597 lines
19 KiB
JavaScript
597 lines
19 KiB
JavaScript
// Licensed to the Software Freedom Conservancy (SFC) under one
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// or more contributor license agreements. See the NOTICE file
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// distributed with this work for additional information
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// regarding copyright ownership. The SFC licenses this file
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// to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance
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// with the License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations
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// under the License.
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'use strict';
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const command = require('./command');
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const error = require('./error');
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const input = require('./input');
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/**
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* @param {!IArrayLike} args .
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* @return {!Array} .
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*/
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function flatten(args) {
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let result = [];
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for (let i = 0; i < args.length; i++) {
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let element = args[i];
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if (Array.isArray(element)) {
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result.push.apply(result, flatten(element));
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} else {
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result.push(element);
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}
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}
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return result;
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}
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const MODIFIER_KEYS = new Set([
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input.Key.ALT,
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input.Key.CONTROL,
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input.Key.SHIFT,
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input.Key.COMMAND
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]);
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/**
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* Checks that a key is a modifier key.
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* @param {!input.Key} key The key to check.
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* @throws {error.InvalidArgumentError} If the key is not a modifier key.
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* @private
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*/
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function checkModifierKey(key) {
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if (!MODIFIER_KEYS.has(key)) {
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throw new error.InvalidArgumentError('Not a modifier key');
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}
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}
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/**
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* Class for defining sequences of complex user interactions. Each sequence
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* will not be executed until {@link #perform} is called.
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*
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* Example:
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*
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* new ActionSequence(driver).
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* keyDown(Key.SHIFT).
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* click(element1).
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* click(element2).
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* dragAndDrop(element3, element4).
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* keyUp(Key.SHIFT).
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* perform();
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*
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*/
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class ActionSequence {
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/**
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* @param {!./webdriver.WebDriver} driver The driver that should be used to
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* perform this action sequence.
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*/
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constructor(driver) {
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/** @private {!./webdriver.WebDriver} */
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this.driver_ = driver;
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/** @private {!Array<{description: string, command: !command.Command}>} */
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this.actions_ = [];
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}
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/**
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* Schedules an action to be executed each time {@link #perform} is called on
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* this instance.
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*
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* @param {string} description A description of the command.
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* @param {!command.Command} command The command.
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* @private
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*/
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schedule_(description, command) {
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this.actions_.push({
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description: description,
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command: command
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});
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}
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/**
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* Executes this action sequence.
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*
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* @return {!./promise.Promise} A promise that will be resolved once
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* this sequence has completed.
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*/
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perform() {
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// Make a protected copy of the scheduled actions. This will protect against
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// users defining additional commands before this sequence is actually
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// executed.
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let actions = this.actions_.concat();
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let driver = this.driver_;
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return driver.controlFlow().execute(function() {
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actions.forEach(function(action) {
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driver.schedule(action.command, action.description);
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});
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}, 'ActionSequence.perform');
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}
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/**
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* Moves the mouse. The location to move to may be specified in terms of the
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* mouse's current location, an offset relative to the top-left corner of an
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* element, or an element (in which case the middle of the element is used).
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*
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* @param {(!./webdriver.WebElement|{x: number, y: number})} location The
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* location to drag to, as either another WebElement or an offset in
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* pixels.
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* @param {{x: number, y: number}=} opt_offset If the target {@code location}
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* is defined as a {@link ./webdriver.WebElement}, this parameter defines
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* an offset within that element. The offset should be specified in pixels
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* relative to the top-left corner of the element's bounding box. If
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* omitted, the element's center will be used as the target offset.
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* @return {!ActionSequence} A self reference.
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*/
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mouseMove(location, opt_offset) {
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let cmd = new command.Command(command.Name.MOVE_TO);
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if (typeof location.x === 'number') {
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setOffset(/** @type {{x: number, y: number}} */(location));
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} else {
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cmd.setParameter('element', location.getId());
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if (opt_offset) {
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setOffset(opt_offset);
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}
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}
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this.schedule_('mouseMove', cmd);
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return this;
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/** @param {{x: number, y: number}} offset The offset to use. */
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function setOffset(offset) {
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cmd.setParameter('xoffset', offset.x || 0);
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cmd.setParameter('yoffset', offset.y || 0);
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}
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}
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/**
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* Schedules a mouse action.
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* @param {string} description A simple descriptive label for the scheduled
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* action.
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* @param {!command.Name} commandName The name of the command.
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* @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either
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* the element to interact with or the button to click with.
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* Defaults to {@link input.Button.LEFT} if neither an element nor
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* button is specified.
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* @param {input.Button=} opt_button The button to use. Defaults to
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* {@link input.Button.LEFT}. Ignored if the previous argument is
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* provided as a button.
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* @return {!ActionSequence} A self reference.
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* @private
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*/
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scheduleMouseAction_(
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description, commandName, opt_elementOrButton, opt_button) {
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let button;
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if (typeof opt_elementOrButton === 'number') {
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button = opt_elementOrButton;
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} else {
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if (opt_elementOrButton) {
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this.mouseMove(
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/** @type {!./webdriver.WebElement} */ (opt_elementOrButton));
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}
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button = opt_button !== void(0) ? opt_button : input.Button.LEFT;
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}
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let cmd = new command.Command(commandName).
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setParameter('button', button);
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this.schedule_(description, cmd);
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return this;
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}
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/**
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* Presses a mouse button. The mouse button will not be released until
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* {@link #mouseUp} is called, regardless of whether that call is made in this
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* sequence or another. The behavior for out-of-order events (e.g. mouseDown,
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* click) is undefined.
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*
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* If an element is provided, the mouse will first be moved to the center
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* of that element. This is equivalent to:
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*
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* sequence.mouseMove(element).mouseDown()
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*
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* Warning: this method currently only supports the left mouse button. See
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* [issue 4047](http://code.google.com/p/selenium/issues/detail?id=4047).
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*
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* @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either
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* the element to interact with or the button to click with.
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* Defaults to {@link input.Button.LEFT} if neither an element nor
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* button is specified.
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* @param {input.Button=} opt_button The button to use. Defaults to
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* {@link input.Button.LEFT}. Ignored if a button is provided as the
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* first argument.
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* @return {!ActionSequence} A self reference.
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*/
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mouseDown(opt_elementOrButton, opt_button) {
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return this.scheduleMouseAction_('mouseDown',
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command.Name.MOUSE_DOWN, opt_elementOrButton, opt_button);
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}
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/**
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* Releases a mouse button. Behavior is undefined for calling this function
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* without a previous call to {@link #mouseDown}.
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*
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* If an element is provided, the mouse will first be moved to the center
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* of that element. This is equivalent to:
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*
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* sequence.mouseMove(element).mouseUp()
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*
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* Warning: this method currently only supports the left mouse button. See
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* [issue 4047](http://code.google.com/p/selenium/issues/detail?id=4047).
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*
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* @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either
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* the element to interact with or the button to click with.
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* Defaults to {@link input.Button.LEFT} if neither an element nor
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* button is specified.
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* @param {input.Button=} opt_button The button to use. Defaults to
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* {@link input.Button.LEFT}. Ignored if a button is provided as the
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* first argument.
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* @return {!ActionSequence} A self reference.
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*/
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mouseUp(opt_elementOrButton, opt_button) {
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return this.scheduleMouseAction_('mouseUp',
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command.Name.MOUSE_UP, opt_elementOrButton, opt_button);
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}
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/**
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* Convenience function for performing a "drag and drop" manuever. The target
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* element may be moved to the location of another element, or by an offset (in
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* pixels).
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*
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* @param {!./webdriver.WebElement} element The element to drag.
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* @param {(!./webdriver.WebElement|{x: number, y: number})} location The
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* location to drag to, either as another WebElement or an offset in
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* pixels.
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* @return {!ActionSequence} A self reference.
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*/
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dragAndDrop(element, location) {
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return this.mouseDown(element).mouseMove(location).mouseUp();
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}
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/**
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* Clicks a mouse button.
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*
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* If an element is provided, the mouse will first be moved to the center
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* of that element. This is equivalent to:
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*
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* sequence.mouseMove(element).click()
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*
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* @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either
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* the element to interact with or the button to click with.
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* Defaults to {@link input.Button.LEFT} if neither an element nor
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* button is specified.
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* @param {input.Button=} opt_button The button to use. Defaults to
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* {@link input.Button.LEFT}. Ignored if a button is provided as the
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* first argument.
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* @return {!ActionSequence} A self reference.
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*/
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click(opt_elementOrButton, opt_button) {
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return this.scheduleMouseAction_('click',
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command.Name.CLICK, opt_elementOrButton, opt_button);
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}
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/**
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* Double-clicks a mouse button.
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*
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* If an element is provided, the mouse will first be moved to the center of
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* that element. This is equivalent to:
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*
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* sequence.mouseMove(element).doubleClick()
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*
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* Warning: this method currently only supports the left mouse button. See
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* [issue 4047](http://code.google.com/p/selenium/issues/detail?id=4047).
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*
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* @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either
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* the element to interact with or the button to click with.
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* Defaults to {@link input.Button.LEFT} if neither an element nor
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* button is specified.
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* @param {input.Button=} opt_button The button to use. Defaults to
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* {@link input.Button.LEFT}. Ignored if a button is provided as the
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* first argument.
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* @return {!ActionSequence} A self reference.
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*/
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doubleClick(opt_elementOrButton, opt_button) {
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return this.scheduleMouseAction_('doubleClick',
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command.Name.DOUBLE_CLICK, opt_elementOrButton, opt_button);
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}
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/**
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* Schedules a keyboard action.
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*
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* @param {string} description A simple descriptive label for the scheduled
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* action.
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* @param {!Array<(string|!input.Key)>} keys The keys to send.
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* @return {!ActionSequence} A self reference.
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* @private
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*/
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scheduleKeyboardAction_(description, keys) {
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let cmd = new command.Command(command.Name.SEND_KEYS_TO_ACTIVE_ELEMENT)
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.setParameter('value', keys);
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this.schedule_(description, cmd);
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return this;
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}
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/**
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* Performs a modifier key press. The modifier key is <em>not released</em>
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* until {@link #keyUp} or {@link #sendKeys} is called. The key press will be
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* targetted at the currently focused element.
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*
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* @param {!input.Key} key The modifier key to push. Must be one of
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* {ALT, CONTROL, SHIFT, COMMAND, META}.
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* @return {!ActionSequence} A self reference.
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* @throws {error.InvalidArgumentError} If the key is not a valid modifier
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* key.
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*/
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keyDown(key) {
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checkModifierKey(key);
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return this.scheduleKeyboardAction_('keyDown', [key]);
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}
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/**
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* Performs a modifier key release. The release is targetted at the currently
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* focused element.
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* @param {!input.Key} key The modifier key to release. Must be one of
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* {ALT, CONTROL, SHIFT, COMMAND, META}.
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* @return {!ActionSequence} A self reference.
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* @throws {error.InvalidArgumentError} If the key is not a valid modifier
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* key.
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*/
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keyUp(key) {
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checkModifierKey(key);
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return this.scheduleKeyboardAction_('keyUp', [key]);
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}
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/**
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* Simulates typing multiple keys. Each modifier key encountered in the
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* sequence will not be released until it is encountered again. All key events
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* will be targetted at the currently focused element.
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*
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* @param {...(string|!input.Key|!Array<(string|!input.Key)>)} var_args
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* The keys to type.
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* @return {!ActionSequence} A self reference.
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* @throws {Error} If the key is not a valid modifier key.
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*/
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sendKeys(var_args) {
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let keys = flatten(arguments);
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return this.scheduleKeyboardAction_('sendKeys', keys);
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}
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}
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/**
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* Class for defining sequences of user touch interactions. Each sequence
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* will not be executed until {@link #perform} is called.
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*
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* Example:
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*
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* new TouchSequence(driver).
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* tapAndHold({x: 0, y: 0}).
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* move({x: 3, y: 4}).
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* release({x: 10, y: 10}).
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* perform();
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*
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*/
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class TouchSequence {
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/**
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* @param {!./webdriver.WebDriver} driver The driver that should be used to
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* perform this action sequence.
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*/
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constructor(driver) {
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/** @private {!./webdriver.WebDriver} */
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this.driver_ = driver;
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/** @private {!Array<{description: string, command: !command.Command}>} */
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this.actions_ = [];
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}
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/**
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* Schedules an action to be executed each time {@link #perform} is called on
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* this instance.
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* @param {string} description A description of the command.
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* @param {!command.Command} command The command.
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* @private
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*/
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schedule_(description, command) {
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this.actions_.push({
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description: description,
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command: command
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});
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}
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/**
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* Executes this action sequence.
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* @return {!./promise.Promise} A promise that will be resolved once
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* this sequence has completed.
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*/
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perform() {
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// Make a protected copy of the scheduled actions. This will protect against
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// users defining additional commands before this sequence is actually
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// executed.
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let actions = this.actions_.concat();
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let driver = this.driver_;
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return driver.controlFlow().execute(function() {
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actions.forEach(function(action) {
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driver.schedule(action.command, action.description);
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});
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}, 'TouchSequence.perform');
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}
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/**
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* Taps an element.
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*
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* @param {!./webdriver.WebElement} elem The element to tap.
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* @return {!TouchSequence} A self reference.
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*/
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tap(elem) {
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let cmd = new command.Command(command.Name.TOUCH_SINGLE_TAP).
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setParameter('element', elem.getId());
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this.schedule_('tap', cmd);
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return this;
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}
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/**
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* Double taps an element.
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*
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* @param {!./webdriver.WebElement} elem The element to double tap.
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* @return {!TouchSequence} A self reference.
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*/
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doubleTap(elem) {
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let cmd = new command.Command(command.Name.TOUCH_DOUBLE_TAP).
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setParameter('element', elem.getId());
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this.schedule_('doubleTap', cmd);
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return this;
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}
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/**
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* Long press on an element.
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*
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* @param {!./webdriver.WebElement} elem The element to long press.
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* @return {!TouchSequence} A self reference.
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*/
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longPress(elem) {
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let cmd = new command.Command(command.Name.TOUCH_LONG_PRESS).
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setParameter('element', elem.getId());
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this.schedule_('longPress', cmd);
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return this;
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}
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/**
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* Touch down at the given location.
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*
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* @param {{x: number, y: number}} location The location to touch down at.
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* @return {!TouchSequence} A self reference.
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*/
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tapAndHold(location) {
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let cmd = new command.Command(command.Name.TOUCH_DOWN).
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setParameter('x', location.x).
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setParameter('y', location.y);
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this.schedule_('tapAndHold', cmd);
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return this;
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}
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/**
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* Move a held {@linkplain #tapAndHold touch} to the specified location.
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*
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* @param {{x: number, y: number}} location The location to move to.
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* @return {!TouchSequence} A self reference.
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*/
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move(location) {
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let cmd = new command.Command(command.Name.TOUCH_MOVE).
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setParameter('x', location.x).
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setParameter('y', location.y);
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this.schedule_('move', cmd);
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return this;
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}
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/**
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* Release a held {@linkplain #tapAndHold touch} at the specified location.
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*
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* @param {{x: number, y: number}} location The location to release at.
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* @return {!TouchSequence} A self reference.
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*/
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release(location) {
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let cmd = new command.Command(command.Name.TOUCH_UP).
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setParameter('x', location.x).
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setParameter('y', location.y);
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this.schedule_('release', cmd);
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return this;
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}
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/**
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* Scrolls the touch screen by the given offset.
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*
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* @param {{x: number, y: number}} offset The offset to scroll to.
|
|
* @return {!TouchSequence} A self reference.
|
|
*/
|
|
scroll(offset) {
|
|
let cmd = new command.Command(command.Name.TOUCH_SCROLL).
|
|
setParameter('xoffset', offset.x).
|
|
setParameter('yoffset', offset.y);
|
|
|
|
this.schedule_('scroll', cmd);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Scrolls the touch screen, starting on `elem` and moving by the specified
|
|
* offset.
|
|
*
|
|
* @param {!./webdriver.WebElement} elem The element where scroll starts.
|
|
* @param {{x: number, y: number}} offset The offset to scroll to.
|
|
* @return {!TouchSequence} A self reference.
|
|
*/
|
|
scrollFromElement(elem, offset) {
|
|
let cmd = new command.Command(command.Name.TOUCH_SCROLL).
|
|
setParameter('element', elem.getId()).
|
|
setParameter('xoffset', offset.x).
|
|
setParameter('yoffset', offset.y);
|
|
|
|
this.schedule_('scrollFromElement', cmd);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Flick, starting anywhere on the screen, at speed xspeed and yspeed.
|
|
*
|
|
* @param {{xspeed: number, yspeed: number}} speed The speed to flick in each
|
|
direction, in pixels per second.
|
|
* @return {!TouchSequence} A self reference.
|
|
*/
|
|
flick(speed) {
|
|
let cmd = new command.Command(command.Name.TOUCH_FLICK).
|
|
setParameter('xspeed', speed.xspeed).
|
|
setParameter('yspeed', speed.yspeed);
|
|
|
|
this.schedule_('flick', cmd);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Flick starting at elem and moving by x and y at specified speed.
|
|
*
|
|
* @param {!./webdriver.WebElement} elem The element where flick starts.
|
|
* @param {{x: number, y: number}} offset The offset to flick to.
|
|
* @param {number} speed The speed to flick at in pixels per second.
|
|
* @return {!TouchSequence} A self reference.
|
|
*/
|
|
flickElement(elem, offset, speed) {
|
|
let cmd = new command.Command(command.Name.TOUCH_FLICK).
|
|
setParameter('element', elem.getId()).
|
|
setParameter('xoffset', offset.x).
|
|
setParameter('yoffset', offset.y).
|
|
setParameter('speed', speed);
|
|
|
|
this.schedule_('flickElement', cmd);
|
|
return this;
|
|
}
|
|
}
|
|
|
|
|
|
// PUBLIC API
|
|
|
|
module.exports = {
|
|
ActionSequence: ActionSequence,
|
|
TouchSequence: TouchSequence,
|
|
};
|