282 lines
7.4 KiB
Go
282 lines
7.4 KiB
Go
package goparsify
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import (
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"fmt"
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"regexp"
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"strings"
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"unicode/utf8"
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)
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// Parser is the workhorse of parsify. A parser takes a State and returns a result, consuming some
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// of the State in the process.
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// Given state is shared there are a few rules that should be followed:
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// - A parser that errors must set state.Error
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// - A parser that errors must not change state.Pos
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// - A parser that consumed some input should advance state.Pos
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type Parser func(*State, *Result)
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// Map shorthand for Map(p, func())
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func (p Parser) Map(f func(n *Result)) Parser {
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return Map(p, f)
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}
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// VoidParser is a special type of parser that never returns anything but can still consume input
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type VoidParser func(*State)
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// Parserish types are any type that can be turned into a Parser by Parsify
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// These currently include *Parser and string literals.
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//
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// This makes recursive grammars cleaner and allows string literals to be used directly in most contexts.
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// eg, matching balanced paren:
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// var group Parser
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// group = Seq("(", Maybe(&group), ")")
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// vs
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// var group ParserPtr{}
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// group.P = Seq(Exact("("), Maybe(group.Parse), Exact(")"))
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type Parserish interface{}
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// Parsify takes a Parserish and makes a Parser out of it. It should be called by
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// any Parser that accepts a Parser as an argument. It should never be called during
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// instead call it during parser creation so there is no runtime cost.
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//
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// See Parserish for details.
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func Parsify(p Parserish) Parser {
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switch p := p.(type) {
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case func(*State, *Result):
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return p
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case Parser:
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return p
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case *Parser:
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// Todo: Maybe capture this stack and on nil show it? Is there a good error library to do this?
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return func(ptr *State, node *Result) {
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(*p)(ptr, node)
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}
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case string:
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return Exact(p)
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case func(*State):
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return func(ptr *State, node *Result) {
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p(ptr)
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}
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default:
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panic(fmt.Errorf("cant turn a `%T` into a parser", p))
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}
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}
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// ParsifyAll calls Parsify on all parsers
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func ParsifyAll(parsers ...Parserish) []Parser {
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ret := make([]Parser, len(parsers))
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for i, parser := range parsers {
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ret[i] = Parsify(parser)
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}
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return ret
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}
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// Run applies some input to a parser and returns the result, failing if the input isnt fully consumed.
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// It is a convenience method for the most common way to invoke a parser.
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func Run(parser Parserish, input string, ws ...VoidParser) (result interface{}, err error) {
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p := Parsify(parser)
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ps := NewState(input)
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if len(ws) > 0 {
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ps.WS = ws[0]
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}
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ret := Result{}
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p(ps, &ret)
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ps.WS(ps)
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if ps.Error.expected != "" {
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return ret.Result, &ps.Error
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}
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if ps.Get() != "" {
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return ret.Result, UnparsedInputError{ps.Get()}
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}
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return ret.Result, nil
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}
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// Cut prevents backtracking beyond this point. Usually used after keywords when you
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// are sure this is the correct path. Improves performance and error reporting.
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func Cut() Parser {
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return func(ps *State, node *Result) {
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ps.Cut = ps.Pos
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}
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}
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// Regex returns a match if the regex successfully matches
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func Regex(pattern string) Parser {
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re := regexp.MustCompile("^" + pattern)
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return NewParser(pattern, func(ps *State, node *Result) {
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ps.WS(ps)
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if match := re.FindString(ps.Get()); match != "" {
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node.Start = ps.Pos
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node.End = ps.Pos + len(match)
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ps.Advance(len(match))
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node.Token = match
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return
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}
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ps.ErrorHere(pattern)
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})
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}
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// Exact will fully match the exact string supplied, or error. The match will be stored in .Token
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func Exact(match string) Parser {
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if len(match) == 1 {
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matchByte := match[0]
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return NewParser(match, func(ps *State, node *Result) {
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ps.WS(ps)
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if ps.Pos >= len(ps.Input) || ps.Input[ps.Pos] != matchByte {
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ps.ErrorHere(match)
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return
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}
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node.Start = ps.Pos
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node.End = ps.Pos + 1
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ps.Advance(1)
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node.Token = match
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})
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}
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return NewParser(match, func(ps *State, node *Result) {
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ps.WS(ps)
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if !strings.HasPrefix(ps.Get(), match) {
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ps.ErrorHere(match)
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return
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}
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node.Start = ps.Pos
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node.End = ps.Pos + len(match)
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ps.Advance(len(match))
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node.Token = match
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})
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}
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func parseRepetition(defaultMin, defaultMax int, repetition ...int) (min int, max int) {
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min = defaultMin
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max = defaultMax
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switch len(repetition) {
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case 0:
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case 1:
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min = repetition[0]
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case 2:
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min = repetition[0]
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max = repetition[1]
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default:
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panic(fmt.Errorf("Dont know what %d repetition args mean", len(repetition)))
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}
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return min, max
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}
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// parseMatcher turns a string in the format a-f01234A-F into:
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// - an alphabet of matches string(01234)
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// - a set of ranges [][]rune{{'a', 'f'}, {'A', 'F'}}
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func parseMatcher(matcher string) (alphabet string, ranges [][]rune) {
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runes := []rune(matcher)
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for i := 0; i < len(runes); {
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if i+2 < len(runes) && runes[i+1] == '-' && runes[i] != '\\' {
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start := runes[i]
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end := runes[i+2]
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if start <= end {
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ranges = append(ranges, []rune{start, end})
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} else {
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ranges = append(ranges, []rune{end, start})
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}
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i += 3 // we just consumed 3 bytes: range start, hyphen, and range end
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continue
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} else if i+1 < len(runes) && runes[i] == '\\' {
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alphabet += string(runes[i+1])
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i += 2 // we just consumed 2 bytes: escape and the char
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} else {
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alphabet += string(runes[i])
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i++
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}
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}
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return alphabet, ranges
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}
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// Chars is the swiss army knife of character matches. It can match:
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// - ranges: Chars("a-z") will match one or more lowercase letter
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// - alphabets: Chars("abcd") will match one or more of the letters abcd in any order
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// - min and max: Chars("a-z0-9", 4, 6) will match 4-6 lowercase alphanumeric characters
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// the above can be combined in any order
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func Chars(matcher string, repetition ...int) Parser {
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return NewParser("["+matcher+"]", charsImpl(matcher, false, repetition...))
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}
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// NotChars accepts the full range of input from Chars, but it will stop when any
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// character matches. If you need to match until you see a sequence use Until instead
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func NotChars(matcher string, repetition ...int) Parser {
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return NewParser("!["+matcher+"]", charsImpl(matcher, true, repetition...))
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}
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func charsImpl(matcher string, stopOn bool, repetition ...int) Parser {
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min, max := parseRepetition(1, -1, repetition...)
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alphabet, ranges := parseMatcher(matcher)
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return func(ps *State, node *Result) {
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ps.WS(ps)
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matched := 0
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for ps.Pos+matched < len(ps.Input) {
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if max != -1 && matched >= max {
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break
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}
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r, w := utf8.DecodeRuneInString(ps.Input[ps.Pos+matched:])
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anyMatched := strings.ContainsRune(alphabet, r)
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if !anyMatched {
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for _, rng := range ranges {
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if r >= rng[0] && r <= rng[1] {
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anyMatched = true
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}
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}
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}
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if anyMatched == stopOn {
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break
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}
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matched += w
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}
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if matched < min {
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ps.ErrorHere(matcher)
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return
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}
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node.Start = ps.Pos
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node.End = ps.Pos + matched
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node.Token = ps.Input[ps.Pos : ps.Pos+matched]
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ps.Advance(matched)
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}
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}
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// Until will consume all input until one of the given terminator sequences is found. If you want to stop when seeing
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// single characters see NotChars instead
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func Until(terminators ...string) Parser {
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return NewParser("Until", func(ps *State, node *Result) {
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startPos := ps.Pos
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loop:
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for ps.Pos < len(ps.Input) {
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for _, terminator := range terminators {
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if ps.Pos+len(terminator) <= len(ps.Input) && ps.Input[ps.Pos:ps.Pos+len(terminator)] == terminator {
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break loop
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}
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}
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ps.Pos++
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}
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if ps.Pos == startPos {
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ps.ErrorHere("something")
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}
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node.Start = startPos
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node.End = ps.Pos
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node.Token = ps.Input[startPos:ps.Pos]
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})
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}
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