skip existing coins when applying a pay coin re-selection
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@ -406,6 +406,7 @@ export async function applyCoinSpend(
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// FIXME: assign error code
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// FIXME: assign error code
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throw Error("conflicting coin allocation (contrib)");
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throw Error("conflicting coin allocation (contrib)");
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}
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}
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continue;
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}
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}
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coin.status = CoinStatus.Dormant;
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coin.status = CoinStatus.Dormant;
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coin.allocation = {
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coin.allocation = {
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