(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (factory((global.acorn = global.acorn || {}, global.acorn.walk = global.acorn.walk || {}))); }(this, (function (exports) { 'use strict'; // AST walker module for Mozilla Parser API compatible trees // A simple walk is one where you simply specify callbacks to be // called on specific nodes. The last two arguments are optional. A // simple use would be // // walk.simple(myTree, { // Expression: function(node) { ... } // }); // // to do something with all expressions. All Parser API node types // can be used to identify node types, as well as Expression, // Statement, and ScopeBody, which denote categories of nodes. // // The base argument can be used to pass a custom (recursive) // walker, and state can be used to give this walked an initial // state. function simple(node, visitors, base, state, override) { if (!base) base = exports.base ;(function c(node, st, override) { var type = override || node.type, found = visitors[type] base[type](node, st, c) if (found) found(node, st) })(node, state, override) } // An ancestor walk keeps an array of ancestor nodes (including the // current node) and passes them to the callback as third parameter // (and also as state parameter when no other state is present). function ancestor(node, visitors, base, state) { if (!base) base = exports.base var ancestors = [] ;(function c(node, st, override) { var type = override || node.type, found = visitors[type] var isNew = node != ancestors[ancestors.length - 1] if (isNew) ancestors.push(node) base[type](node, st, c) if (found) found(node, st || ancestors, ancestors) if (isNew) ancestors.pop() })(node, state) } // A recursive walk is one where your functions override the default // walkers. They can modify and replace the state parameter that's // threaded through the walk, and can opt how and whether to walk // their child nodes (by calling their third argument on these // nodes). function recursive(node, state, funcs, base, override) { var visitor = funcs ? exports.make(funcs, base) : base ;(function c(node, st, override) { visitor[override || node.type](node, st, c) })(node, state, override) } function makeTest(test) { if (typeof test == "string") return function (type) { return type == test; } else if (!test) return function () { return true; } else return test } var Found = function Found(node, state) { this.node = node; this.state = state }; // Find a node with a given start, end, and type (all are optional, // null can be used as wildcard). Returns a {node, state} object, or // undefined when it doesn't find a matching node. function findNodeAt(node, start, end, test, base, state) { test = makeTest(test) if (!base) base = exports.base try { (function c(node, st, override) { var type = override || node.type if ((start == null || node.start <= start) && (end == null || node.end >= end)) base[type](node, st, c) if ((start == null || node.start == start) && (end == null || node.end == end) && test(type, node)) throw new Found(node, st) })(node, state) } catch (e) { if (e instanceof Found) return e throw e } } // Find the innermost node of a given type that contains the given // position. Interface similar to findNodeAt. function findNodeAround(node, pos, test, base, state) { test = makeTest(test) if (!base) base = exports.base try { (function c(node, st, override) { var type = override || node.type if (node.start > pos || node.end < pos) return base[type](node, st, c) if (test(type, node)) throw new Found(node, st) })(node, state) } catch (e) { if (e instanceof Found) return e throw e } } // Find the outermost matching node after a given position. function findNodeAfter(node, pos, test, base, state) { test = makeTest(test) if (!base) base = exports.base try { (function c(node, st, override) { if (node.end < pos) return var type = override || node.type if (node.start >= pos && test(type, node)) throw new Found(node, st) base[type](node, st, c) })(node, state) } catch (e) { if (e instanceof Found) return e throw e } } // Find the outermost matching node before a given position. function findNodeBefore(node, pos, test, base, state) { test = makeTest(test) if (!base) base = exports.base var max ;(function c(node, st, override) { if (node.start > pos) return var type = override || node.type if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node)) max = new Found(node, st) base[type](node, st, c) })(node, state) return max } // Fallback to an Object.create polyfill for older environments. var create = Object.create || function(proto) { function Ctor() {} Ctor.prototype = proto return new Ctor } // Used to create a custom walker. Will fill in all missing node // type properties with the defaults. function make(funcs, base) { if (!base) base = exports.base var visitor = create(base) for (var type in funcs) visitor[type] = funcs[type] return visitor } function skipThrough(node, st, c) { c(node, st) } function ignore(_node, _st, _c) {} // Node walkers. var base = {} base.Program = base.BlockStatement = function (node, st, c) { for (var i = 0; i < node.body.length; ++i) c(node.body[i], st, "Statement") } base.Statement = skipThrough base.EmptyStatement = ignore base.ExpressionStatement = base.ParenthesizedExpression = function (node, st, c) { return c(node.expression, st, "Expression"); } base.IfStatement = function (node, st, c) { c(node.test, st, "Expression") c(node.consequent, st, "Statement") if (node.alternate) c(node.alternate, st, "Statement") } base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); } base.BreakStatement = base.ContinueStatement = ignore base.WithStatement = function (node, st, c) { c(node.object, st, "Expression") c(node.body, st, "Statement") } base.SwitchStatement = function (node, st, c) { c(node.discriminant, st, "Expression") for (var i = 0; i < node.cases.length; ++i) { var cs = node.cases[i] if (cs.test) c(cs.test, st, "Expression") for (var j = 0; j < cs.consequent.length; ++j) c(cs.consequent[j], st, "Statement") } } base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) { if (node.argument) c(node.argument, st, "Expression") } base.ThrowStatement = base.SpreadElement = function (node, st, c) { return c(node.argument, st, "Expression"); } base.TryStatement = function (node, st, c) { c(node.block, st, "Statement") if (node.handler) c(node.handler, st) if (node.finalizer) c(node.finalizer, st, "Statement") } base.CatchClause = function (node, st, c) { c(node.param, st, "Pattern") c(node.body, st, "ScopeBody") } base.WhileStatement = base.DoWhileStatement = function (node, st, c) { c(node.test, st, "Expression") c(node.body, st, "Statement") } base.ForStatement = function (node, st, c) { if (node.init) c(node.init, st, "ForInit") if (node.test) c(node.test, st, "Expression") if (node.update) c(node.update, st, "Expression") c(node.body, st, "Statement") } base.ForInStatement = base.ForOfStatement = function (node, st, c) { c(node.left, st, "ForInit") c(node.right, st, "Expression") c(node.body, st, "Statement") } base.ForInit = function (node, st, c) { if (node.type == "VariableDeclaration") c(node, st) else c(node, st, "Expression") } base.DebuggerStatement = ignore base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); } base.VariableDeclaration = function (node, st, c) { for (var i = 0; i < node.declarations.length; ++i) c(node.declarations[i], st) } base.VariableDeclarator = function (node, st, c) { c(node.id, st, "Pattern") if (node.init) c(node.init, st, "Expression") } base.Function = function (node, st, c) { if (node.id) c(node.id, st, "Pattern") for (var i = 0; i < node.params.length; i++) c(node.params[i], st, "Pattern") c(node.body, st, node.expression ? "ScopeExpression" : "ScopeBody") } // FIXME drop these node types in next major version // (They are awkward, and in ES6 every block can be a scope.) base.ScopeBody = function (node, st, c) { return c(node, st, "Statement"); } base.ScopeExpression = function (node, st, c) { return c(node, st, "Expression"); } base.Pattern = function (node, st, c) { if (node.type == "Identifier") c(node, st, "VariablePattern") else if (node.type == "MemberExpression") c(node, st, "MemberPattern") else c(node, st) } base.VariablePattern = ignore base.MemberPattern = skipThrough base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); } base.ArrayPattern = function (node, st, c) { for (var i = 0; i < node.elements.length; ++i) { var elt = node.elements[i] if (elt) c(elt, st, "Pattern") } } base.ObjectPattern = function (node, st, c) { for (var i = 0; i < node.properties.length; ++i) c(node.properties[i].value, st, "Pattern") } base.Expression = skipThrough base.ThisExpression = base.Super = base.MetaProperty = ignore base.ArrayExpression = function (node, st, c) { for (var i = 0; i < node.elements.length; ++i) { var elt = node.elements[i] if (elt) c(elt, st, "Expression") } } base.ObjectExpression = function (node, st, c) { for (var i = 0; i < node.properties.length; ++i) c(node.properties[i], st) } base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration base.SequenceExpression = base.TemplateLiteral = function (node, st, c) { for (var i = 0; i < node.expressions.length; ++i) c(node.expressions[i], st, "Expression") } base.UnaryExpression = base.UpdateExpression = function (node, st, c) { c(node.argument, st, "Expression") } base.BinaryExpression = base.LogicalExpression = function (node, st, c) { c(node.left, st, "Expression") c(node.right, st, "Expression") } base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) { c(node.left, st, "Pattern") c(node.right, st, "Expression") } base.ConditionalExpression = function (node, st, c) { c(node.test, st, "Expression") c(node.consequent, st, "Expression") c(node.alternate, st, "Expression") } base.NewExpression = base.CallExpression = function (node, st, c) { c(node.callee, st, "Expression") if (node.arguments) for (var i = 0; i < node.arguments.length; ++i) c(node.arguments[i], st, "Expression") } base.MemberExpression = function (node, st, c) { c(node.object, st, "Expression") if (node.computed) c(node.property, st, "Expression") } base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) { if (node.declaration) c(node.declaration, st, node.type == "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression") if (node.source) c(node.source, st, "Expression") } base.ExportAllDeclaration = function (node, st, c) { c(node.source, st, "Expression") } base.ImportDeclaration = function (node, st, c) { for (var i = 0; i < node.specifiers.length; i++) c(node.specifiers[i], st) c(node.source, st, "Expression") } base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore base.TaggedTemplateExpression = function (node, st, c) { c(node.tag, st, "Expression") c(node.quasi, st) } base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); } base.Class = function (node, st, c) { if (node.id) c(node.id, st, "Pattern") if (node.superClass) c(node.superClass, st, "Expression") for (var i = 0; i < node.body.body.length; i++) c(node.body.body[i], st) } base.MethodDefinition = base.Property = function (node, st, c) { if (node.computed) c(node.key, st, "Expression") c(node.value, st, "Expression") } exports.simple = simple; exports.ancestor = ancestor; exports.recursive = recursive; exports.findNodeAt = findNodeAt; exports.findNodeAround = findNodeAround; exports.findNodeAfter = findNodeAfter; exports.findNodeBefore = findNodeBefore; exports.make = make; exports.base = base; Object.defineProperty(exports, '__esModule', { value: true }); })));