380 lines
15 KiB
JavaScript
380 lines
15 KiB
JavaScript
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/**
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* Copyright 2013-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*
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*/
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'use strict';
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var _require = require('./ReactChildFiber'),
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reconcileChildFibers = _require.reconcileChildFibers,
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reconcileChildFibersInPlace = _require.reconcileChildFibersInPlace,
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cloneChildFibers = _require.cloneChildFibers;
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var _require2 = require('./ReactPriorityLevel'),
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LowPriority = _require2.LowPriority;
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var ReactTypeOfWork = require('./ReactTypeOfWork');
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var IndeterminateComponent = ReactTypeOfWork.IndeterminateComponent,
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FunctionalComponent = ReactTypeOfWork.FunctionalComponent,
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ClassComponent = ReactTypeOfWork.ClassComponent,
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HostContainer = ReactTypeOfWork.HostContainer,
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HostComponent = ReactTypeOfWork.HostComponent,
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CoroutineComponent = ReactTypeOfWork.CoroutineComponent,
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CoroutineHandlerPhase = ReactTypeOfWork.CoroutineHandlerPhase,
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YieldComponent = ReactTypeOfWork.YieldComponent;
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var _require3 = require('./ReactPriorityLevel'),
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NoWork = _require3.NoWork,
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OffscreenPriority = _require3.OffscreenPriority;
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var _require4 = require('./ReactFiberUpdateQueue'),
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createUpdateQueue = _require4.createUpdateQueue,
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addToQueue = _require4.addToQueue,
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addCallbackToQueue = _require4.addCallbackToQueue,
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mergeUpdateQueue = _require4.mergeUpdateQueue;
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var ReactInstanceMap = require('./ReactInstanceMap');
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module.exports = function (config, getScheduler) {
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function markChildAsProgressed(current, workInProgress, priorityLevel) {
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// We now have clones. Let's store them as the currently progressed work.
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workInProgress.progressedChild = workInProgress.child;
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workInProgress.progressedPriority = priorityLevel;
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if (current) {
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// We also store it on the current. When the alternate swaps in we can
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// continue from this point.
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current.progressedChild = workInProgress.progressedChild;
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current.progressedPriority = workInProgress.progressedPriority;
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}
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}
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function reconcileChildren(current, workInProgress, nextChildren) {
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var priorityLevel = workInProgress.pendingWorkPriority;
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reconcileChildrenAtPriority(current, workInProgress, nextChildren, priorityLevel);
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}
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function reconcileChildrenAtPriority(current, workInProgress, nextChildren, priorityLevel) {
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// At this point any memoization is no longer valid since we'll have changed
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// the children.
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workInProgress.memoizedProps = null;
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if (current && current.child === workInProgress.child) {
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// If the current child is the same as the work in progress, it means that
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// we haven't yet started any work on these children. Therefore, we use
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// the clone algorithm to create a copy of all the current children.
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workInProgress.child = reconcileChildFibers(workInProgress, workInProgress.child, nextChildren, priorityLevel);
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} else {
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// If, on the other hand, we don't have a current fiber or if it is
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// already using a clone, that means we've already begun some work on this
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// tree and we can continue where we left off by reconciling against the
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// existing children.
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workInProgress.child = reconcileChildFibersInPlace(workInProgress, workInProgress.child, nextChildren, priorityLevel);
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}
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markChildAsProgressed(current, workInProgress, priorityLevel);
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}
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function updateFunctionalComponent(current, workInProgress) {
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var fn = workInProgress.type;
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var props = workInProgress.pendingProps;
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// TODO: Disable this before release, since it is not part of the public API
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// I use this for testing to compare the relative overhead of classes.
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if (typeof fn.shouldComponentUpdate === 'function') {
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if (workInProgress.memoizedProps !== null) {
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if (!fn.shouldComponentUpdate(workInProgress.memoizedProps, props)) {
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return bailoutOnAlreadyFinishedWork(current, workInProgress);
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}
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}
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}
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var nextChildren = fn(props);
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reconcileChildren(current, workInProgress, nextChildren);
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return workInProgress.child;
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}
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function scheduleUpdate(fiber, updateQueue, priorityLevel) {
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var _getScheduler = getScheduler(),
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scheduleDeferredWork = _getScheduler.scheduleDeferredWork;
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fiber.updateQueue = updateQueue;
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// Schedule update on the alternate as well, since we don't know which tree
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// is current.
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if (fiber.alternate) {
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fiber.alternate.updateQueue = updateQueue;
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}
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while (true) {
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if (fiber.pendingWorkPriority === NoWork || fiber.pendingWorkPriority >= priorityLevel) {
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fiber.pendingWorkPriority = priorityLevel;
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}
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if (fiber.alternate) {
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if (fiber.alternate.pendingWorkPriority === NoWork || fiber.alternate.pendingWorkPriority >= priorityLevel) {
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fiber.alternate.pendingWorkPriority = priorityLevel;
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}
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}
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// Duck type root
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if (fiber.stateNode && fiber.stateNode.containerInfo) {
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var root = fiber.stateNode;
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scheduleDeferredWork(root, priorityLevel);
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return;
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}
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if (!fiber['return']) {
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throw new Error('No root!');
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}
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fiber = fiber['return'];
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}
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}
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// Class component state updater
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var updater = {
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enqueueSetState: function (instance, partialState) {
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var fiber = ReactInstanceMap.get(instance);
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var updateQueue = fiber.updateQueue ? addToQueue(fiber.updateQueue, partialState) : createUpdateQueue(partialState);
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scheduleUpdate(fiber, updateQueue, LowPriority);
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},
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enqueueReplaceState: function (instance, state) {
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var fiber = ReactInstanceMap.get(instance);
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var updateQueue = createUpdateQueue(state);
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updateQueue.isReplace = true;
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scheduleUpdate(fiber, updateQueue, LowPriority);
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},
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enqueueForceUpdate: function (instance) {
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var fiber = ReactInstanceMap.get(instance);
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var updateQueue = fiber.updateQueue || createUpdateQueue(null);
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updateQueue.isForced = true;
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scheduleUpdate(fiber, updateQueue, LowPriority);
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},
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enqueueCallback: function (instance, callback) {
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var fiber = ReactInstanceMap.get(instance);
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var updateQueue = fiber.updateQueue ? fiber.updateQueue : createUpdateQueue(null);
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addCallbackToQueue(updateQueue, callback);
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fiber.updateQueue = updateQueue;
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if (fiber.alternate) {
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fiber.alternate.updateQueue = updateQueue;
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}
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}
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};
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function updateClassComponent(current, workInProgress) {
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// A class component update is the result of either new props or new state.
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// Account for the possibly of missing pending props by falling back to the
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// memoized props.
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var props = workInProgress.pendingProps;
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if (!props && current) {
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props = current.memoizedProps;
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}
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// Compute the state using the memoized state and the update queue.
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var updateQueue = workInProgress.updateQueue;
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var previousState = current ? current.memoizedState : null;
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var state = updateQueue ? mergeUpdateQueue(updateQueue, previousState, props) : previousState;
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var instance = workInProgress.stateNode;
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if (!instance) {
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var ctor = workInProgress.type;
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workInProgress.stateNode = instance = new ctor(props);
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state = instance.state || null;
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// The initial state must be added to the update queue in case
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// setState is called before the initial render.
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if (state !== null) {
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workInProgress.updateQueue = createUpdateQueue(state);
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}
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// The instance needs access to the fiber so that it can schedule updates
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ReactInstanceMap.set(instance, workInProgress);
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instance.updater = updater;
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} else if (typeof instance.shouldComponentUpdate === 'function' && !(updateQueue && updateQueue.isForced)) {
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if (workInProgress.memoizedProps !== null) {
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// Reset the props, in case this is a ping-pong case rather than a
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// completed update case. For the completed update case, the instance
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// props will already be the memoizedProps.
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instance.props = workInProgress.memoizedProps;
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instance.state = workInProgress.memoizedState;
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if (!instance.shouldComponentUpdate(props, state)) {
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return bailoutOnAlreadyFinishedWork(current, workInProgress);
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}
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}
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}
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instance.props = props;
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instance.state = state;
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var nextChildren = instance.render();
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reconcileChildren(current, workInProgress, nextChildren);
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return workInProgress.child;
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}
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function updateHostComponent(current, workInProgress) {
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var nextChildren = workInProgress.pendingProps.children;
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if (workInProgress.pendingProps.hidden && workInProgress.pendingWorkPriority !== OffscreenPriority) {
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// If this host component is hidden, we can bail out on the children.
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// We'll rerender the children later at the lower priority.
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// It is unfortunate that we have to do the reconciliation of these
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// children already since that will add them to the tree even though
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// they are not actually done yet. If this is a large set it is also
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// confusing that this takes time to do right now instead of later.
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if (workInProgress.progressedPriority === OffscreenPriority) {
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// If we already made some progress on the offscreen priority before,
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// then we should continue from where we left off.
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workInProgress.child = workInProgress.progressedChild;
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}
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// Reconcile the children and stash them for later work.
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reconcileChildrenAtPriority(current, workInProgress, nextChildren, OffscreenPriority);
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workInProgress.child = current ? current.child : null;
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// Abort and don't process children yet.
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return null;
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} else {
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reconcileChildren(current, workInProgress, nextChildren);
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return workInProgress.child;
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}
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}
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function mountIndeterminateComponent(current, workInProgress) {
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var fn = workInProgress.type;
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var props = workInProgress.pendingProps;
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var value = fn(props);
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if (typeof value === 'object' && value && typeof value.render === 'function') {
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// Proceed under the assumption that this is a class instance
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workInProgress.tag = ClassComponent;
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if (current) {
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current.tag = ClassComponent;
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}
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value = value.render();
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} else {
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// Proceed under the assumption that this is a functional component
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workInProgress.tag = FunctionalComponent;
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if (current) {
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current.tag = FunctionalComponent;
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}
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}
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reconcileChildren(current, workInProgress, value);
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return workInProgress.child;
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}
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function updateCoroutineComponent(current, workInProgress) {
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var coroutine = workInProgress.pendingProps;
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if (!coroutine) {
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throw new Error('Should be resolved by now');
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}
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reconcileChildren(current, workInProgress, coroutine.children);
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}
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/*
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function reuseChildrenEffects(returnFiber : Fiber, firstChild : Fiber) {
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let child = firstChild;
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do {
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// Ensure that the first and last effect of the parent corresponds
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// to the children's first and last effect.
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if (!returnFiber.firstEffect) {
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returnFiber.firstEffect = child.firstEffect;
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}
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if (child.lastEffect) {
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if (returnFiber.lastEffect) {
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returnFiber.lastEffect.nextEffect = child.firstEffect;
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}
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returnFiber.lastEffect = child.lastEffect;
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}
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} while (child = child.sibling);
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}
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*/
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function bailoutOnAlreadyFinishedWork(current, workInProgress) {
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var priorityLevel = workInProgress.pendingWorkPriority;
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// TODO: We should ideally be able to bail out early if the children have no
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// more work to do. However, since we don't have a separation of this
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// Fiber's priority and its children yet - we don't know without doing lots
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// of the same work we do anyway. Once we have that separation we can just
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// bail out here if the children has no more work at this priority level.
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// if (workInProgress.priorityOfChildren <= priorityLevel) {
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// // If there are side-effects in these children that have not yet been
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// // committed we need to ensure that they get properly transferred up.
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// if (current && current.child !== workInProgress.child) {
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// reuseChildrenEffects(workInProgress, child);
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// }
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// return null;
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// }
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cloneChildFibers(current, workInProgress);
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markChildAsProgressed(current, workInProgress, priorityLevel);
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return workInProgress.child;
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}
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function bailoutOnLowPriority(current, workInProgress) {
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if (current) {
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workInProgress.child = current.child;
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workInProgress.memoizedProps = current.memoizedProps;
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workInProgress.output = current.output;
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}
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return null;
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}
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function beginWork(current, workInProgress, priorityLevel) {
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if (workInProgress.pendingWorkPriority === NoWork || workInProgress.pendingWorkPriority > priorityLevel) {
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return bailoutOnLowPriority(current, workInProgress);
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}
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if (workInProgress.progressedPriority === priorityLevel) {
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// If we have progressed work on this priority level already, we can
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// proceed this that as the child.
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workInProgress.child = workInProgress.progressedChild;
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}
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if ((workInProgress.pendingProps === null || workInProgress.memoizedProps !== null && workInProgress.pendingProps === workInProgress.memoizedProps) && workInProgress.updateQueue === null) {
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return bailoutOnAlreadyFinishedWork(current, workInProgress);
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}
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switch (workInProgress.tag) {
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case IndeterminateComponent:
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return mountIndeterminateComponent(current, workInProgress);
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case FunctionalComponent:
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return updateFunctionalComponent(current, workInProgress);
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case ClassComponent:
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return updateClassComponent(current, workInProgress);
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case HostContainer:
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reconcileChildren(current, workInProgress, workInProgress.pendingProps);
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// A yield component is just a placeholder, we can just run through the
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// next one immediately.
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if (workInProgress.child) {
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return beginWork(workInProgress.child.alternate, workInProgress.child, priorityLevel);
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}
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return null;
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case HostComponent:
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if (workInProgress.stateNode && typeof config.beginUpdate === 'function') {
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config.beginUpdate(workInProgress.stateNode);
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}
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return updateHostComponent(current, workInProgress);
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case CoroutineHandlerPhase:
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// This is a restart. Reset the tag to the initial phase.
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workInProgress.tag = CoroutineComponent;
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// Intentionally fall through since this is now the same.
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case CoroutineComponent:
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updateCoroutineComponent(current, workInProgress);
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// This doesn't take arbitrary time so we could synchronously just begin
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// eagerly do the work of workInProgress.child as an optimization.
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if (workInProgress.child) {
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return beginWork(workInProgress.child.alternate, workInProgress.child, priorityLevel);
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}
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return workInProgress.child;
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case YieldComponent:
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// A yield component is just a placeholder, we can just run through the
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// next one immediately.
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if (workInProgress.sibling) {
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return beginWork(workInProgress.sibling.alternate, workInProgress.sibling, priorityLevel);
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}
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return null;
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default:
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throw new Error('Unknown unit of work tag');
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}
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}
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return {
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beginWork: beginWork
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};
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};
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