208 lines
8.3 KiB
JavaScript
208 lines
8.3 KiB
JavaScript
|
/**
|
||
|
* Copyright 2013-present, Facebook, Inc.
|
||
|
* All rights reserved.
|
||
|
*
|
||
|
* This source code is licensed under the BSD-style license found in the
|
||
|
* LICENSE file in the root directory of this source tree. An additional grant
|
||
|
* of patent rights can be found in the PATENTS file in the same directory.
|
||
|
*
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
'use strict';
|
||
|
|
||
|
var _require = require('./ReactChildFiber'),
|
||
|
reconcileChildFibers = _require.reconcileChildFibers;
|
||
|
|
||
|
var ReactTypeOfWork = require('./ReactTypeOfWork');
|
||
|
var IndeterminateComponent = ReactTypeOfWork.IndeterminateComponent,
|
||
|
FunctionalComponent = ReactTypeOfWork.FunctionalComponent,
|
||
|
ClassComponent = ReactTypeOfWork.ClassComponent,
|
||
|
HostContainer = ReactTypeOfWork.HostContainer,
|
||
|
HostComponent = ReactTypeOfWork.HostComponent,
|
||
|
CoroutineComponent = ReactTypeOfWork.CoroutineComponent,
|
||
|
CoroutineHandlerPhase = ReactTypeOfWork.CoroutineHandlerPhase,
|
||
|
YieldComponent = ReactTypeOfWork.YieldComponent;
|
||
|
|
||
|
|
||
|
module.exports = function (config) {
|
||
|
|
||
|
var createInstance = config.createInstance;
|
||
|
var prepareUpdate = config.prepareUpdate;
|
||
|
|
||
|
function markForPreEffect(workInProgress) {
|
||
|
// Schedule a side-effect on this fiber, BEFORE the children's side-effects.
|
||
|
if (workInProgress.firstEffect) {
|
||
|
workInProgress.nextEffect = workInProgress.firstEffect;
|
||
|
workInProgress.firstEffect = workInProgress;
|
||
|
} else {
|
||
|
workInProgress.firstEffect = workInProgress;
|
||
|
workInProgress.lastEffect = workInProgress;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// TODO: It's possible this will create layout thrash issues because mutations
|
||
|
// of the DOM and life-cycles are interleaved. E.g. if a componentDidMount
|
||
|
// of a sibling reads, then the next sibling updates and reads etc.
|
||
|
function markForPostEffect(workInProgress) {
|
||
|
// Schedule a side-effect on this fiber, AFTER the children's side-effects.
|
||
|
if (workInProgress.lastEffect) {
|
||
|
workInProgress.lastEffect.nextEffect = workInProgress;
|
||
|
} else {
|
||
|
workInProgress.firstEffect = workInProgress;
|
||
|
}
|
||
|
workInProgress.lastEffect = workInProgress;
|
||
|
}
|
||
|
|
||
|
function transferOutput(child, returnFiber) {
|
||
|
// If we have a single result, we just pass that through as the output to
|
||
|
// avoid unnecessary traversal. When we have multiple output, we just pass
|
||
|
// the linked list of fibers that has the individual output values.
|
||
|
returnFiber.output = child && !child.sibling ? child.output : child;
|
||
|
returnFiber.memoizedProps = returnFiber.pendingProps;
|
||
|
}
|
||
|
|
||
|
function recursivelyFillYields(yields, output) {
|
||
|
if (!output) {
|
||
|
// Ignore nulls etc.
|
||
|
} else if (output.tag !== undefined) {
|
||
|
// TODO: Fix this fragile duck test.
|
||
|
// Detect if this is a fiber, if so it is a fragment result.
|
||
|
// $FlowFixMe: Refinement issue.
|
||
|
var item = output;
|
||
|
do {
|
||
|
recursivelyFillYields(yields, item.output);
|
||
|
item = item.sibling;
|
||
|
} while (item);
|
||
|
} else {
|
||
|
// $FlowFixMe: Refinement issue. If it is not a Fiber or null, it is a yield
|
||
|
yields.push(output);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function moveCoroutineToHandlerPhase(current, workInProgress) {
|
||
|
var coroutine = workInProgress.pendingProps;
|
||
|
if (!coroutine) {
|
||
|
throw new Error('Should be resolved by now');
|
||
|
}
|
||
|
|
||
|
// First step of the coroutine has completed. Now we need to do the second.
|
||
|
// TODO: It would be nice to have a multi stage coroutine represented by a
|
||
|
// single component, or at least tail call optimize nested ones. Currently
|
||
|
// that requires additional fields that we don't want to add to the fiber.
|
||
|
// So this requires nested handlers.
|
||
|
// Note: This doesn't mutate the alternate node. I don't think it needs to
|
||
|
// since this stage is reset for every pass.
|
||
|
workInProgress.tag = CoroutineHandlerPhase;
|
||
|
|
||
|
// Build up the yields.
|
||
|
// TODO: Compare this to a generator or opaque helpers like Children.
|
||
|
var yields = [];
|
||
|
var child = workInProgress.child;
|
||
|
while (child) {
|
||
|
recursivelyFillYields(yields, child.output);
|
||
|
child = child.sibling;
|
||
|
}
|
||
|
var fn = coroutine.handler;
|
||
|
var props = coroutine.props;
|
||
|
var nextChildren = fn(props, yields);
|
||
|
|
||
|
var currentFirstChild = current ? current.stateNode : null;
|
||
|
// Inherit the priority of the returnFiber.
|
||
|
var priority = workInProgress.pendingWorkPriority;
|
||
|
workInProgress.stateNode = reconcileChildFibers(workInProgress, currentFirstChild, nextChildren, priority);
|
||
|
return workInProgress.stateNode;
|
||
|
}
|
||
|
|
||
|
function completeWork(current, workInProgress) {
|
||
|
switch (workInProgress.tag) {
|
||
|
case FunctionalComponent:
|
||
|
transferOutput(workInProgress.child, workInProgress);
|
||
|
return null;
|
||
|
case ClassComponent:
|
||
|
transferOutput(workInProgress.child, workInProgress);
|
||
|
// Don't use the state queue to compute the memoized state. We already
|
||
|
// merged it and assigned it to the instance. Transfer it from there.
|
||
|
// Also need to transfer the props, because pendingProps will be null
|
||
|
// in the case of an update
|
||
|
var _workInProgress$state = workInProgress.stateNode,
|
||
|
state = _workInProgress$state.state,
|
||
|
props = _workInProgress$state.props;
|
||
|
|
||
|
workInProgress.memoizedState = state;
|
||
|
workInProgress.memoizedProps = props;
|
||
|
// Transfer update queue to callbackList field so callbacks can be
|
||
|
// called during commit phase.
|
||
|
workInProgress.callbackList = workInProgress.updateQueue;
|
||
|
markForPostEffect(workInProgress);
|
||
|
return null;
|
||
|
case HostContainer:
|
||
|
transferOutput(workInProgress.child, workInProgress);
|
||
|
// We don't know if a container has updated any children so we always
|
||
|
// need to update it right now. We schedule this side-effect before
|
||
|
// all the other side-effects in the subtree. We need to schedule it
|
||
|
// before so that the entire tree is up-to-date before the life-cycles
|
||
|
// are invoked.
|
||
|
markForPreEffect(workInProgress);
|
||
|
return null;
|
||
|
case HostComponent:
|
||
|
var newProps = workInProgress.pendingProps;
|
||
|
var child = workInProgress.child;
|
||
|
var children = child && !child.sibling ? child.output : child;
|
||
|
if (current && workInProgress.stateNode != null) {
|
||
|
// If we have an alternate, that means this is an update and we need to
|
||
|
// schedule a side-effect to do the updates.
|
||
|
var oldProps = current.memoizedProps;
|
||
|
// If we get updated because one of our children updated, we don't
|
||
|
// have newProps so we'll have to reuse them.
|
||
|
// TODO: Split the update API as separate for the props vs. children.
|
||
|
// Even better would be if children weren't special cased at all tho.
|
||
|
if (!newProps) {
|
||
|
newProps = oldProps;
|
||
|
}
|
||
|
var instance = workInProgress.stateNode;
|
||
|
if (prepareUpdate(instance, oldProps, newProps, children)) {
|
||
|
// This returns true if there was something to update.
|
||
|
markForPreEffect(workInProgress);
|
||
|
}
|
||
|
// TODO: Is this actually ever going to change? Why set it every time?
|
||
|
workInProgress.output = instance;
|
||
|
} else {
|
||
|
if (!newProps) {
|
||
|
if (workInProgress.stateNode === null) {
|
||
|
throw new Error('We must have new props for new mounts.');
|
||
|
} else {
|
||
|
// This can happen when we abort work.
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
var _instance = createInstance(workInProgress.type, newProps, children);
|
||
|
// TODO: This seems like unnecessary duplication.
|
||
|
workInProgress.stateNode = _instance;
|
||
|
workInProgress.output = _instance;
|
||
|
}
|
||
|
workInProgress.memoizedProps = newProps;
|
||
|
return null;
|
||
|
case CoroutineComponent:
|
||
|
return moveCoroutineToHandlerPhase(current, workInProgress);
|
||
|
case CoroutineHandlerPhase:
|
||
|
transferOutput(workInProgress.stateNode, workInProgress);
|
||
|
// Reset the tag to now be a first phase coroutine.
|
||
|
workInProgress.tag = CoroutineComponent;
|
||
|
return null;
|
||
|
case YieldComponent:
|
||
|
// Does nothing.
|
||
|
return null;
|
||
|
|
||
|
// Error cases
|
||
|
case IndeterminateComponent:
|
||
|
throw new Error('An indeterminate component should have become determinate before completing.');
|
||
|
default:
|
||
|
throw new Error('Unknown unit of work tag');
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return {
|
||
|
completeWork: completeWork
|
||
|
};
|
||
|
};
|