bd65bb67e2
The denominations are not stored in a separate object store.
670 lines
22 KiB
JavaScript
670 lines
22 KiB
JavaScript
/**
|
|
* Copyright (c) 2014, Facebook, Inc.
|
|
* All rights reserved.
|
|
*
|
|
* This source code is licensed under the BSD-style license found in the
|
|
* https://raw.github.com/facebook/regenerator/master/LICENSE file. An
|
|
* additional grant of patent rights can be found in the PATENTS file in
|
|
* the same directory.
|
|
*/
|
|
|
|
!(function(global) {
|
|
"use strict";
|
|
|
|
var hasOwn = Object.prototype.hasOwnProperty;
|
|
var undefined; // More compressible than void 0.
|
|
var $Symbol = typeof Symbol === "function" ? Symbol : {};
|
|
var iteratorSymbol = $Symbol.iterator || "@@iterator";
|
|
var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
|
|
|
|
var inModule = typeof module === "object";
|
|
var runtime = global.regeneratorRuntime;
|
|
if (runtime) {
|
|
if (inModule) {
|
|
// If regeneratorRuntime is defined globally and we're in a module,
|
|
// make the exports object identical to regeneratorRuntime.
|
|
module.exports = runtime;
|
|
}
|
|
// Don't bother evaluating the rest of this file if the runtime was
|
|
// already defined globally.
|
|
return;
|
|
}
|
|
|
|
// Define the runtime globally (as expected by generated code) as either
|
|
// module.exports (if we're in a module) or a new, empty object.
|
|
runtime = global.regeneratorRuntime = inModule ? module.exports : {};
|
|
|
|
function wrap(innerFn, outerFn, self, tryLocsList) {
|
|
// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
|
|
var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
|
|
var generator = Object.create(protoGenerator.prototype);
|
|
var context = new Context(tryLocsList || []);
|
|
|
|
// The ._invoke method unifies the implementations of the .next,
|
|
// .throw, and .return methods.
|
|
generator._invoke = makeInvokeMethod(innerFn, self, context);
|
|
|
|
return generator;
|
|
}
|
|
runtime.wrap = wrap;
|
|
|
|
// Try/catch helper to minimize deoptimizations. Returns a completion
|
|
// record like context.tryEntries[i].completion. This interface could
|
|
// have been (and was previously) designed to take a closure to be
|
|
// invoked without arguments, but in all the cases we care about we
|
|
// already have an existing method we want to call, so there's no need
|
|
// to create a new function object. We can even get away with assuming
|
|
// the method takes exactly one argument, since that happens to be true
|
|
// in every case, so we don't have to touch the arguments object. The
|
|
// only additional allocation required is the completion record, which
|
|
// has a stable shape and so hopefully should be cheap to allocate.
|
|
function tryCatch(fn, obj, arg) {
|
|
try {
|
|
return { type: "normal", arg: fn.call(obj, arg) };
|
|
} catch (err) {
|
|
return { type: "throw", arg: err };
|
|
}
|
|
}
|
|
|
|
var GenStateSuspendedStart = "suspendedStart";
|
|
var GenStateSuspendedYield = "suspendedYield";
|
|
var GenStateExecuting = "executing";
|
|
var GenStateCompleted = "completed";
|
|
|
|
// Returning this object from the innerFn has the same effect as
|
|
// breaking out of the dispatch switch statement.
|
|
var ContinueSentinel = {};
|
|
|
|
// Dummy constructor functions that we use as the .constructor and
|
|
// .constructor.prototype properties for functions that return Generator
|
|
// objects. For full spec compliance, you may wish to configure your
|
|
// minifier not to mangle the names of these two functions.
|
|
function Generator() {}
|
|
function GeneratorFunction() {}
|
|
function GeneratorFunctionPrototype() {}
|
|
|
|
var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype;
|
|
GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
|
|
GeneratorFunctionPrototype.constructor = GeneratorFunction;
|
|
GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = "GeneratorFunction";
|
|
|
|
// Helper for defining the .next, .throw, and .return methods of the
|
|
// Iterator interface in terms of a single ._invoke method.
|
|
function defineIteratorMethods(prototype) {
|
|
["next", "throw", "return"].forEach(function(method) {
|
|
prototype[method] = function(arg) {
|
|
return this._invoke(method, arg);
|
|
};
|
|
});
|
|
}
|
|
|
|
runtime.isGeneratorFunction = function(genFun) {
|
|
var ctor = typeof genFun === "function" && genFun.constructor;
|
|
return ctor
|
|
? ctor === GeneratorFunction ||
|
|
// For the native GeneratorFunction constructor, the best we can
|
|
// do is to check its .name property.
|
|
(ctor.displayName || ctor.name) === "GeneratorFunction"
|
|
: false;
|
|
};
|
|
|
|
runtime.mark = function(genFun) {
|
|
if (Object.setPrototypeOf) {
|
|
Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
|
|
} else {
|
|
genFun.__proto__ = GeneratorFunctionPrototype;
|
|
if (!(toStringTagSymbol in genFun)) {
|
|
genFun[toStringTagSymbol] = "GeneratorFunction";
|
|
}
|
|
}
|
|
genFun.prototype = Object.create(Gp);
|
|
return genFun;
|
|
};
|
|
|
|
// Within the body of any async function, `await x` is transformed to
|
|
// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
|
|
// `value instanceof AwaitArgument` to determine if the yielded value is
|
|
// meant to be awaited. Some may consider the name of this method too
|
|
// cutesy, but they are curmudgeons.
|
|
runtime.awrap = function(arg) {
|
|
return new AwaitArgument(arg);
|
|
};
|
|
|
|
function AwaitArgument(arg) {
|
|
this.arg = arg;
|
|
}
|
|
|
|
function AsyncIterator(generator) {
|
|
function invoke(method, arg, resolve, reject) {
|
|
var record = tryCatch(generator[method], generator, arg);
|
|
if (record.type === "throw") {
|
|
reject(record.arg);
|
|
} else {
|
|
var result = record.arg;
|
|
var value = result.value;
|
|
if (value instanceof AwaitArgument) {
|
|
return Promise.resolve(value.arg).then(function(value) {
|
|
invoke("next", value, resolve, reject);
|
|
}, function(err) {
|
|
invoke("throw", err, resolve, reject);
|
|
});
|
|
}
|
|
|
|
return Promise.resolve(value).then(function(unwrapped) {
|
|
// When a yielded Promise is resolved, its final value becomes
|
|
// the .value of the Promise<{value,done}> result for the
|
|
// current iteration. If the Promise is rejected, however, the
|
|
// result for this iteration will be rejected with the same
|
|
// reason. Note that rejections of yielded Promises are not
|
|
// thrown back into the generator function, as is the case
|
|
// when an awaited Promise is rejected. This difference in
|
|
// behavior between yield and await is important, because it
|
|
// allows the consumer to decide what to do with the yielded
|
|
// rejection (swallow it and continue, manually .throw it back
|
|
// into the generator, abandon iteration, whatever). With
|
|
// await, by contrast, there is no opportunity to examine the
|
|
// rejection reason outside the generator function, so the
|
|
// only option is to throw it from the await expression, and
|
|
// let the generator function handle the exception.
|
|
result.value = unwrapped;
|
|
resolve(result);
|
|
}, reject);
|
|
}
|
|
}
|
|
|
|
if (typeof process === "object" && process.domain) {
|
|
invoke = process.domain.bind(invoke);
|
|
}
|
|
|
|
var previousPromise;
|
|
|
|
function enqueue(method, arg) {
|
|
function callInvokeWithMethodAndArg() {
|
|
return new Promise(function(resolve, reject) {
|
|
invoke(method, arg, resolve, reject);
|
|
});
|
|
}
|
|
|
|
return previousPromise =
|
|
// If enqueue has been called before, then we want to wait until
|
|
// all previous Promises have been resolved before calling invoke,
|
|
// so that results are always delivered in the correct order. If
|
|
// enqueue has not been called before, then it is important to
|
|
// call invoke immediately, without waiting on a callback to fire,
|
|
// so that the async generator function has the opportunity to do
|
|
// any necessary setup in a predictable way. This predictability
|
|
// is why the Promise constructor synchronously invokes its
|
|
// executor callback, and why async functions synchronously
|
|
// execute code before the first await. Since we implement simple
|
|
// async functions in terms of async generators, it is especially
|
|
// important to get this right, even though it requires care.
|
|
previousPromise ? previousPromise.then(
|
|
callInvokeWithMethodAndArg,
|
|
// Avoid propagating failures to Promises returned by later
|
|
// invocations of the iterator.
|
|
callInvokeWithMethodAndArg
|
|
) : callInvokeWithMethodAndArg();
|
|
}
|
|
|
|
// Define the unified helper method that is used to implement .next,
|
|
// .throw, and .return (see defineIteratorMethods).
|
|
this._invoke = enqueue;
|
|
}
|
|
|
|
defineIteratorMethods(AsyncIterator.prototype);
|
|
|
|
// Note that simple async functions are implemented on top of
|
|
// AsyncIterator objects; they just return a Promise for the value of
|
|
// the final result produced by the iterator.
|
|
runtime.async = function(innerFn, outerFn, self, tryLocsList) {
|
|
var iter = new AsyncIterator(
|
|
wrap(innerFn, outerFn, self, tryLocsList)
|
|
);
|
|
|
|
return runtime.isGeneratorFunction(outerFn)
|
|
? iter // If outerFn is a generator, return the full iterator.
|
|
: iter.next().then(function(result) {
|
|
return result.done ? result.value : iter.next();
|
|
});
|
|
};
|
|
|
|
function makeInvokeMethod(innerFn, self, context) {
|
|
var state = GenStateSuspendedStart;
|
|
|
|
return function invoke(method, arg) {
|
|
if (state === GenStateExecuting) {
|
|
throw new Error("Generator is already running");
|
|
}
|
|
|
|
if (state === GenStateCompleted) {
|
|
if (method === "throw") {
|
|
throw arg;
|
|
}
|
|
|
|
// Be forgiving, per 25.3.3.3.3 of the spec:
|
|
// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
|
|
return doneResult();
|
|
}
|
|
|
|
while (true) {
|
|
var delegate = context.delegate;
|
|
if (delegate) {
|
|
if (method === "return" ||
|
|
(method === "throw" && delegate.iterator[method] === undefined)) {
|
|
// A return or throw (when the delegate iterator has no throw
|
|
// method) always terminates the yield* loop.
|
|
context.delegate = null;
|
|
|
|
// If the delegate iterator has a return method, give it a
|
|
// chance to clean up.
|
|
var returnMethod = delegate.iterator["return"];
|
|
if (returnMethod) {
|
|
var record = tryCatch(returnMethod, delegate.iterator, arg);
|
|
if (record.type === "throw") {
|
|
// If the return method threw an exception, let that
|
|
// exception prevail over the original return or throw.
|
|
method = "throw";
|
|
arg = record.arg;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (method === "return") {
|
|
// Continue with the outer return, now that the delegate
|
|
// iterator has been terminated.
|
|
continue;
|
|
}
|
|
}
|
|
|
|
var record = tryCatch(
|
|
delegate.iterator[method],
|
|
delegate.iterator,
|
|
arg
|
|
);
|
|
|
|
if (record.type === "throw") {
|
|
context.delegate = null;
|
|
|
|
// Like returning generator.throw(uncaught), but without the
|
|
// overhead of an extra function call.
|
|
method = "throw";
|
|
arg = record.arg;
|
|
continue;
|
|
}
|
|
|
|
// Delegate generator ran and handled its own exceptions so
|
|
// regardless of what the method was, we continue as if it is
|
|
// "next" with an undefined arg.
|
|
method = "next";
|
|
arg = undefined;
|
|
|
|
var info = record.arg;
|
|
if (info.done) {
|
|
context[delegate.resultName] = info.value;
|
|
context.next = delegate.nextLoc;
|
|
} else {
|
|
state = GenStateSuspendedYield;
|
|
return info;
|
|
}
|
|
|
|
context.delegate = null;
|
|
}
|
|
|
|
if (method === "next") {
|
|
// Setting context._sent for legacy support of Babel's
|
|
// function.sent implementation.
|
|
context.sent = context._sent = arg;
|
|
|
|
} else if (method === "throw") {
|
|
if (state === GenStateSuspendedStart) {
|
|
state = GenStateCompleted;
|
|
throw arg;
|
|
}
|
|
|
|
if (context.dispatchException(arg)) {
|
|
// If the dispatched exception was caught by a catch block,
|
|
// then let that catch block handle the exception normally.
|
|
method = "next";
|
|
arg = undefined;
|
|
}
|
|
|
|
} else if (method === "return") {
|
|
context.abrupt("return", arg);
|
|
}
|
|
|
|
state = GenStateExecuting;
|
|
|
|
var record = tryCatch(innerFn, self, context);
|
|
if (record.type === "normal") {
|
|
// If an exception is thrown from innerFn, we leave state ===
|
|
// GenStateExecuting and loop back for another invocation.
|
|
state = context.done
|
|
? GenStateCompleted
|
|
: GenStateSuspendedYield;
|
|
|
|
var info = {
|
|
value: record.arg,
|
|
done: context.done
|
|
};
|
|
|
|
if (record.arg === ContinueSentinel) {
|
|
if (context.delegate && method === "next") {
|
|
// Deliberately forget the last sent value so that we don't
|
|
// accidentally pass it on to the delegate.
|
|
arg = undefined;
|
|
}
|
|
} else {
|
|
return info;
|
|
}
|
|
|
|
} else if (record.type === "throw") {
|
|
state = GenStateCompleted;
|
|
// Dispatch the exception by looping back around to the
|
|
// context.dispatchException(arg) call above.
|
|
method = "throw";
|
|
arg = record.arg;
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
// Define Generator.prototype.{next,throw,return} in terms of the
|
|
// unified ._invoke helper method.
|
|
defineIteratorMethods(Gp);
|
|
|
|
Gp[iteratorSymbol] = function() {
|
|
return this;
|
|
};
|
|
|
|
Gp[toStringTagSymbol] = "Generator";
|
|
|
|
Gp.toString = function() {
|
|
return "[object Generator]";
|
|
};
|
|
|
|
function pushTryEntry(locs) {
|
|
var entry = { tryLoc: locs[0] };
|
|
|
|
if (1 in locs) {
|
|
entry.catchLoc = locs[1];
|
|
}
|
|
|
|
if (2 in locs) {
|
|
entry.finallyLoc = locs[2];
|
|
entry.afterLoc = locs[3];
|
|
}
|
|
|
|
this.tryEntries.push(entry);
|
|
}
|
|
|
|
function resetTryEntry(entry) {
|
|
var record = entry.completion || {};
|
|
record.type = "normal";
|
|
delete record.arg;
|
|
entry.completion = record;
|
|
}
|
|
|
|
function Context(tryLocsList) {
|
|
// The root entry object (effectively a try statement without a catch
|
|
// or a finally block) gives us a place to store values thrown from
|
|
// locations where there is no enclosing try statement.
|
|
this.tryEntries = [{ tryLoc: "root" }];
|
|
tryLocsList.forEach(pushTryEntry, this);
|
|
this.reset(true);
|
|
}
|
|
|
|
runtime.keys = function(object) {
|
|
var keys = [];
|
|
for (var key in object) {
|
|
keys.push(key);
|
|
}
|
|
keys.reverse();
|
|
|
|
// Rather than returning an object with a next method, we keep
|
|
// things simple and return the next function itself.
|
|
return function next() {
|
|
while (keys.length) {
|
|
var key = keys.pop();
|
|
if (key in object) {
|
|
next.value = key;
|
|
next.done = false;
|
|
return next;
|
|
}
|
|
}
|
|
|
|
// To avoid creating an additional object, we just hang the .value
|
|
// and .done properties off the next function object itself. This
|
|
// also ensures that the minifier will not anonymize the function.
|
|
next.done = true;
|
|
return next;
|
|
};
|
|
};
|
|
|
|
function values(iterable) {
|
|
if (iterable) {
|
|
var iteratorMethod = iterable[iteratorSymbol];
|
|
if (iteratorMethod) {
|
|
return iteratorMethod.call(iterable);
|
|
}
|
|
|
|
if (typeof iterable.next === "function") {
|
|
return iterable;
|
|
}
|
|
|
|
if (!isNaN(iterable.length)) {
|
|
var i = -1, next = function next() {
|
|
while (++i < iterable.length) {
|
|
if (hasOwn.call(iterable, i)) {
|
|
next.value = iterable[i];
|
|
next.done = false;
|
|
return next;
|
|
}
|
|
}
|
|
|
|
next.value = undefined;
|
|
next.done = true;
|
|
|
|
return next;
|
|
};
|
|
|
|
return next.next = next;
|
|
}
|
|
}
|
|
|
|
// Return an iterator with no values.
|
|
return { next: doneResult };
|
|
}
|
|
runtime.values = values;
|
|
|
|
function doneResult() {
|
|
return { value: undefined, done: true };
|
|
}
|
|
|
|
Context.prototype = {
|
|
constructor: Context,
|
|
|
|
reset: function(skipTempReset) {
|
|
this.prev = 0;
|
|
this.next = 0;
|
|
// Resetting context._sent for legacy support of Babel's
|
|
// function.sent implementation.
|
|
this.sent = this._sent = undefined;
|
|
this.done = false;
|
|
this.delegate = null;
|
|
|
|
this.tryEntries.forEach(resetTryEntry);
|
|
|
|
if (!skipTempReset) {
|
|
for (var name in this) {
|
|
// Not sure about the optimal order of these conditions:
|
|
if (name.charAt(0) === "t" &&
|
|
hasOwn.call(this, name) &&
|
|
!isNaN(+name.slice(1))) {
|
|
this[name] = undefined;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
stop: function() {
|
|
this.done = true;
|
|
|
|
var rootEntry = this.tryEntries[0];
|
|
var rootRecord = rootEntry.completion;
|
|
if (rootRecord.type === "throw") {
|
|
throw rootRecord.arg;
|
|
}
|
|
|
|
return this.rval;
|
|
},
|
|
|
|
dispatchException: function(exception) {
|
|
if (this.done) {
|
|
throw exception;
|
|
}
|
|
|
|
var context = this;
|
|
function handle(loc, caught) {
|
|
record.type = "throw";
|
|
record.arg = exception;
|
|
context.next = loc;
|
|
return !!caught;
|
|
}
|
|
|
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
|
var entry = this.tryEntries[i];
|
|
var record = entry.completion;
|
|
|
|
if (entry.tryLoc === "root") {
|
|
// Exception thrown outside of any try block that could handle
|
|
// it, so set the completion value of the entire function to
|
|
// throw the exception.
|
|
return handle("end");
|
|
}
|
|
|
|
if (entry.tryLoc <= this.prev) {
|
|
var hasCatch = hasOwn.call(entry, "catchLoc");
|
|
var hasFinally = hasOwn.call(entry, "finallyLoc");
|
|
|
|
if (hasCatch && hasFinally) {
|
|
if (this.prev < entry.catchLoc) {
|
|
return handle(entry.catchLoc, true);
|
|
} else if (this.prev < entry.finallyLoc) {
|
|
return handle(entry.finallyLoc);
|
|
}
|
|
|
|
} else if (hasCatch) {
|
|
if (this.prev < entry.catchLoc) {
|
|
return handle(entry.catchLoc, true);
|
|
}
|
|
|
|
} else if (hasFinally) {
|
|
if (this.prev < entry.finallyLoc) {
|
|
return handle(entry.finallyLoc);
|
|
}
|
|
|
|
} else {
|
|
throw new Error("try statement without catch or finally");
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
abrupt: function(type, arg) {
|
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
|
var entry = this.tryEntries[i];
|
|
if (entry.tryLoc <= this.prev &&
|
|
hasOwn.call(entry, "finallyLoc") &&
|
|
this.prev < entry.finallyLoc) {
|
|
var finallyEntry = entry;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (finallyEntry &&
|
|
(type === "break" ||
|
|
type === "continue") &&
|
|
finallyEntry.tryLoc <= arg &&
|
|
arg <= finallyEntry.finallyLoc) {
|
|
// Ignore the finally entry if control is not jumping to a
|
|
// location outside the try/catch block.
|
|
finallyEntry = null;
|
|
}
|
|
|
|
var record = finallyEntry ? finallyEntry.completion : {};
|
|
record.type = type;
|
|
record.arg = arg;
|
|
|
|
if (finallyEntry) {
|
|
this.next = finallyEntry.finallyLoc;
|
|
} else {
|
|
this.complete(record);
|
|
}
|
|
|
|
return ContinueSentinel;
|
|
},
|
|
|
|
complete: function(record, afterLoc) {
|
|
if (record.type === "throw") {
|
|
throw record.arg;
|
|
}
|
|
|
|
if (record.type === "break" ||
|
|
record.type === "continue") {
|
|
this.next = record.arg;
|
|
} else if (record.type === "return") {
|
|
this.rval = record.arg;
|
|
this.next = "end";
|
|
} else if (record.type === "normal" && afterLoc) {
|
|
this.next = afterLoc;
|
|
}
|
|
},
|
|
|
|
finish: function(finallyLoc) {
|
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
|
var entry = this.tryEntries[i];
|
|
if (entry.finallyLoc === finallyLoc) {
|
|
this.complete(entry.completion, entry.afterLoc);
|
|
resetTryEntry(entry);
|
|
return ContinueSentinel;
|
|
}
|
|
}
|
|
},
|
|
|
|
"catch": function(tryLoc) {
|
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
|
var entry = this.tryEntries[i];
|
|
if (entry.tryLoc === tryLoc) {
|
|
var record = entry.completion;
|
|
if (record.type === "throw") {
|
|
var thrown = record.arg;
|
|
resetTryEntry(entry);
|
|
}
|
|
return thrown;
|
|
}
|
|
}
|
|
|
|
// The context.catch method must only be called with a location
|
|
// argument that corresponds to a known catch block.
|
|
throw new Error("illegal catch attempt");
|
|
},
|
|
|
|
delegateYield: function(iterable, resultName, nextLoc) {
|
|
this.delegate = {
|
|
iterator: values(iterable),
|
|
resultName: resultName,
|
|
nextLoc: nextLoc
|
|
};
|
|
|
|
return ContinueSentinel;
|
|
}
|
|
};
|
|
})(
|
|
// Among the various tricks for obtaining a reference to the global
|
|
// object, this seems to be the most reliable technique that does not
|
|
// use indirect eval (which violates Content Security Policy).
|
|
typeof global === "object" ? global :
|
|
typeof window === "object" ? window :
|
|
typeof self === "object" ? self : this
|
|
);
|