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-rw-r--r--node_modules/fbjs/lib/fetchWithRetries.js113
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diff --git a/node_modules/fbjs/lib/fetchWithRetries.js b/node_modules/fbjs/lib/fetchWithRetries.js
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+/**
+ * Copyright (c) 2013-present, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under the BSD-style license found in the
+ * LICENSE file in the root directory of this source tree. An additional grant
+ * of patent rights can be found in the PATENTS file in the same directory.
+ *
+ * @typechecks
+ *
+ */
+
+'use strict';
+
+var Promise = require('./Promise');
+
+function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }
+
+var ExecutionEnvironment = require('./ExecutionEnvironment');
+
+var sprintf = require('./sprintf');
+var fetch = require('./fetch');
+var warning = require('./warning');
+
+var DEFAULT_TIMEOUT = 15000;
+var DEFAULT_RETRIES = [1000, 3000];
+
+/**
+ * Makes a POST request to the server with the given data as the payload.
+ * Automatic retries are done based on the values in `retryDelays`.
+ */
+function fetchWithRetries(uri, initWithRetries) {
+ var _ref = initWithRetries || {},
+ fetchTimeout = _ref.fetchTimeout,
+ retryDelays = _ref.retryDelays,
+ init = _objectWithoutProperties(_ref, ['fetchTimeout', 'retryDelays']);
+
+ var _fetchTimeout = fetchTimeout != null ? fetchTimeout : DEFAULT_TIMEOUT;
+ var _retryDelays = retryDelays != null ? retryDelays : DEFAULT_RETRIES;
+
+ var requestsAttempted = 0;
+ var requestStartTime = 0;
+ return new Promise(function (resolve, reject) {
+ /**
+ * Sends a request to the server that will timeout after `fetchTimeout`.
+ * If the request fails or times out a new request might be scheduled.
+ */
+ function sendTimedRequest() {
+ requestsAttempted++;
+ requestStartTime = Date.now();
+ var isRequestAlive = true;
+ var request = fetch(uri, init);
+ var requestTimeout = setTimeout(function () {
+ isRequestAlive = false;
+ if (shouldRetry(requestsAttempted)) {
+ process.env.NODE_ENV !== 'production' ? warning(false, 'fetchWithRetries: HTTP timeout, retrying.') : void 0;
+ retryRequest();
+ } else {
+ reject(new Error(sprintf('fetchWithRetries(): Failed to get response from server, ' + 'tried %s times.', requestsAttempted)));
+ }
+ }, _fetchTimeout);
+
+ request.then(function (response) {
+ clearTimeout(requestTimeout);
+ if (isRequestAlive) {
+ // We got a response, we can clear the timeout.
+ if (response.status >= 200 && response.status < 300) {
+ // Got a response code that indicates success, resolve the promise.
+ resolve(response);
+ } else if (shouldRetry(requestsAttempted)) {
+ // Fetch was not successful, retrying.
+ // TODO(#7595849): Only retry on transient HTTP errors.
+ process.env.NODE_ENV !== 'production' ? warning(false, 'fetchWithRetries: HTTP error, retrying.') : void 0, retryRequest();
+ } else {
+ // Request was not successful, giving up.
+ var error = new Error(sprintf('fetchWithRetries(): Still no successful response after ' + '%s retries, giving up.', requestsAttempted));
+ error.response = response;
+ reject(error);
+ }
+ }
+ })['catch'](function (error) {
+ clearTimeout(requestTimeout);
+ if (shouldRetry(requestsAttempted)) {
+ retryRequest();
+ } else {
+ reject(error);
+ }
+ });
+ }
+
+ /**
+ * Schedules another run of sendTimedRequest based on how much time has
+ * passed between the time the last request was sent and now.
+ */
+ function retryRequest() {
+ var retryDelay = _retryDelays[requestsAttempted - 1];
+ var retryStartTime = requestStartTime + retryDelay;
+ // Schedule retry for a configured duration after last request started.
+ setTimeout(sendTimedRequest, retryStartTime - Date.now());
+ }
+
+ /**
+ * Checks if another attempt should be done to send a request to the server.
+ */
+ function shouldRetry(attempt) {
+ return ExecutionEnvironment.canUseDOM && attempt <= _retryDelays.length;
+ }
+
+ sendTimedRequest();
+ });
+}
+
+module.exports = fetchWithRetries; \ No newline at end of file