalEvent = ResponderSyntheticEvent_1.getPooled(finalTouch, responderInst, nativeEvent, nativeEventTarget);
+ finalEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
+ EventPropagators_1.accumulateDirectDispatches(finalEvent);
+ extracted = accumulate_1(extracted, finalEvent);
+ changeResponder(null);
+ }
+
+ var numberActiveTouches = ResponderTouchHistoryStore_1.touchHistory.numberActiveTouches;
+ if (ResponderEventPlugin.GlobalInteractionHandler && numberActiveTouches !== previousActiveTouches) {
+ ResponderEventPlugin.GlobalInteractionHandler.onChange(numberActiveTouches);
+ }
+ previousActiveTouches = numberActiveTouches;
+
+ return extracted;
+ },
+
+ GlobalResponderHandler: null,
+ GlobalInteractionHandler: null,
+
+ injection: {
+ /**
+ * @param {{onChange: (ReactID, ReactID) => void} GlobalResponderHandler
+ * Object that handles any change in responder. Use this to inject
+ * integration with an existing touch handling system etc.
+ */
+ injectGlobalResponderHandler: function (GlobalResponderHandler) {
+ ResponderEventPlugin.GlobalResponderHandler = GlobalResponderHandler;
+ },
+
+ /**
+ * @param {{onChange: (numberActiveTouches) => void} GlobalInteractionHandler
+ * Object that handles any change in the number of active touches.
+ */
+ injectGlobalInteractionHandler: function (GlobalInteractionHandler) {
+ ResponderEventPlugin.GlobalInteractionHandler = GlobalInteractionHandler;
+ }
+ }
+};
+
+var ResponderEventPlugin_1 = ResponderEventPlugin;
+
+/**
+ * Copyright (c) 2013-present, Facebook, Inc.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ *
+ * @providesModule ReactDOMUnstableNativeDependenciesEntry
+ */
+
+
+
+
+
+var ReactDOMUnstableNativeDependencies = {
+ injectComponentTree: EventPluginUtils_1.injection.injectComponentTree,
+ ResponderEventPlugin: ResponderEventPlugin_1,
+ ResponderTouchHistoryStore: ResponderTouchHistoryStore_1
+};
+
+// Inject react-dom's ComponentTree into this module.
+
+var ReactDOMComponentTree = reactDom.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactDOMComponentTree;
+
+ReactDOMUnstableNativeDependencies.injectComponentTree(ReactDOMComponentTree);
+
+var ReactDOMUnstableNativeDependenciesEntry = ReactDOMUnstableNativeDependencies;
+
+module.exports = ReactDOMUnstableNativeDependenciesEntry;
+
+})();
+}