94 lines
3.3 KiB
JavaScript
94 lines
3.3 KiB
JavaScript
/**
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* Copyright 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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'use strict';
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var warning = require('fbjs/lib/warning');
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function warnNoop(publicInstance, callerName) {
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if (process.env.NODE_ENV !== 'production') {
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var constructor = publicInstance.constructor;
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process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0;
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}
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}
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/**
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* This is the abstract API for an update queue.
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*/
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var ReactNoopUpdateQueue = {
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/**
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* Checks whether or not this composite component is mounted.
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* @param {ReactClass} publicInstance The instance we want to test.
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* @return {boolean} True if mounted, false otherwise.
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* @protected
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* @final
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*/
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isMounted: function (publicInstance) {
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return false;
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},
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/**
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* Enqueue a callback that will be executed after all the pending updates
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* have processed.
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*
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* @param {ReactClass} publicInstance The instance to use as `this` context.
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* @param {?function} callback Called after state is updated.
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* @internal
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*/
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enqueueCallback: function (publicInstance, callback) {},
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/**
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* Forces an update. This should only be invoked when it is known with
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* certainty that we are **not** in a DOM transaction.
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*
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* You may want to call this when you know that some deeper aspect of the
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* component's state has changed but `setState` was not called.
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*
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* This will not invoke `shouldComponentUpdate`, but it will invoke
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* `componentWillUpdate` and `componentDidUpdate`.
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*
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* @param {ReactClass} publicInstance The instance that should rerender.
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* @internal
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*/
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enqueueForceUpdate: function (publicInstance) {
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warnNoop(publicInstance, 'forceUpdate');
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},
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/**
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* Replaces all of the state. Always use this or `setState` to mutate state.
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* You should treat `this.state` as immutable.
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*
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* There is no guarantee that `this.state` will be immediately updated, so
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* accessing `this.state` after calling this method may return the old value.
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*
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* @param {ReactClass} publicInstance The instance that should rerender.
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* @param {object} completeState Next state.
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* @internal
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*/
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enqueueReplaceState: function (publicInstance, completeState) {
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warnNoop(publicInstance, 'replaceState');
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},
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/**
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* Sets a subset of the state. This only exists because _pendingState is
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* internal. This provides a merging strategy that is not available to deep
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* properties which is confusing. TODO: Expose pendingState or don't use it
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* during the merge.
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*
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* @param {ReactClass} publicInstance The instance that should rerender.
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* @param {object} partialState Next partial state to be merged with state.
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* @internal
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*/
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enqueueSetState: function (publicInstance, partialState) {
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warnNoop(publicInstance, 'setState');
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}
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};
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module.exports = ReactNoopUpdateQueue; |