wallet-core/node_modules/react-dom/cjs/react-dom-unstable-native-dependencies.development.js
2017-10-14 18:40:54 +02:00

2161 lines
79 KiB
JavaScript

/** @license React v16.0.0
* react-dom-unstable-native-dependencies.development.js
*
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
if (process.env.NODE_ENV !== "production") {
(function() {
'use strict';
var invariant = require('fbjs/lib/invariant');
var require$$0 = require('fbjs/lib/warning');
var objectAssign$1 = require('object-assign');
var emptyFunction = require('fbjs/lib/emptyFunction');
var reactDom = require('react-dom');
/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule reactProdInvariant
*
*/
var ReactErrorUtils = {
// Used by Fiber to simulate a try-catch.
_caughtError: null,
_hasCaughtError: false,
// Used by event system to capture/rethrow the first error.
_rethrowError: null,
_hasRethrowError: false,
injection: {
injectErrorUtils: function (injectedErrorUtils) {
!(typeof injectedErrorUtils.invokeGuardedCallback === 'function') ? invariant(false, 'Injected invokeGuardedCallback() must be a function.') : void 0;
invokeGuardedCallback = injectedErrorUtils.invokeGuardedCallback;
}
},
/**
* Call a function while guarding against errors that happens within it.
* Returns an error if it throws, otherwise null.
*
* In production, this is implemented using a try-catch. The reason we don't
* use a try-catch directly is so that we can swap out a different
* implementation in DEV mode.
*
* @param {String} name of the guard to use for logging or debugging
* @param {Function} func The function to invoke
* @param {*} context The context to use when calling the function
* @param {...*} args Arguments for function
*/
invokeGuardedCallback: function (name, func, context, a, b, c, d, e, f) {
invokeGuardedCallback.apply(ReactErrorUtils, arguments);
},
/**
* Same as invokeGuardedCallback, but instead of returning an error, it stores
* it in a global so it can be rethrown by `rethrowCaughtError` later.
* TODO: See if _caughtError and _rethrowError can be unified.
*
* @param {String} name of the guard to use for logging or debugging
* @param {Function} func The function to invoke
* @param {*} context The context to use when calling the function
* @param {...*} args Arguments for function
*/
invokeGuardedCallbackAndCatchFirstError: function (name, func, context, a, b, c, d, e, f) {
ReactErrorUtils.invokeGuardedCallback.apply(this, arguments);
if (ReactErrorUtils.hasCaughtError()) {
var error = ReactErrorUtils.clearCaughtError();
if (!ReactErrorUtils._hasRethrowError) {
ReactErrorUtils._hasRethrowError = true;
ReactErrorUtils._rethrowError = error;
}
}
},
/**
* During execution of guarded functions we will capture the first error which
* we will rethrow to be handled by the top level error handler.
*/
rethrowCaughtError: function () {
return rethrowCaughtError.apply(ReactErrorUtils, arguments);
},
hasCaughtError: function () {
return ReactErrorUtils._hasCaughtError;
},
clearCaughtError: function () {
if (ReactErrorUtils._hasCaughtError) {
var error = ReactErrorUtils._caughtError;
ReactErrorUtils._caughtError = null;
ReactErrorUtils._hasCaughtError = false;
return error;
} else {
invariant(false, 'clearCaughtError was called but no error was captured. This error is likely caused by a bug in React. Please file an issue.');
}
}
};
var invokeGuardedCallback = function (name, func, context, a, b, c, d, e, f) {
ReactErrorUtils._hasCaughtError = false;
ReactErrorUtils._caughtError = null;
var funcArgs = Array.prototype.slice.call(arguments, 3);
try {
func.apply(context, funcArgs);
} catch (error) {
ReactErrorUtils._caughtError = error;
ReactErrorUtils._hasCaughtError = true;
}
};
{
// In DEV mode, we swap out invokeGuardedCallback for a special version
// that plays more nicely with the browser's DevTools. The idea is to preserve
// "Pause on exceptions" behavior. Because React wraps all user-provided
// functions in invokeGuardedCallback, and the production version of
// invokeGuardedCallback uses a try-catch, all user exceptions are treated
// like caught exceptions, and the DevTools won't pause unless the developer
// takes the extra step of enabling pause on caught exceptions. This is
// untintuitive, though, because even though React has caught the error, from
// the developer's perspective, the error is uncaught.
//
// To preserve the expected "Pause on exceptions" behavior, we don't use a
// try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
// DOM node, and call the user-provided callback from inside an event handler
// for that fake event. If the callback throws, the error is "captured" using
// a global event handler. But because the error happens in a different
// event loop context, it does not interrupt the normal program flow.
// Effectively, this gives us try-catch behavior without actually using
// try-catch. Neat!
// Check that the browser supports the APIs we need to implement our special
// DEV version of invokeGuardedCallback
if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {
var fakeNode = document.createElement('react');
var invokeGuardedCallbackDev = function (name, func, context, a, b, c, d, e, f) {
// Keeps track of whether the user-provided callback threw an error. We
// set this to true at the beginning, then set it to false right after
// calling the function. If the function errors, `didError` will never be
// set to false. This strategy works even if the browser is flaky and
// fails to call our global error handler, because it doesn't rely on
// the error event at all.
var didError = true;
// Create an event handler for our fake event. We will synchronously
// dispatch our fake event using `dispatchEvent`. Inside the handler, we
// call the user-provided callback.
var funcArgs = Array.prototype.slice.call(arguments, 3);
function callCallback() {
// We immediately remove the callback from event listeners so that
// nested `invokeGuardedCallback` calls do not clash. Otherwise, a
// nested call would trigger the fake event handlers of any call higher
// in the stack.
fakeNode.removeEventListener(evtType, callCallback, false);
func.apply(context, funcArgs);
didError = false;
}
// Create a global error event handler. We use this to capture the value
// that was thrown. It's possible that this error handler will fire more
// than once; for example, if non-React code also calls `dispatchEvent`
// and a handler for that event throws. We should be resilient to most of
// those cases. Even if our error event handler fires more than once, the
// last error event is always used. If the callback actually does error,
// we know that the last error event is the correct one, because it's not
// possible for anything else to have happened in between our callback
// erroring and the code that follows the `dispatchEvent` call below. If
// the callback doesn't error, but the error event was fired, we know to
// ignore it because `didError` will be false, as described above.
var error = void 0;
// Use this to track whether the error event is ever called.
var didSetError = false;
var isCrossOriginError = false;
function onError(event) {
error = event.error;
didSetError = true;
if (error === null && event.colno === 0 && event.lineno === 0) {
isCrossOriginError = true;
}
}
// Create a fake event type.
var evtType = 'react-' + (name ? name : 'invokeguardedcallback');
// Attach our event handlers
window.addEventListener('error', onError);
fakeNode.addEventListener(evtType, callCallback, false);
// Synchronously dispatch our fake event. If the user-provided function
// errors, it will trigger our global error handler.
var evt = document.createEvent('Event');
evt.initEvent(evtType, false, false);
fakeNode.dispatchEvent(evt);
if (didError) {
if (!didSetError) {
// The callback errored, but the error event never fired.
error = new Error('An error was thrown inside one of your components, but React ' + "doesn't know what it was. This is likely due to browser " + 'flakiness. React does its best to preserve the "Pause on ' + 'exceptions" behavior of the DevTools, which requires some ' + "DEV-mode only tricks. It's possible that these don't work in " + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.');
} else if (isCrossOriginError) {
error = new Error("A cross-origin error was thrown. React doesn't have access to " + 'the actual error object in development. ' + 'See https://fb.me/react-crossorigin-error for more information.');
}
ReactErrorUtils._hasCaughtError = true;
ReactErrorUtils._caughtError = error;
} else {
ReactErrorUtils._hasCaughtError = false;
ReactErrorUtils._caughtError = null;
}
// Remove our event listeners
window.removeEventListener('error', onError);
};
invokeGuardedCallback = invokeGuardedCallbackDev;
}
}
var rethrowCaughtError = function () {
if (ReactErrorUtils._hasRethrowError) {
var error = ReactErrorUtils._rethrowError;
ReactErrorUtils._rethrowError = null;
ReactErrorUtils._hasRethrowError = false;
throw error;
}
};
var ReactErrorUtils_1 = ReactErrorUtils;
{
var warning = require$$0;
}
/**
* Injected dependencies:
*/
/**
* - `ComponentTree`: [required] Module that can convert between React instances
* and actual node references.
*/
var ComponentTree;
var injection = {
injectComponentTree: function (Injected) {
ComponentTree = Injected;
{
warning(Injected && Injected.getNodeFromInstance && Injected.getInstanceFromNode, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.');
}
}
};
function isEndish(topLevelType) {
return topLevelType === 'topMouseUp' || topLevelType === 'topTouchEnd' || topLevelType === 'topTouchCancel';
}
function isMoveish(topLevelType) {
return topLevelType === 'topMouseMove' || topLevelType === 'topTouchMove';
}
function isStartish(topLevelType) {
return topLevelType === 'topMouseDown' || topLevelType === 'topTouchStart';
}
var validateEventDispatches;
{
validateEventDispatches = function (event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
var listenersIsArr = Array.isArray(dispatchListeners);
var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;
var instancesIsArr = Array.isArray(dispatchInstances);
var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;
warning(instancesIsArr === listenersIsArr && instancesLen === listenersLen, 'EventPluginUtils: Invalid `event`.');
};
}
/**
* Dispatch the event to the listener.
* @param {SyntheticEvent} event SyntheticEvent to handle
* @param {boolean} simulated If the event is simulated (changes exn behavior)
* @param {function} listener Application-level callback
* @param {*} inst Internal component instance
*/
function executeDispatch(event, simulated, listener, inst) {
var type = event.type || 'unknown-event';
event.currentTarget = EventPluginUtils.getNodeFromInstance(inst);
ReactErrorUtils_1.invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);
event.currentTarget = null;
}
/**
* Standard/simple iteration through an event's collected dispatches.
*/
function executeDispatchesInOrder(event, simulated) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
{
validateEventDispatches(event);
}
if (Array.isArray(dispatchListeners)) {
for (var i = 0; i < dispatchListeners.length; i++) {
if (event.isPropagationStopped()) {
break;
}
// Listeners and Instances are two parallel arrays that are always in sync.
executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]);
}
} else if (dispatchListeners) {
executeDispatch(event, simulated, dispatchListeners, dispatchInstances);
}
event._dispatchListeners = null;
event._dispatchInstances = null;
}
/**
* Standard/simple iteration through an event's collected dispatches, but stops
* at the first dispatch execution returning true, and returns that id.
*
* @return {?string} id of the first dispatch execution who's listener returns
* true, or null if no listener returned true.
*/
function executeDispatchesInOrderStopAtTrueImpl(event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
{
validateEventDispatches(event);
}
if (Array.isArray(dispatchListeners)) {
for (var i = 0; i < dispatchListeners.length; i++) {
if (event.isPropagationStopped()) {
break;
}
// Listeners and Instances are two parallel arrays that are always in sync.
if (dispatchListeners[i](event, dispatchInstances[i])) {
return dispatchInstances[i];
}
}
} else if (dispatchListeners) {
if (dispatchListeners(event, dispatchInstances)) {
return dispatchInstances;
}
}
return null;
}
/**
* @see executeDispatchesInOrderStopAtTrueImpl
*/
function executeDispatchesInOrderStopAtTrue(event) {
var ret = executeDispatchesInOrderStopAtTrueImpl(event);
event._dispatchInstances = null;
event._dispatchListeners = null;
return ret;
}
/**
* Execution of a "direct" dispatch - there must be at most one dispatch
* accumulated on the event or it is considered an error. It doesn't really make
* sense for an event with multiple dispatches (bubbled) to keep track of the
* return values at each dispatch execution, but it does tend to make sense when
* dealing with "direct" dispatches.
*
* @return {*} The return value of executing the single dispatch.
*/
function executeDirectDispatch(event) {
{
validateEventDispatches(event);
}
var dispatchListener = event._dispatchListeners;
var dispatchInstance = event._dispatchInstances;
!!Array.isArray(dispatchListener) ? invariant(false, 'executeDirectDispatch(...): Invalid `event`.') : void 0;
event.currentTarget = dispatchListener ? EventPluginUtils.getNodeFromInstance(dispatchInstance) : null;
var res = dispatchListener ? dispatchListener(event) : null;
event.currentTarget = null;
event._dispatchListeners = null;
event._dispatchInstances = null;
return res;
}
/**
* @param {SyntheticEvent} event
* @return {boolean} True iff number of dispatches accumulated is greater than 0.
*/
function hasDispatches(event) {
return !!event._dispatchListeners;
}
/**
* General utilities that are useful in creating custom Event Plugins.
*/
var EventPluginUtils = {
isEndish: isEndish,
isMoveish: isMoveish,
isStartish: isStartish,
executeDirectDispatch: executeDirectDispatch,
executeDispatchesInOrder: executeDispatchesInOrder,
executeDispatchesInOrderStopAtTrue: executeDispatchesInOrderStopAtTrue,
hasDispatches: hasDispatches,
getFiberCurrentPropsFromNode: function (node) {
return ComponentTree.getFiberCurrentPropsFromNode(node);
},
getInstanceFromNode: function (node) {
return ComponentTree.getInstanceFromNode(node);
},
getNodeFromInstance: function (node) {
return ComponentTree.getNodeFromInstance(node);
},
injection: injection
};
var EventPluginUtils_1 = EventPluginUtils;
/**
* Injectable ordering of event plugins.
*/
var eventPluginOrder = null;
/**
* Injectable mapping from names to event plugin modules.
*/
var namesToPlugins = {};
/**
* Recomputes the plugin list using the injected plugins and plugin ordering.
*
* @private
*/
function recomputePluginOrdering() {
if (!eventPluginOrder) {
// Wait until an `eventPluginOrder` is injected.
return;
}
for (var pluginName in namesToPlugins) {
var pluginModule = namesToPlugins[pluginName];
var pluginIndex = eventPluginOrder.indexOf(pluginName);
!(pluginIndex > -1) ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `%s`.', pluginName) : void 0;
if (EventPluginRegistry.plugins[pluginIndex]) {
continue;
}
!pluginModule.extractEvents ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `%s` does not.', pluginName) : void 0;
EventPluginRegistry.plugins[pluginIndex] = pluginModule;
var publishedEvents = pluginModule.eventTypes;
for (var eventName in publishedEvents) {
!publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : void 0;
}
}
}
/**
* Publishes an event so that it can be dispatched by the supplied plugin.
*
* @param {object} dispatchConfig Dispatch configuration for the event.
* @param {object} PluginModule Plugin publishing the event.
* @return {boolean} True if the event was successfully published.
* @private
*/
function publishEventForPlugin(dispatchConfig, pluginModule, eventName) {
!!EventPluginRegistry.eventNameDispatchConfigs.hasOwnProperty(eventName) ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same event name, `%s`.', eventName) : void 0;
EventPluginRegistry.eventNameDispatchConfigs[eventName] = dispatchConfig;
var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;
if (phasedRegistrationNames) {
for (var phaseName in phasedRegistrationNames) {
if (phasedRegistrationNames.hasOwnProperty(phaseName)) {
var phasedRegistrationName = phasedRegistrationNames[phaseName];
publishRegistrationName(phasedRegistrationName, pluginModule, eventName);
}
}
return true;
} else if (dispatchConfig.registrationName) {
publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);
return true;
}
return false;
}
/**
* Publishes a registration name that is used to identify dispatched events.
*
* @param {string} registrationName Registration name to add.
* @param {object} PluginModule Plugin publishing the event.
* @private
*/
function publishRegistrationName(registrationName, pluginModule, eventName) {
!!EventPluginRegistry.registrationNameModules[registrationName] ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same registration name, `%s`.', registrationName) : void 0;
EventPluginRegistry.registrationNameModules[registrationName] = pluginModule;
EventPluginRegistry.registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;
{
var lowerCasedName = registrationName.toLowerCase();
EventPluginRegistry.possibleRegistrationNames[lowerCasedName] = registrationName;
if (registrationName === 'onDoubleClick') {
EventPluginRegistry.possibleRegistrationNames.ondblclick = registrationName;
}
}
}
/**
* Registers plugins so that they can extract and dispatch events.
*
* @see {EventPluginHub}
*/
var EventPluginRegistry = {
/**
* Ordered list of injected plugins.
*/
plugins: [],
/**
* Mapping from event name to dispatch config
*/
eventNameDispatchConfigs: {},
/**
* Mapping from registration name to plugin module
*/
registrationNameModules: {},
/**
* Mapping from registration name to event name
*/
registrationNameDependencies: {},
/**
* Mapping from lowercase registration names to the properly cased version,
* used to warn in the case of missing event handlers. Available
* only in true.
* @type {Object}
*/
possibleRegistrationNames: {},
// Trust the developer to only use possibleRegistrationNames in true
/**
* Injects an ordering of plugins (by plugin name). This allows the ordering
* to be decoupled from injection of the actual plugins so that ordering is
* always deterministic regardless of packaging, on-the-fly injection, etc.
*
* @param {array} InjectedEventPluginOrder
* @internal
* @see {EventPluginHub.injection.injectEventPluginOrder}
*/
injectEventPluginOrder: function (injectedEventPluginOrder) {
!!eventPluginOrder ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.') : void 0;
// Clone the ordering so it cannot be dynamically mutated.
eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);
recomputePluginOrdering();
},
/**
* Injects plugins to be used by `EventPluginHub`. The plugin names must be
* in the ordering injected by `injectEventPluginOrder`.
*
* Plugins can be injected as part of page initialization or on-the-fly.
*
* @param {object} injectedNamesToPlugins Map from names to plugin modules.
* @internal
* @see {EventPluginHub.injection.injectEventPluginsByName}
*/
injectEventPluginsByName: function (injectedNamesToPlugins) {
var isOrderingDirty = false;
for (var pluginName in injectedNamesToPlugins) {
if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {
continue;
}
var pluginModule = injectedNamesToPlugins[pluginName];
if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {
!!namesToPlugins[pluginName] ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins using the same name, `%s`.', pluginName) : void 0;
namesToPlugins[pluginName] = pluginModule;
isOrderingDirty = true;
}
}
if (isOrderingDirty) {
recomputePluginOrdering();
}
}
};
var EventPluginRegistry_1 = EventPluginRegistry;
/**
* Accumulates items that must not be null or undefined into the first one. This
* is used to conserve memory by avoiding array allocations, and thus sacrifices
* API cleanness. Since `current` can be null before being passed in and not
* null after this function, make sure to assign it back to `current`:
*
* `a = accumulateInto(a, b);`
*
* This API should be sparingly used. Try `accumulate` for something cleaner.
*
* @return {*|array<*>} An accumulation of items.
*/
function accumulateInto(current, next) {
!(next != null) ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : void 0;
if (current == null) {
return next;
}
// Both are not empty. Warning: Never call x.concat(y) when you are not
// certain that x is an Array (x could be a string with concat method).
if (Array.isArray(current)) {
if (Array.isArray(next)) {
current.push.apply(current, next);
return current;
}
current.push(next);
return current;
}
if (Array.isArray(next)) {
// A bit too dangerous to mutate `next`.
return [current].concat(next);
}
return [current, next];
}
var accumulateInto_1 = accumulateInto;
/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule forEachAccumulated
*
*/
/**
* @param {array} arr an "accumulation" of items which is either an Array or
* a single item. Useful when paired with the `accumulate` module. This is a
* simple utility that allows us to reason about a collection of items, but
* handling the case when there is exactly one item (and we do not need to
* allocate an array).
* @param {function} cb Callback invoked with each element or a collection.
* @param {?} [scope] Scope used as `this` in a callback.
*/
function forEachAccumulated(arr, cb, scope) {
if (Array.isArray(arr)) {
arr.forEach(cb, scope);
} else if (arr) {
cb.call(scope, arr);
}
}
var forEachAccumulated_1 = forEachAccumulated;
/**
* Internal queue of events that have accumulated their dispatches and are
* waiting to have their dispatches executed.
*/
var eventQueue = null;
/**
* Dispatches an event and releases it back into the pool, unless persistent.
*
* @param {?object} event Synthetic event to be dispatched.
* @param {boolean} simulated If the event is simulated (changes exn behavior)
* @private
*/
var executeDispatchesAndRelease = function (event, simulated) {
if (event) {
EventPluginUtils_1.executeDispatchesInOrder(event, simulated);
if (!event.isPersistent()) {
event.constructor.release(event);
}
}
};
var executeDispatchesAndReleaseSimulated = function (e) {
return executeDispatchesAndRelease(e, true);
};
var executeDispatchesAndReleaseTopLevel = function (e) {
return executeDispatchesAndRelease(e, false);
};
function isInteractive(tag) {
return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';
}
function shouldPreventMouseEvent(name, type, props) {
switch (name) {
case 'onClick':
case 'onClickCapture':
case 'onDoubleClick':
case 'onDoubleClickCapture':
case 'onMouseDown':
case 'onMouseDownCapture':
case 'onMouseMove':
case 'onMouseMoveCapture':
case 'onMouseUp':
case 'onMouseUpCapture':
return !!(props.disabled && isInteractive(type));
default:
return false;
}
}
/**
* This is a unified interface for event plugins to be installed and configured.
*
* Event plugins can implement the following properties:
*
* `extractEvents` {function(string, DOMEventTarget, string, object): *}
* Required. When a top-level event is fired, this method is expected to
* extract synthetic events that will in turn be queued and dispatched.
*
* `eventTypes` {object}
* Optional, plugins that fire events must publish a mapping of registration
* names that are used to register listeners. Values of this mapping must
* be objects that contain `registrationName` or `phasedRegistrationNames`.
*
* `executeDispatch` {function(object, function, string)}
* Optional, allows plugins to override how an event gets dispatched. By
* default, the listener is simply invoked.
*
* Each plugin that is injected into `EventsPluginHub` is immediately operable.
*
* @public
*/
var EventPluginHub = {
/**
* Methods for injecting dependencies.
*/
injection: {
/**
* @param {array} InjectedEventPluginOrder
* @public
*/
injectEventPluginOrder: EventPluginRegistry_1.injectEventPluginOrder,
/**
* @param {object} injectedNamesToPlugins Map from names to plugin modules.
*/
injectEventPluginsByName: EventPluginRegistry_1.injectEventPluginsByName
},
/**
* @param {object} inst The instance, which is the source of events.
* @param {string} registrationName Name of listener (e.g. `onClick`).
* @return {?function} The stored callback.
*/
getListener: function (inst, registrationName) {
var listener;
// TODO: shouldPreventMouseEvent is DOM-specific and definitely should not
// live here; needs to be moved to a better place soon
if (typeof inst.tag === 'number') {
var stateNode = inst.stateNode;
if (!stateNode) {
// Work in progress (ex: onload events in incremental mode).
return null;
}
var props = EventPluginUtils_1.getFiberCurrentPropsFromNode(stateNode);
if (!props) {
// Work in progress.
return null;
}
listener = props[registrationName];
if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
return null;
}
} else {
var currentElement = inst._currentElement;
if (typeof currentElement === 'string' || typeof currentElement === 'number') {
// Text node, let it bubble through.
return null;
}
if (!inst._rootNodeID) {
// If the instance is already unmounted, we have no listeners.
return null;
}
var _props = currentElement.props;
listener = _props[registrationName];
if (shouldPreventMouseEvent(registrationName, currentElement.type, _props)) {
return null;
}
}
!(!listener || typeof listener === 'function') ? invariant(false, 'Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener) : void 0;
return listener;
},
/**
* Allows registered plugins an opportunity to extract events from top-level
* native browser events.
*
* @return {*} An accumulation of synthetic events.
* @internal
*/
extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var events;
var plugins = EventPluginRegistry_1.plugins;
for (var i = 0; i < plugins.length; i++) {
// Not every plugin in the ordering may be loaded at runtime.
var possiblePlugin = plugins[i];
if (possiblePlugin) {
var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);
if (extractedEvents) {
events = accumulateInto_1(events, extractedEvents);
}
}
}
return events;
},
/**
* Enqueues a synthetic event that should be dispatched when
* `processEventQueue` is invoked.
*
* @param {*} events An accumulation of synthetic events.
* @internal
*/
enqueueEvents: function (events) {
if (events) {
eventQueue = accumulateInto_1(eventQueue, events);
}
},
/**
* Dispatches all synthetic events on the event queue.
*
* @internal
*/
processEventQueue: function (simulated) {
// Set `eventQueue` to null before processing it so that we can tell if more
// events get enqueued while processing.
var processingEventQueue = eventQueue;
eventQueue = null;
if (simulated) {
forEachAccumulated_1(processingEventQueue, executeDispatchesAndReleaseSimulated);
} else {
forEachAccumulated_1(processingEventQueue, executeDispatchesAndReleaseTopLevel);
}
!!eventQueue ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.') : void 0;
// This would be a good time to rethrow if any of the event handlers threw.
ReactErrorUtils_1.rethrowCaughtError();
}
};
var EventPluginHub_1 = EventPluginHub;
/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule ReactTypeOfWork
*
*/
var ReactTypeOfWork = {
IndeterminateComponent: 0, // Before we know whether it is functional or class
FunctionalComponent: 1,
ClassComponent: 2,
HostRoot: 3, // Root of a host tree. Could be nested inside another node.
HostPortal: 4, // A subtree. Could be an entry point to a different renderer.
HostComponent: 5,
HostText: 6,
CoroutineComponent: 7,
CoroutineHandlerPhase: 8,
YieldComponent: 9,
Fragment: 10
};
var HostComponent = ReactTypeOfWork.HostComponent;
function getParent(inst) {
if (inst._hostParent !== undefined) {
return inst._hostParent;
}
if (typeof inst.tag === 'number') {
do {
inst = inst['return'];
// TODO: If this is a HostRoot we might want to bail out.
// That is depending on if we want nested subtrees (layers) to bubble
// events to their parent. We could also go through parentNode on the
// host node but that wouldn't work for React Native and doesn't let us
// do the portal feature.
} while (inst && inst.tag !== HostComponent);
if (inst) {
return inst;
}
}
return null;
}
/**
* Return the lowest common ancestor of A and B, or null if they are in
* different trees.
*/
function getLowestCommonAncestor(instA, instB) {
var depthA = 0;
for (var tempA = instA; tempA; tempA = getParent(tempA)) {
depthA++;
}
var depthB = 0;
for (var tempB = instB; tempB; tempB = getParent(tempB)) {
depthB++;
}
// If A is deeper, crawl up.
while (depthA - depthB > 0) {
instA = getParent(instA);
depthA--;
}
// If B is deeper, crawl up.
while (depthB - depthA > 0) {
instB = getParent(instB);
depthB--;
}
// Walk in lockstep until we find a match.
var depth = depthA;
while (depth--) {
if (instA === instB || instA === instB.alternate) {
return instA;
}
instA = getParent(instA);
instB = getParent(instB);
}
return null;
}
/**
* Return if A is an ancestor of B.
*/
function isAncestor(instA, instB) {
while (instB) {
if (instA === instB || instA === instB.alternate) {
return true;
}
instB = getParent(instB);
}
return false;
}
/**
* Return the parent instance of the passed-in instance.
*/
function getParentInstance(inst) {
return getParent(inst);
}
/**
* Simulates the traversal of a two-phase, capture/bubble event dispatch.
*/
function traverseTwoPhase(inst, fn, arg) {
var path = [];
while (inst) {
path.push(inst);
inst = getParent(inst);
}
var i;
for (i = path.length; i-- > 0;) {
fn(path[i], 'captured', arg);
}
for (i = 0; i < path.length; i++) {
fn(path[i], 'bubbled', arg);
}
}
/**
* Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that
* should would receive a `mouseEnter` or `mouseLeave` event.
*
* Does not invoke the callback on the nearest common ancestor because nothing
* "entered" or "left" that element.
*/
function traverseEnterLeave(from, to, fn, argFrom, argTo) {
var common = from && to ? getLowestCommonAncestor(from, to) : null;
var pathFrom = [];
while (from && from !== common) {
pathFrom.push(from);
from = getParent(from);
}
var pathTo = [];
while (to && to !== common) {
pathTo.push(to);
to = getParent(to);
}
var i;
for (i = 0; i < pathFrom.length; i++) {
fn(pathFrom[i], 'bubbled', argFrom);
}
for (i = pathTo.length; i-- > 0;) {
fn(pathTo[i], 'captured', argTo);
}
}
var ReactTreeTraversal = {
isAncestor: isAncestor,
getLowestCommonAncestor: getLowestCommonAncestor,
getParentInstance: getParentInstance,
traverseTwoPhase: traverseTwoPhase,
traverseEnterLeave: traverseEnterLeave
};
var getListener = EventPluginHub_1.getListener;
{
var warning$1 = require$$0;
}
/**
* Some event types have a notion of different registration names for different
* "phases" of propagation. This finds listeners by a given phase.
*/
function listenerAtPhase(inst, event, propagationPhase) {
var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];
return getListener(inst, registrationName);
}
/**
* Tags a `SyntheticEvent` with dispatched listeners. Creating this function
* here, allows us to not have to bind or create functions for each event.
* Mutating the event's members allows us to not have to create a wrapping
* "dispatch" object that pairs the event with the listener.
*/
function accumulateDirectionalDispatches(inst, phase, event) {
{
warning$1(inst, 'Dispatching inst must not be null');
}
var listener = listenerAtPhase(inst, event, phase);
if (listener) {
event._dispatchListeners = accumulateInto_1(event._dispatchListeners, listener);
event._dispatchInstances = accumulateInto_1(event._dispatchInstances, inst);
}
}
/**
* Collect dispatches (must be entirely collected before dispatching - see unit
* tests). Lazily allocate the array to conserve memory. We must loop through
* each event and perform the traversal for each one. We cannot perform a
* single traversal for the entire collection of events because each event may
* have a different target.
*/
function accumulateTwoPhaseDispatchesSingle(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
ReactTreeTraversal.traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);
}
}
/**
* Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.
*/
function accumulateTwoPhaseDispatchesSingleSkipTarget(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
var targetInst = event._targetInst;
var parentInst = targetInst ? ReactTreeTraversal.getParentInstance(targetInst) : null;
ReactTreeTraversal.traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);
}
}
/**
* Accumulates without regard to direction, does not look for phased
* registration names. Same as `accumulateDirectDispatchesSingle` but without
* requiring that the `dispatchMarker` be the same as the dispatched ID.
*/
function accumulateDispatches(inst, ignoredDirection, event) {
if (inst && event && event.dispatchConfig.registrationName) {
var registrationName = event.dispatchConfig.registrationName;
var listener = getListener(inst, registrationName);
if (listener) {
event._dispatchListeners = accumulateInto_1(event._dispatchListeners, listener);
event._dispatchInstances = accumulateInto_1(event._dispatchInstances, inst);
}
}
}
/**
* Accumulates dispatches on an `SyntheticEvent`, but only for the
* `dispatchMarker`.
* @param {SyntheticEvent} event
*/
function accumulateDirectDispatchesSingle(event) {
if (event && event.dispatchConfig.registrationName) {
accumulateDispatches(event._targetInst, null, event);
}
}
function accumulateTwoPhaseDispatches(events) {
forEachAccumulated_1(events, accumulateTwoPhaseDispatchesSingle);
}
function accumulateTwoPhaseDispatchesSkipTarget(events) {
forEachAccumulated_1(events, accumulateTwoPhaseDispatchesSingleSkipTarget);
}
function accumulateEnterLeaveDispatches(leave, enter, from, to) {
ReactTreeTraversal.traverseEnterLeave(from, to, accumulateDispatches, leave, enter);
}
function accumulateDirectDispatches(events) {
forEachAccumulated_1(events, accumulateDirectDispatchesSingle);
}
/**
* A small set of propagation patterns, each of which will accept a small amount
* of information, and generate a set of "dispatch ready event objects" - which
* are sets of events that have already been annotated with a set of dispatched
* listener functions/ids. The API is designed this way to discourage these
* propagation strategies from actually executing the dispatches, since we
* always want to collect the entire set of dispatches before executing even a
* single one.
*
* @constructor EventPropagators
*/
var EventPropagators = {
accumulateTwoPhaseDispatches: accumulateTwoPhaseDispatches,
accumulateTwoPhaseDispatchesSkipTarget: accumulateTwoPhaseDispatchesSkipTarget,
accumulateDirectDispatches: accumulateDirectDispatches,
accumulateEnterLeaveDispatches: accumulateEnterLeaveDispatches
};
var EventPropagators_1 = EventPropagators;
var didWarnForAddedNewProperty = false;
var isProxySupported = typeof Proxy === 'function';
var EVENT_POOL_SIZE = 10;
{
var warning$2 = require$$0;
}
var shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var EventInterface = {
type: null,
target: null,
// currentTarget is set when dispatching; no use in copying it here
currentTarget: emptyFunction.thatReturnsNull,
eventPhase: null,
bubbles: null,
cancelable: null,
timeStamp: function (event) {
return event.timeStamp || Date.now();
},
defaultPrevented: null,
isTrusted: null
};
/**
* Synthetic events are dispatched by event plugins, typically in response to a
* top-level event delegation handler.
*
* These systems should generally use pooling to reduce the frequency of garbage
* collection. The system should check `isPersistent` to determine whether the
* event should be released into the pool after being dispatched. Users that
* need a persisted event should invoke `persist`.
*
* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
* normalizing browser quirks. Subclasses do not necessarily have to implement a
* DOM interface; custom application-specific events can also subclass this.
*
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {*} targetInst Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @param {DOMEventTarget} nativeEventTarget Target node.
*/
function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {
{
// these have a getter/setter for warnings
delete this.nativeEvent;
delete this.preventDefault;
delete this.stopPropagation;
}
this.dispatchConfig = dispatchConfig;
this._targetInst = targetInst;
this.nativeEvent = nativeEvent;
var Interface = this.constructor.Interface;
for (var propName in Interface) {
if (!Interface.hasOwnProperty(propName)) {
continue;
}
{
delete this[propName]; // this has a getter/setter for warnings
}
var normalize = Interface[propName];
if (normalize) {
this[propName] = normalize(nativeEvent);
} else {
if (propName === 'target') {
this.target = nativeEventTarget;
} else {
this[propName] = nativeEvent[propName];
}
}
}
var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
} else {
this.isDefaultPrevented = emptyFunction.thatReturnsFalse;
}
this.isPropagationStopped = emptyFunction.thatReturnsFalse;
return this;
}
objectAssign$1(SyntheticEvent.prototype, {
preventDefault: function () {
this.defaultPrevented = true;
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.preventDefault) {
event.preventDefault();
} else if (typeof event.returnValue !== 'unknown') {
event.returnValue = false;
}
this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
},
stopPropagation: function () {
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.stopPropagation) {
event.stopPropagation();
} else if (typeof event.cancelBubble !== 'unknown') {
// The ChangeEventPlugin registers a "propertychange" event for
// IE. This event does not support bubbling or cancelling, and
// any references to cancelBubble throw "Member not found". A
// typeof check of "unknown" circumvents this issue (and is also
// IE specific).
event.cancelBubble = true;
}
this.isPropagationStopped = emptyFunction.thatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function () {
this.isPersistent = emptyFunction.thatReturnsTrue;
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: emptyFunction.thatReturnsFalse,
/**
* `PooledClass` looks for `destructor` on each instance it releases.
*/
destructor: function () {
var Interface = this.constructor.Interface;
for (var propName in Interface) {
{
Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));
}
}
for (var i = 0; i < shouldBeReleasedProperties.length; i++) {
this[shouldBeReleasedProperties[i]] = null;
}
{
Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));
Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction));
Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction));
}
}
});
SyntheticEvent.Interface = EventInterface;
/**
* Helper to reduce boilerplate when creating subclasses.
*
* @param {function} Class
* @param {?object} Interface
*/
SyntheticEvent.augmentClass = function (Class, Interface) {
var Super = this;
var E = function () {};
E.prototype = Super.prototype;
var prototype = new E();
objectAssign$1(prototype, Class.prototype);
Class.prototype = prototype;
Class.prototype.constructor = Class;
Class.Interface = objectAssign$1({}, Super.Interface, Interface);
Class.augmentClass = Super.augmentClass;
addEventPoolingTo(Class);
};
/** Proxying after everything set on SyntheticEvent
* to resolve Proxy issue on some WebKit browsers
* in which some Event properties are set to undefined (GH#10010)
*/
{
if (isProxySupported) {
/*eslint-disable no-func-assign */
SyntheticEvent = new Proxy(SyntheticEvent, {
construct: function (target, args) {
return this.apply(target, Object.create(target.prototype), args);
},
apply: function (constructor, that, args) {
return new Proxy(constructor.apply(that, args), {
set: function (target, prop, value) {
if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {
warning$2(didWarnForAddedNewProperty || target.isPersistent(), "This synthetic event is reused for performance reasons. If you're " + "seeing this, you're adding a new property in the synthetic event object. " + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.');
didWarnForAddedNewProperty = true;
}
target[prop] = value;
return true;
}
});
}
});
/*eslint-enable no-func-assign */
}
}
addEventPoolingTo(SyntheticEvent);
var SyntheticEvent_1 = SyntheticEvent;
/**
* Helper to nullify syntheticEvent instance properties when destructing
*
* @param {String} propName
* @param {?object} getVal
* @return {object} defineProperty object
*/
function getPooledWarningPropertyDefinition(propName, getVal) {
var isFunction = typeof getVal === 'function';
return {
configurable: true,
set: set,
get: get
};
function set(val) {
var action = isFunction ? 'setting the method' : 'setting the property';
warn(action, 'This is effectively a no-op');
return val;
}
function get() {
var action = isFunction ? 'accessing the method' : 'accessing the property';
var result = isFunction ? 'This is a no-op function' : 'This is set to null';
warn(action, result);
return getVal;
}
function warn(action, result) {
var warningCondition = false;
warning$2(warningCondition, "This synthetic event is reused for performance reasons. If you're seeing this, " + "you're %s `%s` on a released/nullified synthetic event. %s. " + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result);
}
}
function getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {
var EventConstructor = this;
if (EventConstructor.eventPool.length) {
var instance = EventConstructor.eventPool.pop();
EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst);
return instance;
}
return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst);
}
function releasePooledEvent(event) {
var EventConstructor = this;
!(event instanceof EventConstructor) ? invariant(false, 'Trying to release an event instance into a pool of a different type.') : void 0;
event.destructor();
if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
EventConstructor.eventPool.push(event);
}
}
function addEventPoolingTo(EventConstructor) {
EventConstructor.eventPool = [];
EventConstructor.getPooled = getPooledEvent;
EventConstructor.release = releasePooledEvent;
}
/**
* `touchHistory` isn't actually on the native event, but putting it in the
* interface will ensure that it is cleaned up when pooled/destroyed. The
* `ResponderEventPlugin` will populate it appropriately.
*/
var ResponderEventInterface = {
touchHistory: function (nativeEvent) {
return null; // Actually doesn't even look at the native event.
}
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native event.
* @extends {SyntheticEvent}
*/
function ResponderSyntheticEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticEvent_1.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticEvent_1.augmentClass(ResponderSyntheticEvent, ResponderEventInterface);
var ResponderSyntheticEvent_1 = ResponderSyntheticEvent;
var isEndish$2 = EventPluginUtils_1.isEndish;
var isMoveish$2 = EventPluginUtils_1.isMoveish;
var isStartish$2 = EventPluginUtils_1.isStartish;
{
var warning$3 = require$$0;
}
/**
* Tracks the position and time of each active touch by `touch.identifier`. We
* should typically only see IDs in the range of 1-20 because IDs get recycled
* when touches end and start again.
*/
var MAX_TOUCH_BANK = 20;
var touchBank = [];
var touchHistory = {
touchBank: touchBank,
numberActiveTouches: 0,
// If there is only one active touch, we remember its location. This prevents
// us having to loop through all of the touches all the time in the most
// common case.
indexOfSingleActiveTouch: -1,
mostRecentTimeStamp: 0
};
function timestampForTouch(touch) {
// The legacy internal implementation provides "timeStamp", which has been
// renamed to "timestamp". Let both work for now while we iron it out
// TODO (evv): rename timeStamp to timestamp in internal code
return touch.timeStamp || touch.timestamp;
}
/**
* TODO: Instead of making gestures recompute filtered velocity, we could
* include a built in velocity computation that can be reused globally.
*/
function createTouchRecord(touch) {
return {
touchActive: true,
startPageX: touch.pageX,
startPageY: touch.pageY,
startTimeStamp: timestampForTouch(touch),
currentPageX: touch.pageX,
currentPageY: touch.pageY,
currentTimeStamp: timestampForTouch(touch),
previousPageX: touch.pageX,
previousPageY: touch.pageY,
previousTimeStamp: timestampForTouch(touch)
};
}
function resetTouchRecord(touchRecord, touch) {
touchRecord.touchActive = true;
touchRecord.startPageX = touch.pageX;
touchRecord.startPageY = touch.pageY;
touchRecord.startTimeStamp = timestampForTouch(touch);
touchRecord.currentPageX = touch.pageX;
touchRecord.currentPageY = touch.pageY;
touchRecord.currentTimeStamp = timestampForTouch(touch);
touchRecord.previousPageX = touch.pageX;
touchRecord.previousPageY = touch.pageY;
touchRecord.previousTimeStamp = timestampForTouch(touch);
}
function getTouchIdentifier(_ref) {
var identifier = _ref.identifier;
!(identifier != null) ? invariant(false, 'Touch object is missing identifier.') : void 0;
{
warning$3(identifier <= MAX_TOUCH_BANK, 'Touch identifier %s is greater than maximum supported %s which causes ' + 'performance issues backfilling array locations for all of the indices.', identifier, MAX_TOUCH_BANK);
}
return identifier;
}
function recordTouchStart(touch) {
var identifier = getTouchIdentifier(touch);
var touchRecord = touchBank[identifier];
if (touchRecord) {
resetTouchRecord(touchRecord, touch);
} else {
touchBank[identifier] = createTouchRecord(touch);
}
touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
}
function recordTouchMove(touch) {
var touchRecord = touchBank[getTouchIdentifier(touch)];
if (touchRecord) {
touchRecord.touchActive = true;
touchRecord.previousPageX = touchRecord.currentPageX;
touchRecord.previousPageY = touchRecord.currentPageY;
touchRecord.previousTimeStamp = touchRecord.currentTimeStamp;
touchRecord.currentPageX = touch.pageX;
touchRecord.currentPageY = touch.pageY;
touchRecord.currentTimeStamp = timestampForTouch(touch);
touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
} else {
console.error('Cannot record touch move without a touch start.\n' + 'Touch Move: %s\n', 'Touch Bank: %s', printTouch(touch), printTouchBank());
}
}
function recordTouchEnd(touch) {
var touchRecord = touchBank[getTouchIdentifier(touch)];
if (touchRecord) {
touchRecord.touchActive = false;
touchRecord.previousPageX = touchRecord.currentPageX;
touchRecord.previousPageY = touchRecord.currentPageY;
touchRecord.previousTimeStamp = touchRecord.currentTimeStamp;
touchRecord.currentPageX = touch.pageX;
touchRecord.currentPageY = touch.pageY;
touchRecord.currentTimeStamp = timestampForTouch(touch);
touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
} else {
console.error('Cannot record touch end without a touch start.\n' + 'Touch End: %s\n', 'Touch Bank: %s', printTouch(touch), printTouchBank());
}
}
function printTouch(touch) {
return JSON.stringify({
identifier: touch.identifier,
pageX: touch.pageX,
pageY: touch.pageY,
timestamp: timestampForTouch(touch)
});
}
function printTouchBank() {
var printed = JSON.stringify(touchBank.slice(0, MAX_TOUCH_BANK));
if (touchBank.length > MAX_TOUCH_BANK) {
printed += ' (original size: ' + touchBank.length + ')';
}
return printed;
}
var ResponderTouchHistoryStore = {
recordTouchTrack: function (topLevelType, nativeEvent) {
if (isMoveish$2(topLevelType)) {
nativeEvent.changedTouches.forEach(recordTouchMove);
} else if (isStartish$2(topLevelType)) {
nativeEvent.changedTouches.forEach(recordTouchStart);
touchHistory.numberActiveTouches = nativeEvent.touches.length;
if (touchHistory.numberActiveTouches === 1) {
touchHistory.indexOfSingleActiveTouch = nativeEvent.touches[0].identifier;
}
} else if (isEndish$2(topLevelType)) {
nativeEvent.changedTouches.forEach(recordTouchEnd);
touchHistory.numberActiveTouches = nativeEvent.touches.length;
if (touchHistory.numberActiveTouches === 1) {
for (var i = 0; i < touchBank.length; i++) {
var touchTrackToCheck = touchBank[i];
if (touchTrackToCheck != null && touchTrackToCheck.touchActive) {
touchHistory.indexOfSingleActiveTouch = i;
break;
}
}
{
var activeRecord = touchBank[touchHistory.indexOfSingleActiveTouch];
warning$3(activeRecord != null && activeRecord.touchActive, 'Cannot find single active touch.');
}
}
}
},
touchHistory: touchHistory
};
var ResponderTouchHistoryStore_1 = ResponderTouchHistoryStore;
/**
* Accumulates items that must not be null or undefined.
*
* This is used to conserve memory by avoiding array allocations.
*
* @return {*|array<*>} An accumulation of items.
*/
function accumulate(current, next) {
!(next != null) ? invariant(false, 'accumulate(...): Accumulated items must be not be null or undefined.') : void 0;
if (current == null) {
return next;
}
// Both are not empty. Warning: Never call x.concat(y) when you are not
// certain that x is an Array (x could be a string with concat method).
if (Array.isArray(current)) {
return current.concat(next);
}
if (Array.isArray(next)) {
return [current].concat(next);
}
return [current, next];
}
var accumulate_1 = accumulate;
var isStartish$1 = EventPluginUtils_1.isStartish;
var isMoveish$1 = EventPluginUtils_1.isMoveish;
var isEndish$1 = EventPluginUtils_1.isEndish;
var executeDirectDispatch$1 = EventPluginUtils_1.executeDirectDispatch;
var hasDispatches$1 = EventPluginUtils_1.hasDispatches;
var executeDispatchesInOrderStopAtTrue$1 = EventPluginUtils_1.executeDispatchesInOrderStopAtTrue;
/**
* Instance of element that should respond to touch/move types of interactions,
* as indicated explicitly by relevant callbacks.
*/
var responderInst = null;
/**
* Count of current touches. A textInput should become responder iff the
* selection changes while there is a touch on the screen.
*/
var trackedTouchCount = 0;
/**
* Last reported number of active touches.
*/
var previousActiveTouches = 0;
var changeResponder = function (nextResponderInst, blockHostResponder) {
var oldResponderInst = responderInst;
responderInst = nextResponderInst;
if (ResponderEventPlugin.GlobalResponderHandler !== null) {
ResponderEventPlugin.GlobalResponderHandler.onChange(oldResponderInst, nextResponderInst, blockHostResponder);
}
};
var eventTypes = {
/**
* On a `touchStart`/`mouseDown`, is it desired that this element become the
* responder?
*/
startShouldSetResponder: {
phasedRegistrationNames: {
bubbled: 'onStartShouldSetResponder',
captured: 'onStartShouldSetResponderCapture'
}
},
/**
* On a `scroll`, is it desired that this element become the responder? This
* is usually not needed, but should be used to retroactively infer that a
* `touchStart` had occurred during momentum scroll. During a momentum scroll,
* a touch start will be immediately followed by a scroll event if the view is
* currently scrolling.
*
* TODO: This shouldn't bubble.
*/
scrollShouldSetResponder: {
phasedRegistrationNames: {
bubbled: 'onScrollShouldSetResponder',
captured: 'onScrollShouldSetResponderCapture'
}
},
/**
* On text selection change, should this element become the responder? This
* is needed for text inputs or other views with native selection, so the
* JS view can claim the responder.
*
* TODO: This shouldn't bubble.
*/
selectionChangeShouldSetResponder: {
phasedRegistrationNames: {
bubbled: 'onSelectionChangeShouldSetResponder',
captured: 'onSelectionChangeShouldSetResponderCapture'
}
},
/**
* On a `touchMove`/`mouseMove`, is it desired that this element become the
* responder?
*/
moveShouldSetResponder: {
phasedRegistrationNames: {
bubbled: 'onMoveShouldSetResponder',
captured: 'onMoveShouldSetResponderCapture'
}
},
/**
* Direct responder events dispatched directly to responder. Do not bubble.
*/
responderStart: { registrationName: 'onResponderStart' },
responderMove: { registrationName: 'onResponderMove' },
responderEnd: { registrationName: 'onResponderEnd' },
responderRelease: { registrationName: 'onResponderRelease' },
responderTerminationRequest: {
registrationName: 'onResponderTerminationRequest'
},
responderGrant: { registrationName: 'onResponderGrant' },
responderReject: { registrationName: 'onResponderReject' },
responderTerminate: { registrationName: 'onResponderTerminate' }
};
/**
*
* Responder System:
* ----------------
*
* - A global, solitary "interaction lock" on a view.
* - If a node becomes the responder, it should convey visual feedback
* immediately to indicate so, either by highlighting or moving accordingly.
* - To be the responder means, that touches are exclusively important to that
* responder view, and no other view.
* - While touches are still occurring, the responder lock can be transferred to
* a new view, but only to increasingly "higher" views (meaning ancestors of
* the current responder).
*
* Responder being granted:
* ------------------------
*
* - Touch starts, moves, and scrolls can cause an ID to become the responder.
* - We capture/bubble `startShouldSetResponder`/`moveShouldSetResponder` to
* the "appropriate place".
* - If nothing is currently the responder, the "appropriate place" is the
* initiating event's `targetID`.
* - If something *is* already the responder, the "appropriate place" is the
* first common ancestor of the event target and the current `responderInst`.
* - Some negotiation happens: See the timing diagram below.
* - Scrolled views automatically become responder. The reasoning is that a
* platform scroll view that isn't built on top of the responder system has
* began scrolling, and the active responder must now be notified that the
* interaction is no longer locked to it - the system has taken over.
*
* - Responder being released:
* As soon as no more touches that *started* inside of descendants of the
* *current* responderInst, an `onResponderRelease` event is dispatched to the
* current responder, and the responder lock is released.
*
* TODO:
* - on "end", a callback hook for `onResponderEndShouldRemainResponder` that
* determines if the responder lock should remain.
* - If a view shouldn't "remain" the responder, any active touches should by
* default be considered "dead" and do not influence future negotiations or
* bubble paths. It should be as if those touches do not exist.
* -- For multitouch: Usually a translate-z will choose to "remain" responder
* after one out of many touches ended. For translate-y, usually the view
* doesn't wish to "remain" responder after one of many touches end.
* - Consider building this on top of a `stopPropagation` model similar to
* `W3C` events.
* - Ensure that `onResponderTerminate` is called on touch cancels, whether or
* not `onResponderTerminationRequest` returns `true` or `false`.
*
*/
/* Negotiation Performed
+-----------------------+
/ \
Process low level events to + Current Responder + wantsResponderID
determine who to perform negot-| (if any exists at all) |
iation/transition | Otherwise just pass through|
-------------------------------+----------------------------+------------------+
Bubble to find first ID | |
to return true:wantsResponderID| |
| |
+-------------+ | |
| onTouchStart| | |
+------+------+ none | |
| return| |
+-----------v-------------+true| +------------------------+ |
|onStartShouldSetResponder|----->|onResponderStart (cur) |<-----------+
+-----------+-------------+ | +------------------------+ | |
| | | +--------+-------+
| returned true for| false:REJECT +-------->|onResponderReject
| wantsResponderID | | | +----------------+
| (now attempt | +------------------+-----+ |
| handoff) | | onResponder | |
+------------------->| TerminationRequest| |
| +------------------+-----+ |
| | | +----------------+
| true:GRANT +-------->|onResponderGrant|
| | +--------+-------+
| +------------------------+ | |
| | onResponderTerminate |<-----------+
| +------------------+-----+ |
| | | +----------------+
| +-------->|onResponderStart|
| | +----------------+
Bubble to find first ID | |
to return true:wantsResponderID| |
| |
+-------------+ | |
| onTouchMove | | |
+------+------+ none | |
| return| |
+-----------v-------------+true| +------------------------+ |
|onMoveShouldSetResponder |----->|onResponderMove (cur) |<-----------+
+-----------+-------------+ | +------------------------+ | |
| | | +--------+-------+
| returned true for| false:REJECT +-------->|onResponderRejec|
| wantsResponderID | | | +----------------+
| (now attempt | +------------------+-----+ |
| handoff) | | onResponder | |
+------------------->| TerminationRequest| |
| +------------------+-----+ |
| | | +----------------+
| true:GRANT +-------->|onResponderGrant|
| | +--------+-------+
| +------------------------+ | |
| | onResponderTerminate |<-----------+
| +------------------+-----+ |
| | | +----------------+
| +-------->|onResponderMove |
| | +----------------+
| |
| |
Some active touch started| |
inside current responder | +------------------------+ |
+------------------------->| onResponderEnd | |
| | +------------------------+ |
+---+---------+ | |
| onTouchEnd | | |
+---+---------+ | |
| | +------------------------+ |
+------------------------->| onResponderEnd | |
No active touches started| +-----------+------------+ |
inside current responder | | |
| v |
| +------------------------+ |
| | onResponderRelease | |
| +------------------------+ |
| |
+ + */
/**
* A note about event ordering in the `EventPluginHub`.
*
* Suppose plugins are injected in the following order:
*
* `[R, S, C]`
*
* To help illustrate the example, assume `S` is `SimpleEventPlugin` (for
* `onClick` etc) and `R` is `ResponderEventPlugin`.
*
* "Deferred-Dispatched Events":
*
* - The current event plugin system will traverse the list of injected plugins,
* in order, and extract events by collecting the plugin's return value of
* `extractEvents()`.
* - These events that are returned from `extractEvents` are "deferred
* dispatched events".
* - When returned from `extractEvents`, deferred-dispatched events contain an
* "accumulation" of deferred dispatches.
* - These deferred dispatches are accumulated/collected before they are
* returned, but processed at a later time by the `EventPluginHub` (hence the
* name deferred).
*
* In the process of returning their deferred-dispatched events, event plugins
* themselves can dispatch events on-demand without returning them from
* `extractEvents`. Plugins might want to do this, so that they can use event
* dispatching as a tool that helps them decide which events should be extracted
* in the first place.
*
* "On-Demand-Dispatched Events":
*
* - On-demand-dispatched events are not returned from `extractEvents`.
* - On-demand-dispatched events are dispatched during the process of returning
* the deferred-dispatched events.
* - They should not have side effects.
* - They should be avoided, and/or eventually be replaced with another
* abstraction that allows event plugins to perform multiple "rounds" of event
* extraction.
*
* Therefore, the sequence of event dispatches becomes:
*
* - `R`s on-demand events (if any) (dispatched by `R` on-demand)
* - `S`s on-demand events (if any) (dispatched by `S` on-demand)
* - `C`s on-demand events (if any) (dispatched by `C` on-demand)
* - `R`s extracted events (if any) (dispatched by `EventPluginHub`)
* - `S`s extracted events (if any) (dispatched by `EventPluginHub`)
* - `C`s extracted events (if any) (dispatched by `EventPluginHub`)
*
* In the case of `ResponderEventPlugin`: If the `startShouldSetResponder`
* on-demand dispatch returns `true` (and some other details are satisfied) the
* `onResponderGrant` deferred dispatched event is returned from
* `extractEvents`. The sequence of dispatch executions in this case
* will appear as follows:
*
* - `startShouldSetResponder` (`ResponderEventPlugin` dispatches on-demand)
* - `touchStartCapture` (`EventPluginHub` dispatches as usual)
* - `touchStart` (`EventPluginHub` dispatches as usual)
* - `responderGrant/Reject` (`EventPluginHub` dispatches as usual)
*/
function setResponderAndExtractTransfer(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var shouldSetEventType = isStartish$1(topLevelType) ? eventTypes.startShouldSetResponder : isMoveish$1(topLevelType) ? eventTypes.moveShouldSetResponder : topLevelType === 'topSelectionChange' ? eventTypes.selectionChangeShouldSetResponder : eventTypes.scrollShouldSetResponder;
// TODO: stop one short of the current responder.
var bubbleShouldSetFrom = !responderInst ? targetInst : ReactTreeTraversal.getLowestCommonAncestor(responderInst, targetInst);
// When capturing/bubbling the "shouldSet" event, we want to skip the target
// (deepest ID) if it happens to be the current responder. The reasoning:
// It's strange to get an `onMoveShouldSetResponder` when you're *already*
// the responder.
var skipOverBubbleShouldSetFrom = bubbleShouldSetFrom === responderInst;
var shouldSetEvent = ResponderSyntheticEvent_1.getPooled(shouldSetEventType, bubbleShouldSetFrom, nativeEvent, nativeEventTarget);
shouldSetEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
if (skipOverBubbleShouldSetFrom) {
EventPropagators_1.accumulateTwoPhaseDispatchesSkipTarget(shouldSetEvent);
} else {
EventPropagators_1.accumulateTwoPhaseDispatches(shouldSetEvent);
}
var wantsResponderInst = executeDispatchesInOrderStopAtTrue$1(shouldSetEvent);
if (!shouldSetEvent.isPersistent()) {
shouldSetEvent.constructor.release(shouldSetEvent);
}
if (!wantsResponderInst || wantsResponderInst === responderInst) {
return null;
}
var extracted;
var grantEvent = ResponderSyntheticEvent_1.getPooled(eventTypes.responderGrant, wantsResponderInst, nativeEvent, nativeEventTarget);
grantEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
EventPropagators_1.accumulateDirectDispatches(grantEvent);
var blockHostResponder = executeDirectDispatch$1(grantEvent) === true;
if (responderInst) {
var terminationRequestEvent = ResponderSyntheticEvent_1.getPooled(eventTypes.responderTerminationRequest, responderInst, nativeEvent, nativeEventTarget);
terminationRequestEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
EventPropagators_1.accumulateDirectDispatches(terminationRequestEvent);
var shouldSwitch = !hasDispatches$1(terminationRequestEvent) || executeDirectDispatch$1(terminationRequestEvent);
if (!terminationRequestEvent.isPersistent()) {
terminationRequestEvent.constructor.release(terminationRequestEvent);
}
if (shouldSwitch) {
var terminateEvent = ResponderSyntheticEvent_1.getPooled(eventTypes.responderTerminate, responderInst, nativeEvent, nativeEventTarget);
terminateEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
EventPropagators_1.accumulateDirectDispatches(terminateEvent);
extracted = accumulate_1(extracted, [grantEvent, terminateEvent]);
changeResponder(wantsResponderInst, blockHostResponder);
} else {
var rejectEvent = ResponderSyntheticEvent_1.getPooled(eventTypes.responderReject, wantsResponderInst, nativeEvent, nativeEventTarget);
rejectEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
EventPropagators_1.accumulateDirectDispatches(rejectEvent);
extracted = accumulate_1(extracted, rejectEvent);
}
} else {
extracted = accumulate_1(extracted, grantEvent);
changeResponder(wantsResponderInst, blockHostResponder);
}
return extracted;
}
/**
* A transfer is a negotiation between a currently set responder and the next
* element to claim responder status. Any start event could trigger a transfer
* of responderInst. Any move event could trigger a transfer.
*
* @param {string} topLevelType Record from `BrowserEventConstants`.
* @return {boolean} True if a transfer of responder could possibly occur.
*/
function canTriggerTransfer(topLevelType, topLevelInst, nativeEvent) {
return topLevelInst && (
// responderIgnoreScroll: We are trying to migrate away from specifically
// tracking native scroll events here and responderIgnoreScroll indicates we
// will send topTouchCancel to handle canceling touch events instead
topLevelType === 'topScroll' && !nativeEvent.responderIgnoreScroll || trackedTouchCount > 0 && topLevelType === 'topSelectionChange' || isStartish$1(topLevelType) || isMoveish$1(topLevelType));
}
/**
* Returns whether or not this touch end event makes it such that there are no
* longer any touches that started inside of the current `responderInst`.
*
* @param {NativeEvent} nativeEvent Native touch end event.
* @return {boolean} Whether or not this touch end event ends the responder.
*/
function noResponderTouches(nativeEvent) {
var touches = nativeEvent.touches;
if (!touches || touches.length === 0) {
return true;
}
for (var i = 0; i < touches.length; i++) {
var activeTouch = touches[i];
var target = activeTouch.target;
if (target !== null && target !== undefined && target !== 0) {
// Is the original touch location inside of the current responder?
var targetInst = EventPluginUtils_1.getInstanceFromNode(target);
if (ReactTreeTraversal.isAncestor(responderInst, targetInst)) {
return false;
}
}
}
return true;
}
var ResponderEventPlugin = {
/* For unit testing only */
_getResponder: function () {
return responderInst;
},
eventTypes: eventTypes,
/**
* We must be resilient to `targetInst` being `null` on `touchMove` or
* `touchEnd`. On certain platforms, this means that a native scroll has
* assumed control and the original touch targets are destroyed.
*/
extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
if (isStartish$1(topLevelType)) {
trackedTouchCount += 1;
} else if (isEndish$1(topLevelType)) {
if (trackedTouchCount >= 0) {
trackedTouchCount -= 1;
} else {
console.error('Ended a touch event which was not counted in `trackedTouchCount`.');
return null;
}
}
ResponderTouchHistoryStore_1.recordTouchTrack(topLevelType, nativeEvent);
var extracted = canTriggerTransfer(topLevelType, targetInst, nativeEvent) ? setResponderAndExtractTransfer(topLevelType, targetInst, nativeEvent, nativeEventTarget) : null;
// Responder may or may not have transferred on a new touch start/move.
// Regardless, whoever is the responder after any potential transfer, we
// direct all touch start/move/ends to them in the form of
// `onResponderMove/Start/End`. These will be called for *every* additional
// finger that move/start/end, dispatched directly to whoever is the
// current responder at that moment, until the responder is "released".
//
// These multiple individual change touch events are are always bookended
// by `onResponderGrant`, and one of
// (`onResponderRelease/onResponderTerminate`).
var isResponderTouchStart = responderInst && isStartish$1(topLevelType);
var isResponderTouchMove = responderInst && isMoveish$1(topLevelType);
var isResponderTouchEnd = responderInst && isEndish$1(topLevelType);
var incrementalTouch = isResponderTouchStart ? eventTypes.responderStart : isResponderTouchMove ? eventTypes.responderMove : isResponderTouchEnd ? eventTypes.responderEnd : null;
if (incrementalTouch) {
var gesture = ResponderSyntheticEvent_1.getPooled(incrementalTouch, responderInst, nativeEvent, nativeEventTarget);
gesture.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
EventPropagators_1.accumulateDirectDispatches(gesture);
extracted = accumulate_1(extracted, gesture);
}
var isResponderTerminate = responderInst && topLevelType === 'topTouchCancel';
var isResponderRelease = responderInst && !isResponderTerminate && isEndish$1(topLevelType) && noResponderTouches(nativeEvent);
var finalTouch = isResponderTerminate ? eventTypes.responderTerminate : isResponderRelease ? eventTypes.responderRelease : null;
if (finalTouch) {
var finalEvent = ResponderSyntheticEvent_1.getPooled(finalTouch, responderInst, nativeEvent, nativeEventTarget);
finalEvent.touchHistory = ResponderTouchHistoryStore_1.touchHistory;
EventPropagators_1.accumulateDirectDispatches(finalEvent);
extracted = accumulate_1(extracted, finalEvent);
changeResponder(null);
}
var numberActiveTouches = ResponderTouchHistoryStore_1.touchHistory.numberActiveTouches;
if (ResponderEventPlugin.GlobalInteractionHandler && numberActiveTouches !== previousActiveTouches) {
ResponderEventPlugin.GlobalInteractionHandler.onChange(numberActiveTouches);
}
previousActiveTouches = numberActiveTouches;
return extracted;
},
GlobalResponderHandler: null,
GlobalInteractionHandler: null,
injection: {
/**
* @param {{onChange: (ReactID, ReactID) => void} GlobalResponderHandler
* Object that handles any change in responder. Use this to inject
* integration with an existing touch handling system etc.
*/
injectGlobalResponderHandler: function (GlobalResponderHandler) {
ResponderEventPlugin.GlobalResponderHandler = GlobalResponderHandler;
},
/**
* @param {{onChange: (numberActiveTouches) => void} GlobalInteractionHandler
* Object that handles any change in the number of active touches.
*/
injectGlobalInteractionHandler: function (GlobalInteractionHandler) {
ResponderEventPlugin.GlobalInteractionHandler = GlobalInteractionHandler;
}
}
};
var ResponderEventPlugin_1 = ResponderEventPlugin;
/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule ReactDOMUnstableNativeDependenciesEntry
*/
var ReactDOMUnstableNativeDependencies = {
injectComponentTree: EventPluginUtils_1.injection.injectComponentTree,
ResponderEventPlugin: ResponderEventPlugin_1,
ResponderTouchHistoryStore: ResponderTouchHistoryStore_1
};
// Inject react-dom's ComponentTree into this module.
var ReactDOMComponentTree = reactDom.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactDOMComponentTree;
ReactDOMUnstableNativeDependencies.injectComponentTree(ReactDOMComponentTree);
var ReactDOMUnstableNativeDependenciesEntry = ReactDOMUnstableNativeDependencies;
module.exports = ReactDOMUnstableNativeDependenciesEntry;
})();
}