// Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. 'use strict'; const command = require('./command'); const error = require('./error'); const input = require('./input'); /** * @param {!IArrayLike} args . * @return {!Array} . */ function flatten(args) { let result = []; for (let i = 0; i < args.length; i++) { let element = args[i]; if (Array.isArray(element)) { result.push.apply(result, flatten(element)); } else { result.push(element); } } return result; } const MODIFIER_KEYS = new Set([ input.Key.ALT, input.Key.CONTROL, input.Key.SHIFT, input.Key.COMMAND ]); /** * Checks that a key is a modifier key. * @param {!input.Key} key The key to check. * @throws {error.InvalidArgumentError} If the key is not a modifier key. * @private */ function checkModifierKey(key) { if (!MODIFIER_KEYS.has(key)) { throw new error.InvalidArgumentError('Not a modifier key'); } } /** * Class for defining sequences of complex user interactions. Each sequence * will not be executed until {@link #perform} is called. * * Example: * * new ActionSequence(driver). * keyDown(Key.SHIFT). * click(element1). * click(element2). * dragAndDrop(element3, element4). * keyUp(Key.SHIFT). * perform(); * */ class ActionSequence { /** * @param {!./webdriver.WebDriver} driver The driver that should be used to * perform this action sequence. */ constructor(driver) { /** @private {!./webdriver.WebDriver} */ this.driver_ = driver; /** @private {!Array<{description: string, command: !command.Command}>} */ this.actions_ = []; } /** * Schedules an action to be executed each time {@link #perform} is called on * this instance. * * @param {string} description A description of the command. * @param {!command.Command} command The command. * @private */ schedule_(description, command) { this.actions_.push({ description: description, command: command }); } /** * Executes this action sequence. * * @return {!./promise.Promise} A promise that will be resolved once * this sequence has completed. */ perform() { // Make a protected copy of the scheduled actions. This will protect against // users defining additional commands before this sequence is actually // executed. let actions = this.actions_.concat(); let driver = this.driver_; return driver.controlFlow().execute(function() { actions.forEach(function(action) { driver.schedule(action.command, action.description); }); }, 'ActionSequence.perform'); } /** * Moves the mouse. The location to move to may be specified in terms of the * mouse's current location, an offset relative to the top-left corner of an * element, or an element (in which case the middle of the element is used). * * @param {(!./webdriver.WebElement|{x: number, y: number})} location The * location to drag to, as either another WebElement or an offset in * pixels. * @param {{x: number, y: number}=} opt_offset If the target {@code location} * is defined as a {@link ./webdriver.WebElement}, this parameter defines * an offset within that element. The offset should be specified in pixels * relative to the top-left corner of the element's bounding box. If * omitted, the element's center will be used as the target offset. * @return {!ActionSequence} A self reference. */ mouseMove(location, opt_offset) { let cmd = new command.Command(command.Name.MOVE_TO); if (typeof location.x === 'number') { setOffset(/** @type {{x: number, y: number}} */(location)); } else { cmd.setParameter('element', location.getId()); if (opt_offset) { setOffset(opt_offset); } } this.schedule_('mouseMove', cmd); return this; /** @param {{x: number, y: number}} offset The offset to use. */ function setOffset(offset) { cmd.setParameter('xoffset', offset.x || 0); cmd.setParameter('yoffset', offset.y || 0); } } /** * Schedules a mouse action. * @param {string} description A simple descriptive label for the scheduled * action. * @param {!command.Name} commandName The name of the command. * @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either * the element to interact with or the button to click with. * Defaults to {@link input.Button.LEFT} if neither an element nor * button is specified. * @param {input.Button=} opt_button The button to use. Defaults to * {@link input.Button.LEFT}. Ignored if the previous argument is * provided as a button. * @return {!ActionSequence} A self reference. * @private */ scheduleMouseAction_( description, commandName, opt_elementOrButton, opt_button) { let button; if (typeof opt_elementOrButton === 'number') { button = opt_elementOrButton; } else { if (opt_elementOrButton) { this.mouseMove( /** @type {!./webdriver.WebElement} */ (opt_elementOrButton)); } button = opt_button !== void(0) ? opt_button : input.Button.LEFT; } let cmd = new command.Command(commandName). setParameter('button', button); this.schedule_(description, cmd); return this; } /** * Presses a mouse button. The mouse button will not be released until * {@link #mouseUp} is called, regardless of whether that call is made in this * sequence or another. The behavior for out-of-order events (e.g. mouseDown, * click) is undefined. * * If an element is provided, the mouse will first be moved to the center * of that element. This is equivalent to: * * sequence.mouseMove(element).mouseDown() * * Warning: this method currently only supports the left mouse button. See * [issue 4047](http://code.google.com/p/selenium/issues/detail?id=4047). * * @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either * the element to interact with or the button to click with. * Defaults to {@link input.Button.LEFT} if neither an element nor * button is specified. * @param {input.Button=} opt_button The button to use. Defaults to * {@link input.Button.LEFT}. Ignored if a button is provided as the * first argument. * @return {!ActionSequence} A self reference. */ mouseDown(opt_elementOrButton, opt_button) { return this.scheduleMouseAction_('mouseDown', command.Name.MOUSE_DOWN, opt_elementOrButton, opt_button); } /** * Releases a mouse button. Behavior is undefined for calling this function * without a previous call to {@link #mouseDown}. * * If an element is provided, the mouse will first be moved to the center * of that element. This is equivalent to: * * sequence.mouseMove(element).mouseUp() * * Warning: this method currently only supports the left mouse button. See * [issue 4047](http://code.google.com/p/selenium/issues/detail?id=4047). * * @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either * the element to interact with or the button to click with. * Defaults to {@link input.Button.LEFT} if neither an element nor * button is specified. * @param {input.Button=} opt_button The button to use. Defaults to * {@link input.Button.LEFT}. Ignored if a button is provided as the * first argument. * @return {!ActionSequence} A self reference. */ mouseUp(opt_elementOrButton, opt_button) { return this.scheduleMouseAction_('mouseUp', command.Name.MOUSE_UP, opt_elementOrButton, opt_button); } /** * Convenience function for performing a "drag and drop" manuever. The target * element may be moved to the location of another element, or by an offset (in * pixels). * * @param {!./webdriver.WebElement} element The element to drag. * @param {(!./webdriver.WebElement|{x: number, y: number})} location The * location to drag to, either as another WebElement or an offset in * pixels. * @return {!ActionSequence} A self reference. */ dragAndDrop(element, location) { return this.mouseDown(element).mouseMove(location).mouseUp(); } /** * Clicks a mouse button. * * If an element is provided, the mouse will first be moved to the center * of that element. This is equivalent to: * * sequence.mouseMove(element).click() * * @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either * the element to interact with or the button to click with. * Defaults to {@link input.Button.LEFT} if neither an element nor * button is specified. * @param {input.Button=} opt_button The button to use. Defaults to * {@link input.Button.LEFT}. Ignored if a button is provided as the * first argument. * @return {!ActionSequence} A self reference. */ click(opt_elementOrButton, opt_button) { return this.scheduleMouseAction_('click', command.Name.CLICK, opt_elementOrButton, opt_button); } /** * Double-clicks a mouse button. * * If an element is provided, the mouse will first be moved to the center of * that element. This is equivalent to: * * sequence.mouseMove(element).doubleClick() * * Warning: this method currently only supports the left mouse button. See * [issue 4047](http://code.google.com/p/selenium/issues/detail?id=4047). * * @param {(./webdriver.WebElement|input.Button)=} opt_elementOrButton Either * the element to interact with or the button to click with. * Defaults to {@link input.Button.LEFT} if neither an element nor * button is specified. * @param {input.Button=} opt_button The button to use. Defaults to * {@link input.Button.LEFT}. Ignored if a button is provided as the * first argument. * @return {!ActionSequence} A self reference. */ doubleClick(opt_elementOrButton, opt_button) { return this.scheduleMouseAction_('doubleClick', command.Name.DOUBLE_CLICK, opt_elementOrButton, opt_button); } /** * Schedules a keyboard action. * * @param {string} description A simple descriptive label for the scheduled * action. * @param {!Array<(string|!input.Key)>} keys The keys to send. * @return {!ActionSequence} A self reference. * @private */ scheduleKeyboardAction_(description, keys) { let cmd = new command.Command(command.Name.SEND_KEYS_TO_ACTIVE_ELEMENT) .setParameter('value', keys); this.schedule_(description, cmd); return this; } /** * Performs a modifier key press. The modifier key is not released * until {@link #keyUp} or {@link #sendKeys} is called. The key press will be * targetted at the currently focused element. * * @param {!input.Key} key The modifier key to push. Must be one of * {ALT, CONTROL, SHIFT, COMMAND, META}. * @return {!ActionSequence} A self reference. * @throws {error.InvalidArgumentError} If the key is not a valid modifier * key. */ keyDown(key) { checkModifierKey(key); return this.scheduleKeyboardAction_('keyDown', [key]); } /** * Performs a modifier key release. The release is targetted at the currently * focused element. * @param {!input.Key} key The modifier key to release. Must be one of * {ALT, CONTROL, SHIFT, COMMAND, META}. * @return {!ActionSequence} A self reference. * @throws {error.InvalidArgumentError} If the key is not a valid modifier * key. */ keyUp(key) { checkModifierKey(key); return this.scheduleKeyboardAction_('keyUp', [key]); } /** * Simulates typing multiple keys. Each modifier key encountered in the * sequence will not be released until it is encountered again. All key events * will be targetted at the currently focused element. * * @param {...(string|!input.Key|!Array<(string|!input.Key)>)} var_args * The keys to type. * @return {!ActionSequence} A self reference. * @throws {Error} If the key is not a valid modifier key. */ sendKeys(var_args) { let keys = flatten(arguments); return this.scheduleKeyboardAction_('sendKeys', keys); } } /** * Class for defining sequences of user touch interactions. Each sequence * will not be executed until {@link #perform} is called. * * Example: * * new TouchSequence(driver). * tapAndHold({x: 0, y: 0}). * move({x: 3, y: 4}). * release({x: 10, y: 10}). * perform(); * */ class TouchSequence { /** * @param {!./webdriver.WebDriver} driver The driver that should be used to * perform this action sequence. */ constructor(driver) { /** @private {!./webdriver.WebDriver} */ this.driver_ = driver; /** @private {!Array<{description: string, command: !command.Command}>} */ this.actions_ = []; } /** * Schedules an action to be executed each time {@link #perform} is called on * this instance. * @param {string} description A description of the command. * @param {!command.Command} command The command. * @private */ schedule_(description, command) { this.actions_.push({ description: description, command: command }); } /** * Executes this action sequence. * @return {!./promise.Promise} A promise that will be resolved once * this sequence has completed. */ perform() { // Make a protected copy of the scheduled actions. This will protect against // users defining additional commands before this sequence is actually // executed. let actions = this.actions_.concat(); let driver = this.driver_; return driver.controlFlow().execute(function() { actions.forEach(function(action) { driver.schedule(action.command, action.description); }); }, 'TouchSequence.perform'); } /** * Taps an element. * * @param {!./webdriver.WebElement} elem The element to tap. * @return {!TouchSequence} A self reference. */ tap(elem) { let cmd = new command.Command(command.Name.TOUCH_SINGLE_TAP). setParameter('element', elem.getId()); this.schedule_('tap', cmd); return this; } /** * Double taps an element. * * @param {!./webdriver.WebElement} elem The element to double tap. * @return {!TouchSequence} A self reference. */ doubleTap(elem) { let cmd = new command.Command(command.Name.TOUCH_DOUBLE_TAP). setParameter('element', elem.getId()); this.schedule_('doubleTap', cmd); return this; } /** * Long press on an element. * * @param {!./webdriver.WebElement} elem The element to long press. * @return {!TouchSequence} A self reference. */ longPress(elem) { let cmd = new command.Command(command.Name.TOUCH_LONG_PRESS). setParameter('element', elem.getId()); this.schedule_('longPress', cmd); return this; } /** * Touch down at the given location. * * @param {{x: number, y: number}} location The location to touch down at. * @return {!TouchSequence} A self reference. */ tapAndHold(location) { let cmd = new command.Command(command.Name.TOUCH_DOWN). setParameter('x', location.x). setParameter('y', location.y); this.schedule_('tapAndHold', cmd); return this; } /** * Move a held {@linkplain #tapAndHold touch} to the specified location. * * @param {{x: number, y: number}} location The location to move to. * @return {!TouchSequence} A self reference. */ move(location) { let cmd = new command.Command(command.Name.TOUCH_MOVE). setParameter('x', location.x). setParameter('y', location.y); this.schedule_('move', cmd); return this; } /** * Release a held {@linkplain #tapAndHold touch} at the specified location. * * @param {{x: number, y: number}} location The location to release at. * @return {!TouchSequence} A self reference. */ release(location) { let cmd = new command.Command(command.Name.TOUCH_UP). setParameter('x', location.x). setParameter('y', location.y); this.schedule_('release', cmd); return this; } /** * Scrolls the touch screen by the given offset. * * @param {{x: number, y: number}} offset The offset to scroll to. * @return {!TouchSequence} A self reference. */ scroll(offset) { let cmd = new command.Command(command.Name.TOUCH_SCROLL). setParameter('xoffset', offset.x). setParameter('yoffset', offset.y); this.schedule_('scroll', cmd); return this; } /** * Scrolls the touch screen, starting on `elem` and moving by the specified * offset. * * @param {!./webdriver.WebElement} elem The element where scroll starts. * @param {{x: number, y: number}} offset The offset to scroll to. * @return {!TouchSequence} A self reference. */ scrollFromElement(elem, offset) { let cmd = new command.Command(command.Name.TOUCH_SCROLL). setParameter('element', elem.getId()). setParameter('xoffset', offset.x). setParameter('yoffset', offset.y); this.schedule_('scrollFromElement', cmd); return this; } /** * Flick, starting anywhere on the screen, at speed xspeed and yspeed. * * @param {{xspeed: number, yspeed: number}} speed The speed to flick in each direction, in pixels per second. * @return {!TouchSequence} A self reference. */ flick(speed) { let cmd = new command.Command(command.Name.TOUCH_FLICK). setParameter('xspeed', speed.xspeed). setParameter('yspeed', speed.yspeed); this.schedule_('flick', cmd); return this; } /** * Flick starting at elem and moving by x and y at specified speed. * * @param {!./webdriver.WebElement} elem The element where flick starts. * @param {{x: number, y: number}} offset The offset to flick to. * @param {number} speed The speed to flick at in pixels per second. * @return {!TouchSequence} A self reference. */ flickElement(elem, offset, speed) { let cmd = new command.Command(command.Name.TOUCH_FLICK). setParameter('element', elem.getId()). setParameter('xoffset', offset.x). setParameter('yoffset', offset.y). setParameter('speed', speed); this.schedule_('flickElement', cmd); return this; } } // PUBLIC API module.exports = { ActionSequence: ActionSequence, TouchSequence: TouchSequence, };