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path: root/dashboard/inmemory.go
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package dashboard

import (
	"crypto/ed25519"
	"fmt"
	"sync"

	"kesim.org/seal"
)

type inmemory struct {
	sync.RWMutex

	auctions map[string]*auction
}

func NewInMemoryDashboard() *inmemory {
	return &inmemory{}
}

type auction struct {
	sync.RWMutex

	description *seal.SignedDescription
	state       AuctionState
	round       uint8 // which bit has been completed

	commitments map[string]SignedCommitment
	messages    map[string][]SignedMessage // per-bidder and per-round messages, pre-allocated.
}

func (m *inmemory) NewAuction(description *seal.SignedDescription) (auctionId string, e error) {
	if ok, e := description.Verify(); e != nil {
		return "", e
	} else if !ok {
		return "", ErrSellerIncorrectSignature
	}

	auctionId, e = description.Hash()
	if e != nil {
		return "", e
	}

	auction := &auction{
		description: description,
		state:       AuctionStateReady,
		messages:    make(map[string][]SignedMessage),
	}

	m.Lock()
	defer m.Unlock()

	if _, exists := m.auctions[auctionId]; exists {
		return "", ErrSellerAuctionExists
	}
	m.auctions[auctionId] = auction

	return auctionId, e

}

func (m *inmemory) Auctions(state AuctionState) map[string]*seal.SignedDescription {
	if state == AuctionStateUnknown || state >= AuctionStateLAST {
		return nil
	}

	m.RLock()
	defer m.RUnlock()

	r := make(map[string]*seal.SignedDescription)
	for id, auction := range m.auctions {
		if auction.state == state {
			r[id] = auction.description
		}
	}
	return r
}

func (m *inmemory) getAuction(auctionId string) (*auction, error) {
	m.RLock()
	defer m.RUnlock()

	auction, exists := m.auctions[auctionId]
	if !exists {
		return nil, ErrAuctionUnknown

	}

	return auction, nil
}

func (m *inmemory) Join(auctionId string,
	commitment SignedCommitment,
	pubkey ed25519.PublicKey) error {

	// Check signature first
	if !commitment.Verify(pubkey) {
		return ErrBidderIncorrectSignature
	}

	bidderId := Pub2String(pubkey)

	auction, e := m.getAuction(auctionId)
	if e != nil {
		return e
	}
	// We allow overwriting
	auction.Lock()
	defer auction.Unlock()
	if auction.state != AuctionStateReady {
		return ErrAuctionNotReady
	}
	auction.commitments[bidderId] = commitment
	auction.messages[bidderId] = make([]SignedMessage, auction.description.BitLength)

	return nil
}

func (m *inmemory) Commitments(auctionId string) (bidders map[string]SignedCommitment, e error) {
	auction, e := m.getAuction(auctionId)
	if e != nil {
		return nil, e
	}

	auction.RLock()
	defer auction.RUnlock()

	bidders = make(map[string]SignedCommitment)
	for id, commitment := range auction.commitments {
		bidders[id] = commitment
	}
	return bidders, nil
}

func (m *inmemory) Publish(auctionId string, round uint8, message SignedMessage, pubkey ed25519.PublicKey) error {
	if len(message.Message) == 0 {
		return ErrBidderEmptyMessage
	}

	// check signature first
	if !message.Verify(pubkey) {
		return ErrBidderIncorrectSignature
	}

	bidderId := Pub2String(pubkey)

	auction, e := m.getAuction(auctionId)
	if e != nil {
		return e
	}

	auction.Lock()
	defer auction.Unlock()

	if auction.state == AuctionStateFinished {
		return ErrAuctionFinished
	} else if auction.state != AuctionStateRunning {
		return ErrAuctionNotRunning
	} else if auction.round != round {
		return ErrBidderWrongRound
	}

	messages, ok := auction.messages[bidderId]
	if !ok {
		return ErrBidderUnknown
	}
	messages[auction.round] = message

	completed := true

	for _, messages := range auction.messages {
		completed = completed && len(messages[auction.round].Message) > 0
	}

	if completed {
		auction.round += 1
		if auction.round == auction.description.BitLength {
			auction.state = AuctionStateFinished
		}
	}

	return nil
}

func (m *inmemory) Messages(auctionId string, round uint8) (messages map[string]SignedMessage, e error) {
	return nil, fmt.Errorf("inmemory.Messages not implemented")
}