197 lines
6.3 KiB
JavaScript
197 lines
6.3 KiB
JavaScript
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/*
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* Script tag fetch
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*
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* When load.metadata.scriptLoad is true, we load via script tag injection.
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*/
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(function() {
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if (typeof document != 'undefined')
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var head = document.getElementsByTagName('head')[0];
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var curSystem;
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var curRequire;
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// if doing worker executing, this is set to the load record being executed
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var workerLoad = null;
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// interactive mode handling method courtesy RequireJS
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var ieEvents = head && (function() {
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var s = document.createElement('script');
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var isOpera = typeof opera !== 'undefined' && opera.toString() === '[object Opera]';
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return s.attachEvent && !(s.attachEvent.toString && s.attachEvent.toString().indexOf('[native code') < 0) && !isOpera;
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})();
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// IE interactive-only part
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// we store loading scripts array as { script: <script>, load: {...} }
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var interactiveLoadingScripts = [];
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var interactiveScript;
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function getInteractiveScriptLoad() {
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if (interactiveScript && interactiveScript.script.readyState === 'interactive')
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return interactiveScript.load;
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for (var i = 0; i < interactiveLoadingScripts.length; i++)
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if (interactiveLoadingScripts[i].script.readyState == 'interactive') {
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interactiveScript = interactiveLoadingScripts[i];
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return interactiveScript.load;
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}
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}
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// System.register, System.registerDynamic, AMD define pipeline
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// this is called by the above methods when they execute
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// we then run the reduceRegister_ collection function either immediately
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// if we are in IE and know the currently executing script (interactive)
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// or later if we need to wait for the synchronous load callback to know the script
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var loadingCnt = 0;
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var registerQueue = [];
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hook('pushRegister_', function(pushRegister) {
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return function(register) {
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// if using eval-execution then skip
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if (pushRegister.call(this, register))
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return false;
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// if using worker execution, then we're done
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if (workerLoad)
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this.reduceRegister_(workerLoad, register);
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// detect if we know the currently executing load (IE)
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// if so, immediately call reduceRegister
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else if (ieEvents)
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this.reduceRegister_(getInteractiveScriptLoad(), register);
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// otherwise, add to our execution queue
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// to call reduceRegister on sync script load event
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else if (loadingCnt)
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registerQueue.push(register);
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// if we're not currently loading anything though
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// then do the reduction against a null load
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// (out of band named define or named register)
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// note even in non-script environments, this catch is used
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else
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this.reduceRegister_(null, register);
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return true;
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};
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});
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function webWorkerImport(loader, load) {
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return new Promise(function(resolve, reject) {
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if (load.metadata.integrity)
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reject(new Error('Subresource integrity checking is not supported in web workers.'));
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workerLoad = load;
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try {
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importScripts(load.address);
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}
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catch(e) {
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workerLoad = null;
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reject(e);
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}
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workerLoad = null;
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// if nothing registered, then something went wrong
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if (!load.metadata.entry)
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reject(new Error(load.address + ' did not call System.register or AMD define. If loading a global, ensure the meta format is set to global.'));
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resolve('');
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});
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}
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// override fetch to use script injection
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hook('fetch', function(fetch) {
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return function(load) {
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var loader = this;
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if (load.metadata.format == 'json' || !load.metadata.scriptLoad || (!isBrowser && !isWorker))
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return fetch.call(this, load);
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if (isWorker)
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return webWorkerImport(loader, load);
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return new Promise(function(resolve, reject) {
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var s = document.createElement('script');
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s.async = true;
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if (load.metadata.crossOrigin)
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s.crossOrigin = load.metadata.crossOrigin;
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if (load.metadata.integrity)
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s.setAttribute('integrity', load.metadata.integrity);
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if (ieEvents) {
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s.attachEvent('onreadystatechange', complete);
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interactiveLoadingScripts.push({
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script: s,
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load: load
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});
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}
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else {
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s.addEventListener('load', complete, false);
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s.addEventListener('error', error, false);
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}
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loadingCnt++;
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curSystem = __global.System;
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curRequire = __global.require;
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s.src = load.address;
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head.appendChild(s);
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function complete(evt) {
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if (s.readyState && s.readyState != 'loaded' && s.readyState != 'complete')
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return;
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loadingCnt--;
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// complete call is sync on execution finish
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// (in ie already done reductions)
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if (!load.metadata.entry && !registerQueue.length) {
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loader.reduceRegister_(load);
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}
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else if (!ieEvents) {
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for (var i = 0; i < registerQueue.length; i++)
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loader.reduceRegister_(load, registerQueue[i]);
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registerQueue = [];
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}
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cleanup();
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// if nothing registered, then something went wrong
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if (!load.metadata.entry && !load.metadata.bundle)
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reject(new Error(load.name + ' did not call System.register or AMD define. If loading a global module configure the global name via the meta exports property for script injection support.'));
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resolve('');
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}
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function error(evt) {
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cleanup();
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reject(new Error('Unable to load script ' + load.address));
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}
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function cleanup() {
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__global.System = curSystem;
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__global.require = curRequire;
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if (s.detachEvent) {
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s.detachEvent('onreadystatechange', complete);
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for (var i = 0; i < interactiveLoadingScripts.length; i++)
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if (interactiveLoadingScripts[i].script == s) {
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if (interactiveScript && interactiveScript.script == s)
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interactiveScript = null;
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interactiveLoadingScripts.splice(i, 1);
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}
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}
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else {
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s.removeEventListener('load', complete, false);
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s.removeEventListener('error', error, false);
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}
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head.removeChild(s);
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}
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});
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};
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});
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})();
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