138 lines
4.7 KiB
JavaScript
138 lines
4.7 KiB
JavaScript
|
/**
|
||
|
* Copyright 2015-present, Facebook, Inc.
|
||
|
* All rights reserved.
|
||
|
*
|
||
|
* This source code is licensed under the BSD-style license found in the
|
||
|
* LICENSE file in the root directory of this source tree. An additional grant
|
||
|
* of patent rights can be found in the PATENTS file in the same directory.
|
||
|
*
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
'use strict';
|
||
|
|
||
|
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
||
|
|
||
|
var ReactUpdateQueue = require('./ReactUpdateQueue');
|
||
|
|
||
|
var warning = require('fbjs/lib/warning');
|
||
|
|
||
|
function warnNoop(publicInstance, callerName) {
|
||
|
if (process.env.NODE_ENV !== 'production') {
|
||
|
var constructor = publicInstance.constructor;
|
||
|
process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounting component. ' + 'This usually means you called %s() outside componentWillMount() on the server. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This is the update queue used for server rendering.
|
||
|
* It delegates to ReactUpdateQueue while server rendering is in progress and
|
||
|
* switches to ReactNoopUpdateQueue after the transaction has completed.
|
||
|
* @class ReactServerUpdateQueue
|
||
|
* @param {Transaction} transaction
|
||
|
*/
|
||
|
|
||
|
var ReactServerUpdateQueue = function () {
|
||
|
function ReactServerUpdateQueue(transaction) {
|
||
|
_classCallCheck(this, ReactServerUpdateQueue);
|
||
|
|
||
|
this.transaction = transaction;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Checks whether or not this composite component is mounted.
|
||
|
* @param {ReactClass} publicInstance The instance we want to test.
|
||
|
* @return {boolean} True if mounted, false otherwise.
|
||
|
* @protected
|
||
|
* @final
|
||
|
*/
|
||
|
|
||
|
|
||
|
ReactServerUpdateQueue.prototype.isMounted = function isMounted(publicInstance) {
|
||
|
return false;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Enqueue a callback that will be executed after all the pending updates
|
||
|
* have processed.
|
||
|
*
|
||
|
* @param {ReactClass} publicInstance The instance to use as `this` context.
|
||
|
* @param {?function} callback Called after state is updated.
|
||
|
* @internal
|
||
|
*/
|
||
|
|
||
|
|
||
|
ReactServerUpdateQueue.prototype.enqueueCallback = function enqueueCallback(publicInstance, callback, callerName) {
|
||
|
if (this.transaction.isInTransaction()) {
|
||
|
ReactUpdateQueue.enqueueCallback(publicInstance, callback, callerName);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Forces an update. This should only be invoked when it is known with
|
||
|
* certainty that we are **not** in a DOM transaction.
|
||
|
*
|
||
|
* You may want to call this when you know that some deeper aspect of the
|
||
|
* component's state has changed but `setState` was not called.
|
||
|
*
|
||
|
* This will not invoke `shouldComponentUpdate`, but it will invoke
|
||
|
* `componentWillUpdate` and `componentDidUpdate`.
|
||
|
*
|
||
|
* @param {ReactClass} publicInstance The instance that should rerender.
|
||
|
* @internal
|
||
|
*/
|
||
|
|
||
|
|
||
|
ReactServerUpdateQueue.prototype.enqueueForceUpdate = function enqueueForceUpdate(publicInstance) {
|
||
|
if (this.transaction.isInTransaction()) {
|
||
|
ReactUpdateQueue.enqueueForceUpdate(publicInstance);
|
||
|
} else {
|
||
|
warnNoop(publicInstance, 'forceUpdate');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Replaces all of the state. Always use this or `setState` to mutate state.
|
||
|
* You should treat `this.state` as immutable.
|
||
|
*
|
||
|
* There is no guarantee that `this.state` will be immediately updated, so
|
||
|
* accessing `this.state` after calling this method may return the old value.
|
||
|
*
|
||
|
* @param {ReactClass} publicInstance The instance that should rerender.
|
||
|
* @param {object|function} completeState Next state.
|
||
|
* @internal
|
||
|
*/
|
||
|
|
||
|
|
||
|
ReactServerUpdateQueue.prototype.enqueueReplaceState = function enqueueReplaceState(publicInstance, completeState) {
|
||
|
if (this.transaction.isInTransaction()) {
|
||
|
ReactUpdateQueue.enqueueReplaceState(publicInstance, completeState);
|
||
|
} else {
|
||
|
warnNoop(publicInstance, 'replaceState');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets a subset of the state. This only exists because _pendingState is
|
||
|
* internal. This provides a merging strategy that is not available to deep
|
||
|
* properties which is confusing. TODO: Expose pendingState or don't use it
|
||
|
* during the merge.
|
||
|
*
|
||
|
* @param {ReactClass} publicInstance The instance that should rerender.
|
||
|
* @param {object|function} partialState Next partial state to be merged with state.
|
||
|
* @internal
|
||
|
*/
|
||
|
|
||
|
|
||
|
ReactServerUpdateQueue.prototype.enqueueSetState = function enqueueSetState(publicInstance, partialState) {
|
||
|
if (this.transaction.isInTransaction()) {
|
||
|
ReactUpdateQueue.enqueueSetState(publicInstance, partialState);
|
||
|
} else {
|
||
|
warnNoop(publicInstance, 'setState');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
return ReactServerUpdateQueue;
|
||
|
}();
|
||
|
|
||
|
module.exports = ReactServerUpdateQueue;
|